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  PBM Probe: PBM Museum
Posted by: GrimFinger - 07-25-2013, 03:39 PM - Forum: News & Announcements - Replies (4)

In a roundabout way, I stumbled across a great little PBM-related find - a PBM Museum page.

Well, that's what it's titled, anyway.

It's just one of those tremendous little finds, which, while limited in the amount of content that it contains, is a real gem, nonetheless.

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  error marking all read
Posted by: Vermi - 07-25-2013, 01:09 PM - Forum: Website Related - Replies (2)

while here : http://playbymail.net/mybb/index.php

I selected the link at the bottom to mark all forums read and got this error :

Authorization code mismatch. Are you accessing this function correctly? Please go back and try again.

Retrying didn't produce any different behavior.

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  A Backwards Look
Posted by: Greybeard - 07-25-2013, 09:40 AM - Forum: New to the site? Introduce Yourself - Replies (2)

I notice now that I have not introduced myself in this forum, so this post will be a backwards look at my career in PBM, PBEM, and Mass MultiPlayer Online Games. The guiding principle from the very earliest days was strongly anti-war. This needs some explaining, given the centrality to warfare and fighting in Gaming.

The first expression of this was in an article I wrote for Lone Warrior in one of the journal's first issues in the 1970s on how impossible it becomes to move around a city which has suffered a nuclear strike. Indeed, how hard it is to even know where you are! Picture it: pile of rubble, no street signs visible, no buildings identifiable. You - and everyone else who survived - are in a state of shock: sitting around in lost apathy, dazed, unsure where you are. A few have become mentally unhinged by the incomprehensibility of what has happened. Some looting is taking place.

This was the article of the year in an early issue of Lone Warrior. In 1982 "When the Wind Blows" a few years later captures the chaos and disaster of a nuclear strike on Britain.

My first pbm game was the one I mentioned in the Play by Mail forum in the Ancient China PBM Game? thread, where my character became The Renunciate, with a band of friends as cavalry.

The next - and longest-running game was The Known World. Designed and Moderated by Bruce Douglas (using his Moderator name of Zeus) it was some time before I realised the game was based on Phil Barker's Wargames Research Group. Phil and Sue are still active and have created a new website that is well worth a visit.

I joined The Known World in 1983. Bruce gave me Chaldea, at the southeastern extremity of the map of the Known World. It was a desert horse-nomad society based on the Great Oasis, and paid nominal obeisance to the Imperial Realm. But basically I had the light-medium cavalry arm of sufficient numbers to be an important addition to the other Imperial forces.

This was just what I wanted, though Bruce could not have known this. I set about sub-creating the rival sheikh clans/families of the Chaldeans, building in many rivalries, jealousies and competitors as seemed realistic. After this came the marriages both between the rival clans and between the ruling clan and ruling families in the pro-Imperial alliance. Since I played in The Known World for some 25 years this meant that I was forging marriage alliances which resulted in progeny coming into adulthood by the end of this period.

I had never really enjoyed power struggles, but with the decline in active players in Known World - some 30 years of play before this got acute - is brilliant (perhaps unique) as far as long-running and open-ended games are concerned. For by the end many players had dropped out and others had struggled to keep going with the average age inevitably rising.

This was also what happened in other open-ended games. As soon as my position became too strong simply by quietly developing it and taking over from neighbouring dropped positions, I became anxious and lost interest in the game. I prefer to play with players and against the game dynamics. The big difference came with Ultima Online where there is scope for non-fighters, like crafters, and options are provided to play anti-hero roles.

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  Convention News: Approaching Conventions
Posted by: GrimFinger - 07-23-2013, 07:30 PM - Forum: News & Announcements - No Replies

The convention dates for the 41st Annual Flying Buffalo Convention and for the 4th Annual T & T Convention coincide on July 26th, 27th, and 28th of 2013.

That's this upcoming weekend, for the calendar impaired.

