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Hey. zoomer lookin to get...
Forum: New to the site? Introduce Yourself
Last Post: Davin
06-09-2024, 02:29 AM
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Hello...old Saturnalia ve...
Forum: New to the site? Introduce Yourself
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The Return of the Mad Sci...
Forum: Editorials
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Where is Mark ? (or Galac...
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Galactic Empires
Forum: New Games Launching
Last Post: PNMarkW2
04-26-2024, 03:31 AM
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Who was that masked man?
Forum: New to the site? Introduce Yourself
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GTac
Forum: Galac-Tac
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Stone Soup or PBM Stew?
Forum: Editorials
Last Post: GrimFinger
02-18-2024, 02:28 PM
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The Habitual Habit of PBM...
Forum: Editorials
Last Post: GrimFinger
02-17-2024, 04:03 PM
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Galaxy #113
Forum: Galac-Tac
Last Post: GrimFinger
01-26-2024, 09:24 PM
» Replies: 3
» Views: 741

 
Rainbow Hey. zoomer lookin to get into PBM here
Posted by: Alena_03 - 05-25-2024, 01:52 AM - Forum: New to the site? Introduce Yourself - Replies (6)

Hi! I am Alena, she/her, a transfem 20 year old. Hoping to play Empire: Wargame of the Century with any of you. I'll leave this brief and succinct

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  Hello...old Saturnalia vet here :)
Posted by: Goldstar - 04-29-2024, 08:33 PM - Forum: New to the site? Introduce Yourself - Replies (1)

Just to say hi! I've got a lot of spare time on my hands nowadays and I am reflecting back on my youth...Saturnalia was an awesome PBM and I learnt a lot from it as a developing teenager!

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  The Return of the Mad Scientist of PBM
Posted by: GrimFinger - 04-28-2024, 10:16 AM - Forum: Editorials - No Replies

Recent days have seen Mark Wardell, whom I have long affectionately referred to as the Mad Scientist of PBM, return to the forum, here, replete with several different new postings by him within the confines of this place. Truly, it does my heart good to see him plant the seeds of some new PBM conversations, here. It is long overdue.

Mark contacted me by e-mail, recently, and I actually still owe him a reply to the last of several e-mails that he sent to me. That reply will, hopefully, be forthcoming shortly. It wasn't all that long ago that I started pushing back from the PBM table.

I don't know if they actually qualify as true editorials, but the articles/postings that I deposit in this forum section have always been among my most favorite of PBM-related activities. Just thoughts spilled out onto digital paper, but they have long given me some semblance of purpose.

In truth, I am an older man than I used to be - older, though perhaps not entirely old, just yet. Within me, that dragon of PBM possibilities rages, even still. But even dragons must rest, from time to time. Even dragons slumber.

I no longer venture forth to the PlayByMail Discord. I think it likely that it with perpetuate itself. It seemed resilient enough, the last time that I checked. And if this proves, in time, to be an erroneous assessment, then just cast it atop the pile of Internet PBM relics from an earlier age, that others might perhaps stumble upon it in some future era.

Sometimes, words come easy. Other times, I must pry them from my fingertips. In no instance, however, do I fancy wearing PBM's past around my neck like a cement anchor. My personal preference is that PBM have a very bright future, indeed. There is an abundance of dead wood in PBM gaming, and dead wood has all the makings of a very bright fire, should one dare to ignite it.

I doubt that the Mad Scientist of PBM returned to this place after an extended absence, in the hopes of finding these PBM halls abandoned and deserted. But Fate is what it is, for better or for worse. Perhaps the Mad Scientist needs to tinker in his PBM lab, and bring to life some new PBM creature, that only he can truly envision.

And who better to understand the science of play by mail gaming than the Mad Scientist of PBM?

Welcome back, Mister Wardell! Long have I awaited your return. This PBM prophecy now stands fulfilled.

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  Galactic Empires
Posted by: PNMarkW2 - 04-26-2024, 03:31 AM - Forum: New Games Launching - No Replies

Once upon a time I was more active here, I was after all the last GM for the classic PBM game Galactic Empires. Over the years I have been slowly working on an update to that game, but never quite reaching the finish line. I will confess that I'm not there yet either, but I will make a commitment that Galactic Empires will be up and running by the end of 2024. 

What I'm looking for now are any past or future players and asking you to please reach out to me via PMs. And of course, replies here will also be addressed by me.

