09-01-2016, 07:57 PM
So, as I mentioned in another thread, I'm in the Alpha Test stage of my new PBM game Cohorts : Veil of Entropy.
After several failed starts, working on various platforms, I've decided to launch the game as a Windows 10 app that will be able to be played on any Windows 10 device (other than a phone for logistics reasons), including Xbox One.
There are many arguments against developing a Windows 10 game, but for me, creating a game that uses a single set of code and is extremely fast, was key.
My previous attempt was developed in a Web/Server environment, but the logistics of maintaining two sets of code (one javascript and one c#) was more than I wanted to take on. And yes, I could have developed the entire application in javascript ... but my I just couldn't bring myself to do it. I admit that javascript can be used to do some pretty amazing stuff, but at the end of the day, I like my programming languages to be strongly typed and fully object oriented.
If Cohorts is successful enough as a Windows 10 app, I'll consider hiring somebody to port it to the web.
Happy Gaming,
Paul
After several failed starts, working on various platforms, I've decided to launch the game as a Windows 10 app that will be able to be played on any Windows 10 device (other than a phone for logistics reasons), including Xbox One.
There are many arguments against developing a Windows 10 game, but for me, creating a game that uses a single set of code and is extremely fast, was key.
My previous attempt was developed in a Web/Server environment, but the logistics of maintaining two sets of code (one javascript and one c#) was more than I wanted to take on. And yes, I could have developed the entire application in javascript ... but my I just couldn't bring myself to do it. I admit that javascript can be used to do some pretty amazing stuff, but at the end of the day, I like my programming languages to be strongly typed and fully object oriented.
If Cohorts is successful enough as a Windows 10 app, I'll consider hiring somebody to port it to the web.
Happy Gaming,
Paul