For more info, check out the links below:

http://www.flyingbuffalo.com/1999conv.htm

http://www.flyingbuffalo.com/tntconv.htm

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  PBM Post-Mortem: Autopsy of the Postal Gaming Genre
Posted by: GrimFinger - 07-23-2013, 07:14 PM - Forum: Editorials - Replies (2)

Rather than wait until the postal genre of gaming is completely dead and lying cold upon the ash heap of history, I thought that it might be best if we started this one a little early.

For those of you who have gathered for PBM's funeral, suffice it to say that the authors of play by mail's obituary were a wee bit premature in writing of its demise. I hate to disappoint, but the Frankenstein of gaming genres lives, even still!

The subject of an autopsy on PBM gaming is nothing new. Not counting any others who may have chimed in on this fascinating subject, I, myself, have spoken on the matter on multiple prior occasions. See here, here, and here, for further illumination on the subject.

If play-by-mail gaming is, indeed, Hell-bent on dying the proverbial thousand deaths, then it is only appropriate, I feel, that we interested parties - those of us who find the subject of PBM gaming to be something of more than an object of mere passing interest - should perhaps become more vigorous in bringing this favorite patient of ours under the knife of inquiry.

Why postal gaming is properly fair game for the title of Frankenstein of gaming genres is, perhaps, a subject best left for elaboration another day. This red-headed step-child of gamers everywhere remains an enigma, a mystery wrapped within a mystery. It is shunned, ignored, and denied. If we can dispense with the formalities, let's just call a spade a spade, and formally declare PBM gaming to be the bastard child that it has always been.

But, for all of the PBM games that dealt with fate and fortune and luck and destiny down through the years, being the bastard of all gaming genres was a role that someone had to play. The Guardians of a Better Way, entire legions of PBM gamers have fought countless wars across time, and across space, and across dimensions of every sort, all under the Banner of Play By Mail. PBM gaming may, indeed, be a bastardly existence, but it is what we know, it is what we are familiar with, it is our way of life.

In other words, it's OUR bastard!

But, before I wander farther afield from the topic at hand, let me refocus my attention on the corpse before us - the living corpse that is play by mail.

In my attempt to span the generations of technology that separate the Golden Era of PBM gaming from the Internet that usurped the throne from it, I try to figure out what worked then, and what will work now. The landscape of gaming has changed forever. But, that simple reality does not have to translate into a de facto death sentence for play by mail gaming. Let the PBM wise take heed!

In bygone days, magazines dedicated to the postal genre of gaming took root. They took on a life of their own, and they forged their own sense of purpose. They crafted and they modified their own DNA. They exerted an influence. They made an impact. They caused the demigods of play by mail to turn their heads, and to pay homage unto talking heads which indulged themselves in all things PBM.

The commercial PBM companies and their much-heralded moderators, each of which touted their own horn and touted their respective companies' play by mail games, provided the fertile soil for PBM magazines to spring to life from. Which came first? The PBM chicken or the PBM egg?

Apparently, the correct answer is neither. Seemingly, Rick Loomis manifested first, and 'twas from his loins that the entire universe that is play by mail sprang. Well, maybe not from his loins, but you get the picture.

Of the two, play by mail games seem to have fared better over the long run than PBM magazines. These magazines dedicated to the postal genre acted as an accelerant to the hobby. They played the role of catalyst. As they degenerated into dust, the PBM hobby lost a vital ingredient. Just how vital? Absolutely critical, in my considered opinion.

It's not that PBM games cannot exist in their absence. For the fortunate few, it seems that they have not only been able to continue to exist - but to thrive. Of course, it may all depend upon just exactly what one's definition of "thrive" is.

Over the course of the last few days, I have watched the PlayByMail.Net forums go from virtually no visitors, to twenty, thus far, today. Granted, twenty site visitors can hardly be heralded as the Second Coming of Play By Mail. Yet, it does underscore, I think, just how vital of an ingredient that activity, itself, is.

In order for interactivity to spawn, activity of some sort must first be born. In the old days, advertisements for PBM games made their way into the pages of magazines that could hardly be said to be dedicated vessels of PBM gaming. Rather, the dedicated PBM magazines arose on the laurels of the advertising that preceded them.

Don't get me wrong. The purpose of this article is not to solicit advertisements. Rather, the purpose is to highlight and to explore. The knife of inquiry is useful for slicing and for dicing. But, can it make Julian fries?