Thank you, have a great day.

quite

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  Stone Soup or PBM Stew?
Posted by: GrimFinger - 02-18-2024, 02:28 PM - Forum: Editorials - No Replies

This morning, it's almost as if I have to force myself to write something about PBM.

Almost.

Somewhere in my mind, the old book Stone Soup nudged one of my memory glands (a little word play to start your Sunday morning off with), causing it to tumble inside the cavity that is my head. This, in turn, got me to thinking about stew - preferably of the beef kind. Yet, since I won't be enjoying any of that, today, let's aim for some PBM stew, instead.

I should be working on Issue #33 of PBM Chaos, but I really have no inclination, whatsoever, to do that. Part of me keeps on asking me why I bother with any of this stuff, at all. For some reason, a piece of me always seems to want to know why - as if there even needs to be a reason why. It's a hobby interest, after all. Something to be tinkered with and piddled with, just whenever the mood strikes, you might say.

And so it was that I found myself browsing back and forth through the January-February issue of Paper Mayhem. It's an amateur-looking issue. Paper Mayhem was still a newsletter, back then. I don't recall, offhand, what issue number marked the "official transition" from newsletter to magazine. Subscriptions advertised in this issue were eight dollars per year for six issues. Purchase of a single copy would set you back a buck seventy-five ($1.75). Being Canadian and being a subscriber would inflict an additional two dollars to the subscription prices, as issues had to go out as first class mail, and Paper Mayhem was already shipping copies to American subscribers by way of a bulk rate permit, normally. Normally, huh? I wonder what exceptions there were to that general rule of thumb?

Advertising rates? Glad you asked. Full page ads would cost you twenty dollars per issue, ten dollars for half-page ads per issue, and a one-quarter page ad would hit your wallet for a mere five dollars per issue. And in case you were wondering about classified ads, those would cost you one dollar per classified ad, with a limit of a mere ten words.

At this time, Paper Mayhem's editor was C.L. Derbacher, Jr.

There was a guaranteed circulation of 500 copies per issue. It's a pretty sad reflection that PBM Chaos can't even approach that figure for a free digital PBM publication sent directly to your e-mail inbox, all these many years later, Huh? Que será, será.

One of this issue's general announcements was for a PBM network. Hey, that sounds somewhat familiar, huh? Didn't I list something similar as a New year's resolution for 2024? The more that things change, the more that they remain the same. Could a modern day PBM network be beneficial to the PBM industry and PBM hobby? Absolutely. What are the realistic chances of it ever happening, though, and in a meaningful way, at that? Oh, if I had to guess, and it's purely a guess, probably somewhere around zero percent. It would definitely be a good time to be wrong.

There's much irony to be found in the omnipresent "time shortage" that continues to cripple the PBM industry. Communication, particularly effective communication, requires a persistent investment of time. And since the PBM industry seems to suffer from a self-inflicted time shortage, one of the first and foremost of deficiencies that manifests itself is an approach to communication that I would characterize as nothing short of crippling. Does anyone out there really and truly believe that PBM doesn't take it on the chin, due to its communication failures? It isn't uncommon, at all, to encounter comments by PBM gamers lamenting about how PBM companies fail to communicate. This doesn't mean that PBM companies never communicate with anybody, but rather, that communication failures and communication voids very much remain a part of the PBM landscape in today's day and age. This is not a distant and ancient problem.

The January-February 1984 issue of Paper Mayhem was described by the issue as "issue number four of the Paper Mayhem Publication." This issue mentions, in one of its General Announcements/News Releases that Jim Robinson, President of Paper Games (a new PBM company) was in the process of developing its first PBM game, which would be called Swords of Pelarn, and that it should be available by April of 1984. The following issue, which was Issue #5 of Paper Mayhem, there's a full page ad for a PBM game called Swords of Pelarn. Inquires about that game should be sent to . . . wait for it . . . Midnight Games.

Huh? Say, what?! What happened to Paper Games? My, how quickly things happened in the PBM industry back then! Thank God we don't have to worry about that, anymore, huh?

PBM was definitely a more fast-paced place, decades ago. Compared to back then, today's PBM industry is routinely outpaces, by snails, turtles, and sloths. What an odd fit it is, indeed, in today's more hectic-paced world. Keep that in mind, anytime you might wonder why so many people seem to think that PBM is dead or dying. How ironic it is that PBM used to be the cutting edge of gaming, particularly multiplayer gaming, and now it can't seem to keep up with any other sector of gaming.