Ronco produced many products in their day. The same can be said for PBM gaming. The postal genre spawned many products in its day. Unfortunately, it appears that the flint of ingenuity is covered in the carbon of lost interest. When was the last time that this spark was a flame?

At times, I sit and wonder whether it would be worth the investment of time and energy and words, to bring a new dedicated PBM magazine into existence. Perhaps the lines between different gaming genres has become so blurred, that it makes little sense. But, for that matter, did PBM gaming, itself, ever make sense?

The old bucks of the PBM genre, they wander other fields, other pastures, these days. At least, for the most part, they do. In one sense, that is neither here nor there. In another sense, it probably matters quite a great deal.

The Great PBM Feast is held elsewhere. Here, at PlayByMail.Net, all that we are treated to are crumbs. The experiences, the memories, the lasting recollections, those are rarely ever placed on the menu here.

I try to figure out what the right balance is, in order to regenerate interest in play by mail gaming. Maybe there is no "right balance." Perhaps what I pursue can never be achieved. Mayhaps it is only a myth, one that can never materialize into reality.

David Webber, God rest his PBM soul, always knew where he was heading. If he were alive and with us here, today, he might take issue with that statement. Indeed, he shared many a lamentation about the PBM industry in the time that he chose to share with us through his vessel that he plied the PBM waters with - Paper Mayhem.

Me? I have no real idea where we are headed, where the site, itself, is headed.

What I do know is this: When I send e-mails to the registered user base here, site activity picks up noticeably.

So, how does one decide where to draw the line, between what e-mails to send and which ones to refrain from sending?

What may be relevant to some is likely not relevant to all. That much is easy to discern.

At a bare minimum, one lesson that I think can be distilled from this inquiry into what made PBM gaming tick, as a genre, back in the old days of time now past, is that, whether you get it right or get it wrong, what's important is that you generate something. Even error, it would seem, is preferably to doing nothing. The postal genre disassembles itself in a vacuum. A vacuum of nothingness is the worst of all possible worlds for play by mail.

Yet, even still, all these many years later, we persist. We have become experts at doing nothing. Individually, I think that the end result, standing alone, is inconsequential. The cumulative effective, however, of untold instances of do-nothingness has proven to be near fatal for the hobby industry that is play by mail.

The Old Guard of PBM were the Prometheans of their day. Rather than shackle themselves to a dying genre, like slaves that lacked the will to free themselves out of misplaced loyalty, they chose to trek elsewhere. They ply different waters. They graze in different fields.

In their aftermath, a New Order must arise - lest the fields of play by mail imagination lie fallow. We, their offspring, must rise to the occasion. We must chart a new course. We must build our own cities where the PBM weary may find sanctuary from the Wilderness that Never Ends.

Some of us have been content to await the arrival of a savior that will never come. At some point, the gravity of our situation will dawn upon us. It is imperative that we swallow the medicine that shall cure us of this self-induced delusion that PBM gaming cannot be saved.

Rather than crush the vestiges of play by mail under our sandaled feet, to beget more and more dust from the dust that surrounds us, we must begin the process of creation, anew.

Unlike the dedicated PBM Magazines in their glory days, the PlayByMail.Net website is not a Colosseum for one to trek to, to witness a never-ending duel between gladiators of the PBM realm. Rather, at best, we are a mere waypoint on the much bigger Map of All Things PBM. An imperfect oasis, to be sure, but an oasis, nonetheless.

A place to survive in the PBM Desert. A mere speck in a barren landscape that, at times, appears to be utterly bereft of life. Yet, to properly behold the postal genre of gaming, one should look behond the mere mirage of death. The pallor of death hangs in the hair around PBM"s head. It weighs upon the hobby like an anchor around the genre's neck. Yet, even still, there remains a glimmer of defiance in postal gaming's eye. This old friend of ours, this Frankenstein, if you will, this Bastard Son of the Sons of Gaming, refuses to yield. In a nutshell, Play By Mail doesn't want to die.