Issue #6 (May-June 1984) of Paper Mayhem says, in its GameLine News & Updates section that Schubel & Son celebrates its 10th Anniversary in PBM gaming that yea. Thus, Schubel & Son got its start way back in 1973, in case any of you out there in the PBM shadows might have ever wondered when they burst onto the PBM gaming scene.

By Issue #6, Paper Mayhem, in the words of its then-editor, was "closing in on the 1000 mark for general circulation." Clearly, I'm doing something wrong.

Skipping over to Gaming Universal Issue #2 (The Magazine of Play By Mail Adventure), the Industry Bulletins section looms large starting on Page 335. Dubbed "Company and game news from the major PBM moderators," we find the following PBM companies listed (this issue with its thick front cover was the January/February 1984 issue):

Adventures Design Group, Inc., Central Texas Computing, Inc., Clemens And Associates, Inc., Emprise Game Systems, Flying Buffalo, Inc., Jabberwock Enterprises, Inc., Superior Simulations, Viking Games, and World Campaigns. Thus, apparently, if this issue is to be believed, there were nine "major" PBM moderators active at that early stage of the PBM year 1984.

This PBM stew is not the buffet all-you-can-eat variety. Instead, you only get a single serving size. I hope that you enjoyed it, while it lasted.

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  The Habitual Habit of PBM Gaming
Posted by: GrimFinger - 02-17-2024, 04:03 PM - Forum: Editorials - No Replies

In life, we do many things as a matter of habit. We habituate ourselves to a lifetime of habits. PBM gaming is but one of them.

Take myself, for instance? I have a habit of writing about PBM gaming. In fact, I write about PBM more than I play PBM. And maybe that's one of the problems? Perhaps I should play more and write less.

Or better yet, perhaps I should not write about PBM, at all?

That sounds odd, huh? It even seems quite counter-intuitive, at first glance. But the whole point of PBM is not to play PBM games, simply because PBM games exist.

Or is it?

Not in my book, certainly. My mind continually runs the gauntlet that is thinking about play by mail gaming. The three letters, PBM, are quicker to type, than are the then letters and two spaces that comprise play by mail. Yet, those three letters were chosen to stand for that term, as a way to distinguish in a nutshell gaming via a particular medium. Yet, way back when, PBM also basically stood for hundreds and hundreds of different games that there were no board game equivalents of, for the most part.

And this worked well, for quite some time.

But what about now? What about here in the current era, an era that seems quite dystopian, compared to many different aspects of what life was like back when play by mail gaming was booming?

You are able to read this, at all, because technology changed. Now, there are easier ways to write, than what existed way back when. There are quicker forms of communication, now compared to then, without question. Yet, when the play by mail gaming industry prunes itself almost to the point of non-existence, there ends up being considerably less to write about, to talk about, to ponder.

My sister's recent death did not turn out to be a PBM revelation. But then again, no one ever really expected it to. In fact, she probably was never even aware that PBM gaming existed. She did like receiving letters in the mail from me, in recent years, but those are few and far between. And now, the opportunity to send her more is gone forever.

While PBM Chaos readers wait with bated breath (ahem!) for the next issue (#33) of that PBM quasi-publication to land in their e-mail in-boxes, here I site typing this nonsense, instead of doing something that is more PBM-constructive, you might say.

But so what?

The world is in no danger of ending, because if it. And PBM gaming is not in danger of dying because of it, either.

Again, so what?

The PBM industry doesn't appear to be inclined to save itself, and I'm certainly in no shape nor position to save it from itself. The temptation is great to just unilaterally declare that I have simply run out of things to say about play by mail gaming, but a part of me somewhere deep inside of me knows that such simply isn't true.

But then again, so what?

If PBM gaming were to enjoy a massive resurgence, would I even cover it? Would I dare even try to report on it? Or would I toss my literary meanderings on the subject of PBM to the wind, and dive right back in to this particular field of gaming?

Probably not.

Then why should anyone else out there reading this herald their own return to play by mail? Maybe they shouldn't.

Or maybe they should.

On the one hand, I don't really care what anyone else thinks, but simultaneously, I very much tend to enjoy learning what they think. Again, we're talking about PBM gaming, here, folks. Don't get lost, just because I take you on a long and winding stroll to nowhere.

Because the current PBM state of things is a lot like being nowhere, right?

Oh, sure, there's still PBM games left. There's quite a few of them, in fact. There's probably more than most might realize, if they were inclined to look, at all.

Imagine if all PBM companies and PBM GMs and PBM games consolidated into a single entity. What would that look like? Would it be the salvation of play by mail gaming? Probably not.

Or just for the sake of thinking for thinking's sake, imagine if no single entity in PBM gaming ran more than a single PBM game. Now, would that save PBM gaming? I seriously doubt it.

Some recent PBM efforts seem have collapsed. Some PBM undertakings appear bent on imploding. And all the while PBM Chaos remains, unsurprisingly, in a state of perpetual chaos. Well, at least the name seems to fit, huh?

Where is PBM Chaos Issue #33? No idea. It's in stasis. It must be, because no real progress of consequence has been made on it. If I wanted to just kill it, I could do that quite easily. I think that the real problem is that I'm not really sure what it is that I want to write, what I want to publish. Maybe I really just need some new hobbies.

But what's wrong with this hobby?

Nothing. Everything. Who knows? Who cares? Why bother?

Yesterday, Randy Ritnour of Takamo fame wrote over in the PlaybyMail.Net Discord, "I am going to try to get additional content to each issue of PBM CHAOS online magazine. If anyone wants to place messages, empire notices, or trash talk (keep it clean), please email the messages to me and I will add them to my Takamo Updates."

Of course, if you don't ever go there, then you don't end up reading things like that. In fact, it would be very easy to miss out on all kinds of different PBM-related things, if one chooses to not enter the PBM Matrix, so to speak.

But who am I to talk? After all, I've sort of "detached" myself from a variety of different PBM places in recent years.

Say what?

No doubt, it's Richard Weatherhead's fault. Or Wayne "Smitty" Smith's fault. Or Richard Lockwood's fault. Hell, it might even be Daniel J. Fisher, Sr.'s fault. No way that it could jsut be my own fault, right?

Yeah? Well, what about you? Whose fault is it that you have become so detached from play by mail gaming in recent years? If only we could capture in a bottle Wayne Smith's enduring vigor for the PBM games that he continues to clench tightly to. Now, that would be something, something indeed!

But we can't.

At least, I can't. Maybe you can. Perhaps it is you who possesses a certain ability to connect with others, in such a way as to ignite within them a curiosity, a spark, an energy that can kickstart something within them that will set the stage for a new golden era in PBM gaming here in the modern era.

But no one really expects that, now do you?

The Internet is everyone's favorite whipping boy, these days, in spite of the fact that the Internet is the very thing that allows you to maximize your PBM gaming pleasure, currently. Without the Internet, you couldn't read this. Without the Internet, PBM Chaos would never have been brought into existence. Without the Internet, no one would even know or realize that Richard Weatherhead still owes me that article about Austerlitz PBeM.

Yeah, well, I've got to write about something, you know.

Hey, what can I say? It's a habit.


.

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  Super heroic PBEM, Science City
Posted by: katefan - 01-25-2024, 01:30 AM - Forum: New Games Launching - No Replies

Well it's been going on a few months now so it's not exactly new, but I am always on the hunt for new players:

Welcome  to Science City, the most incredible metropolis on Earth. Here mad scientists do battle with sorcerers; pterodactyls vie for airspace with flying cars. It's survived aliens dropping rocks on it and  extra-dimensional invasions. The town’s been torn apart and stitched back together again and who knows what is coming next? If you can make it as a super hero here, you  can make it anywhere.

You just wouldn't want to.

It's Science City, it’s 2034, weird is the new normal and the populace wouldn’t want it any other way.

Science City is rated 2-2-2, or PG-13 if you don’t know what the three numbers mean. Our Discord server is here, please feel free to stop by and say "hello!".

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  PBM Inquiry for 2024 for PBM Companies & PBM GMs
Posted by: GrimFinger - 01-18-2024, 03:05 PM - Forum: Editorials - No Replies

I started sending the following e-mail letter to PBM companies and PBM GMs, yesterday. I sent it to about a dozen different ones, and I'll continue to send it out to other PBM companies and PBM GMs in the coming days. I'll probably scatter this task out over a couple of weeks or so, and then wait to see who all responds or doesn't respond:


Hello!

I hope that you're doing well. In the coming days, I will be sending a copy of this e-mail to all PBM companies and GMs. Basically, it's a new year, and I have decided to reach out and to take a pulse, so to speak, on whether you and your PBM company or PBM game(s) prefers that we continue to try and run free ads for the PBM game(s) that you offer to the public for play. It's perfectly fine, whatever you decide.