Apparently, as near as I can tell, those who authored its obituary long ago never bothered to ask it for its opinion on the subject that they sought to speak with such authority on.

PBM Gaming has stared into the Abyss that is the Internet - and it lives, even still!

The Mayan Calendar has counted down. We have survived what some feared would be the end of the world. The count has begun, anew. The question is, can we teach this Frankenstein of ours to count?

It's past time for a new way to measure gaming. We're on Frankenstein Time, now. The hobby of PBM gaming needs you. Will you answer the clarion call that issues forth on its behalf? Can we, together, make a difference - THE difference that is needed? Or shall Prometheans walk the Earth no more?

Prometheans By Mail - It's what Frankenstein would have wanted.

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  Back - sorta
Posted by: JonO - 07-23-2013, 04:34 AM - Forum: Rimworlds - Replies (6)

I had to stop programming about two years ago because I was losing my eyesight.

After a couple of operations this spring, I can see again. Better than I have in 4 -5 years. I am starting up the programming of Rimworlds again. But it's a slow process that I cannot do on a full-time basis yet.

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  The Archeology of PBM Gaming
Posted by: GrimFinger - 07-23-2013, 03:44 AM - Forum: Editorials - Replies (3)

The excavation of PBM sites long lost to the modern day PBM gamer is a cross between finding the El Dorado and unearthing a curse. These Pyramids of Hypertext have many hallways, and more than just a few lead to the silent chambers of dead ends.

And so it was that I spent many a minute, tonight, shoveling my way through the ancient ruins of PBM games and PBM companies that made their way to the Internet, back in the early years of yesteryore.

For all of the priceless gems of PBM gaming either lost forever, or still buried in the ever-falling sands of time, what's still out there, even still, are some choice pieces of the puzzlefied play by mail legacy.

Where's Indiana Jones when you need him?

I really wish that Carol Mulholland was around, to help me to sift through it all. Old PBM sites have become broken and discarded. Hell, if it wasn't for our techno-equivalent of a time machine, we wouldn't be able to access them, at all. All hail the mighty wonder that is the Wayback Machine! Come, all ye weary denizens of the play by mail genre, and pay homage to this technological marvel that helps us to roll back the Shroud of Mystery from at least a few things PBM.

Hopefully, site visitors to the PlayByMail.Net website will have an appreciation for what such trinkets from the PBM past mean. They are accessible on the left hand side of the front page of this site.

Hidden on the sites unearthed, thus far, are countless other links - links that lead off into the the Abyss of the Forgotten. Clearly, the foul sorcery of the Vor'Koon played a role in the loss of so many early PBM entrants into the Trans-Dimensional Information Portal that is the Internet. Could even the famed Krulang-Krang track down all PBM sites that once were?

In any event, I believe that what I have unearthed portends much good, for PBM gaming fans. Perhaps others shall see them as ghosts best left undisturbed, relics from the PBM past that shall turn upon us, becoming unto us as Pandora Boxes that would have been best to have left closed.

Eventually, we shall all be buried far beneath the ever-falling sands of time. But, until such time as our respective Hours of Reckoning arrive, let us recommit to surfing up into the sandstream, defying it, even as we continue to defy a world that seems all too content to continuously go about its business, with eyelids welded shut by indifference towards the genre that was, is, and ever shall be, postal gaming.

The Postman cometh!

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  [The Nicky Palmer Interview] Aonistika Review
Posted by: GrimFinger - 07-23-2013, 02:18 AM - Forum: Interviews - Replies (6)

http://web.archive.org/web/2001052404111...lm_ing.htm

NOTE: The Agonistika Association was established in 1991, with a mandate to promote simulations, role-playing and family games in Italy.

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  Domain Name Renewal
Posted by: GrimFinger - 07-23-2013, 01:52 AM - Forum: Website Related - Replies (5)

I renewed the domain name for PlayByMail.Net, tonight, for another year.

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Thumbs Up Interesting article about Sid Meier
Posted by: Silver - 07-20-2013, 05:33 PM - Forum: PBM Design - Replies (1)

Not really PBM-exclusive, but has some really nice hints for game-making

http://kotaku.com/the-father-of-civilization-584568276

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