There's no charge for the PBM ads. Nor do I have any plans to begin charging for the PBM ads. Basically, free ads is a concept that I introduced in Suspense & Decision magazine, originally, and later it was carried forward to PBM Unearthed, and then even later, it was carried forward to PBM Chaos. PBM Chaos publishes more than once per month, and yesterday, issue #31 of PBM Chaos was published.

Everyone in and across PBM has their own opinions on everything, but I thought that the dawn of a new year would be a good time to try and gather some current feedback, if you're interested in providing any.

If you prefer that I continue to include PBM ads for your PBM games, just let me know that. If you prefer that I not run PBM ads for your games, then let me know that. It's easy to adjust. I don't know what people prefer, and from time to time, people change their minds on all kinds of different things.

Separate and apart from that, for some, I create new PBM ads. I don't charge anything for that service, either. If you like this, then let me know, and I can create new ads for your PBM game(s). Or if you want me to run free PBM ads for your game(s), but you prefer to just send me ads that you or your company make, just let me know that. You can feel free to send them at your leisure and convenience. I just try to promote PBM gaming as a whole. I create new PBM ads, at times, because I know that not everyone has the time to make new ads. Again, whichever route that you prefer is fine with me.

------------------------------------------------

I try not to pester PBM companies and PBM GMs too much, by e-mailing them constantly. However, in the process of trying to figure out how to best make progress in growing the overall PBM player base, I have come to the conclusion that some degree of recurring contact with PBM companies and PBM GMs could be beneficial in achieving that PBM growth objective. But I don't have any desire to overdo it, and to make such recurring contact excessive.

Thus, one thing that I would like to try and focus on in this new year of 2024 is to create some kind of low impact PBM networking. For example, I would like to create/come up with a better way to get the word out about new games forming and openings in PBM games that become open, such as when players drop out.

It isn't something that I think needs to involving time-consuming discussions, but rather, what I was thinking about was a two-pronged approach.

(1) Since all PBM games do not process at the same frequency, but the desire is to provide to the public a list of games forming and openings that become available that is fairly current, I could send, say, a once-a-week reminder e-mail. After all, we all get busy, and sometimes we get distracted or just plain forget. I think that some kind of reminder system could be beneficial.

(2) Someone on your end would simply receive the reminder e-mails, and there would be no need for discussion, but rather, someone on your end would just send the bare information necessary (games forming, positions open, frequency of turn processing for the games in question). And sometimes, you might not have any new games forming or open positions that become available, and at most, you could just send NONE. I think that this would be a time-conscious and a time-savings approach.

When you e-mail me any openings or games forming and such, I would compile them into a list on my end, and publish it so that the public could access it. I think that if something like this were done regularly and reliably, it could make a positive difference to growing the size of the overall PBM player base.

Of course, you would always be free to send other information, if you wanted to.  For example, if you wanted to provide a company news update for inclusion into PBM Chaos, kind of like used to happen in Paper Mayhem and Flagship magazines, that would be fine.

The very fact that such a list of games forming and open positions in existing PBM games would exist would be one way to visibly demonstrate that PBM isn't dead. After all, it would be a visible sign of life in the PBM industry.

I know that over the years, the PBM industry and individual PBM companies and PBM GMs have tried all kinds of stuff, in a bid to get the word out and to drum up business. But I also think that the PBM industry has kind of let some of their past efforts taper off. We all grow older, and our priorities change, and sometimes even things that are important and which matter end up falling between the cracks of everyday life. So, this is an effort to try and refocus, you might say.

I enjoy talking about PBM gaming, but to create a better or improved form of broader PBM networking can, I think, be accomplished, without it becoming talk-intensive. Any industry is better off, I think, when it gets the word out, compared to if it doesn't.

Information such as new PBM games forming and positions that become open in existing PBM games is basic information. The longer that positions in PBM games go unfilled, the more that the positions, themselves, tend to deteriorate. A list that contains games forming and positions available from a lot of different PBM companies would, I think, be more likely to draw the eye of the PBM interested more than a similar list with the same information from just one or two PBM companies.

At any rate, let me know what you think or what you prefer, where these matters are concerned, and then we'll go from there, whatever you decide. Again, it;s entirely your choice as to whether you want to participate or not. For those who do want to work together on these items, maybe we can make some progress in this new year.

Thank you for your time and your consideration,

Charles Mosteller
Editor of PBM Chaos


We don't all live in the same time zone, and we all have different personal or business schedules, so some will reply quickly, some slowly, and some likely won't even bother to respond, at all. Generally speaking, That's the norm. Nothing unusual about it.

The responses that I receive (or don't receive, as each respective case may be) should help me to know how to shift my own activities, as they relate to PBM gaming and PBM advocacy. There's no real point in pouring time and energy and effort into certain things or areas where it's pointless. If some PBM companies don't care about PBM ads, as an example, then I can concentrate more on those that do, and less on those that don't. Ultimately, I can publish PBM Chaos with no ads of any kind, but that's certainly not my personal preference.

Some PBM companies have already responded. Others haven't yet even received a copy of this e-mail letter by e-mail. So, I won't really know a lot for probably several weeks, if I had to venture a guess. After all, if I'm still sending this out a couple of weeks from now, I'm not gonna get responses from those who haven't even received it, yet.

Now, will this e-mail letter do any good? Who knows? I figure that it's worth a try. What does PBM have to lose, huh? If nothing else, maybe we can get rid of another excuse from why PBM gaming isn't doing better than it is, or that it's been doing in recent years. Of course, it's quick and easy to blame/scapegoat the Internet. How many current PBM gamers don't use the Internet, though? Hell, even Wayne Smith uses the Internet. He could tell you, if his wife would let him, that the Internet facilitates his ability to enjoy the PBM games that he plays in more fully. If it wasn't for the Internet, then he and I would likely have never becomes friends in the first place.

Separate from that, just as a side note before I click on that Post Thread button to post this message, it is really interest how the modern Internet has affected communication between players in PBM games. Davin Church, the GM of Talisman Games and Galac-Tac, recently suggested in the Galac-Tac Discord channel the possibility of sending a "diplomatic message to open negotiations of some form" - referring, of course, to the built-in Galac-Tac messaging system. These days, other alternatives to using that messaging system exists, compared to when that built-in in-game messaging system was first create years ago. That message system probably works, just fine, but PBMer Pax and I had just automatically started discussing that particular game of Galac-Tac that we were both in (Galaxy #113) via the Galac-Tac Discord channel (which is located in the PlayerByMail.Net Discord server). Now, our two empires aren't working together in that game, but the opportunity to communicate about that game presented itself outside of Galac-Tac's built-in message system.

The Internet is a force-multiplier, but it's not a handyman that just goes around automatically doing all of the grunt work for PBM companies for them. It can be a time-saver or a time-consumer, just depending on how you approach it. Trying to make the Internet adapt to PBM isn't ever likely to work as good or as smoothly as making PBM adapt to the Internet. The vast bulk of opportunities that the Internet can offer to PBM gaming, PBM gaming doesn't even bother with. Yet, the Internet killed (or is killing) PBM?

Such utter nonsense!

I criticize the PBM industry a lot, but I don't hate the PBM industry. There's a huge difference in the two. Think about this, if you get a chance. What is Amazon? I'm talking about the company, and not the river in South America.

It's lots of things, actually, but for an awful lot of people, Amazon is basically "one stop shopping." Malls have lost a lot of the popularity that they once had. Amazon is a modern-day souped-up version of the old Sears catalog. If you wanted to do "one stop shopping" for PBM stuff, where would you go?

I can tell you, already - one stop shopping doesn't exist anywhere within the PBM realm. Yet, the Internet killed PBM? Be careful what propaganda you swallow, people. Before the onset of the Internet, what did PBM companies blame their failures on? Do the epitaphs on all of the tombstones of PBM games and PBM companies read, "Killed by the Internet?"

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  GTac Assistant reference lists
Posted by: Davin - 01-17-2024, 06:27 PM - Forum: Galac-Tac - Replies (10)

For those of you that use the GTac Assistant, you may find that there are some long lists of choices that can be used when customizing maps. I'll post those lists here for anyone who wishes to see them...
(BTW, these lists are coming from the release that's pending, so a very few names are new and will be available shortly.)

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  GTac
Posted by: GrimFinger - 01-15-2024, 12:39 AM - Forum: Galac-Tac - Replies (7)

Davin,

I know that everyone doesn't use Gtac on the same sized computer screen, but it's currently a pain i the ass trying to view dozens of options with such a small window that displays a maximum of just 6 options at a time, even with GTac fully expanded as a window on my computer.

   

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