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Back to the Future of PBM
#1
It's been a while since I fired up the old editorial pen, so let's take the beast our for a spin, and see what PBM related thoughts occupy my mind, this morning.

Tell me something - what would Play By Mail have been like in its heyday, if Wikipedia had been around, then? I think that it would have sparked many-a-more PBM games across a wide range of genres.

It's a great resource, Wikipedia is. It isn't the epitome of accuracy, in all instances, but it sure beats buy a set of encyclopedias in book format - an over-priced curiosity of a bygone era.

I recall spending many an hour "surfing" my grandpa's dated set of World Book encyclopedia volumes. Today, all these many years later, I browse Wikipedia, sometimes for a few moments at a sitting, and other times for extended periods of time. Invariably, I tend to end up somewhere well removed from where I started, as interest in one topic almost always leads to interest in another topic.

What does any of this have to do with play by mail gaming? Quite a lot, actually. Or, at least, I like to think so. As I can't seem to decide what type of PBM game to craft for the modern age, Wikipedia is a great resource to dredge from.

At some point in the coming weeks, I should finally (hopefully) make the transition from my current 14.4K-to-21.6K dial-up Internet connection to a broadband Internet connection. What that transition bodes for this site remains to be seen.

I invest far less time in this site, now, that I did at various intervals in the past. However, that has as much to do with how much others participate in the site, as it does with anything else. The site isn't going anywhere, for the foreseeable future, but it isn't my place to compel nor to pressure anyone else to post their own PBM experiences and PBM thoughts.

While the possibility looms large that I could broadband-warp out of PBM existence, my gut instinct tells me that I will likely use this site more - not less, after the transition, simply due to the fact that broadband Internet will make it possible for the pages of other websites to load almost instantly (at least, compared to what I have been experiencing on dial-up, to date).

Of course, who knows? There's no certainty in any of it.

I do know, from first-hand experience, that it is very tiring and very time consuming to try and sift through pages on various PBM related websites of other companies and individuals. It takes the proverbial forever to do most anything, online.

I speak from the perspective of someone who has never played World of Warcraft, nor participated in any of the more recent online gaming rages of the massively multiplayer variety. Some things simply are not feasible on a dial-up connection.

As the United States Postal Service again contends with remaining viable for the future, perhaps some future de-monopolization of the postal service could hold some glimmer of promise for play by mail gaming to take hold, again. Perhaps not. Probably not. But, at some point in time, after all of us current PBM dinosaurs have gone the way of the extinct, who's to say what the future holds? What if there were lots of local postal services? What if someone found a way to make local postal delivery profitable in ways that the United States Postal Service has not been able to do, in light of changing times, changing technologies, and changing consumer habits?

I had turn results arrive, yesterday, for a game of Hyborian War that I am in. Getting that envelope in the mail is still a good feeling - even if the results that it holds are not always so well received.

If you went to your postal mailbox tomorrow, and opened it to find set-up materials for a new play by mail game, would it intrigue you? Sure it would. You might not end up playing it, but I dare suggest that you would be intrigued.

In due time, I think that I am going to test that theory - with a few of you who visit this site, and with a few others who probably do not visit this site. Consider it to be an experiment, of sorts.

I won't be after hundreds. I won't be after thousands. I certainly won't be after millions of players. No, what I am after will be a more manageable number, a more localized affair.

I pause from writing this editorial piece to flip through a copy of an old rulebook for my defunct play by mail game, Starforce Battles. A PLAY-BY-MAIL GAME OF GALACTIC CONQUEST it loudly proclaims in all capital letters on the front cover, just beneath the title of the game, which I created using the old Dr. Halo graphics program on a 386 16Mhz Emerson computer with 1 MegaByte of RAM.

The names of Scott M. Estrin, John Byrne, Robert Dickenson, Noel Sheffield, Pete Weis, Vinny O'Neil, Eddie Brown, Doug Scharbrough, and Charles M. Sayre all adorn the Credits page on the inside of that rule book. The individual pages of the rule book were all typed up in all capital letters, too. What can I say? My typing skills in those days were not quite what they are, now, all these many years later.

What did I like most about that game? Oh, I don't know. I liked the fact that it was fun. It was fun for me, even though I didn't play in it. It was fun watching how the various players reacted to - and interacted with - one another. It was fun to see enthusiasm for the game grow, one player at a time. It was fun to learn how players tended to perceive their own empire's power in relation to the power of other players' empires.

And the hardest part of it all? Man, that's a tough one. It was probably not being a programmer, which all but ensured that there were things that I wanted to do with the game for the players, that I simply never knew how to do.

Not being a programmer still bites me in the ass, today, all these many years later. But, such is life in the realm of those who consider themselves to be play by mail gamers and would-be PBM moderators.

Life goes on.
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#2
I agree that wikipedia is very useful. But like all encyclopedias it is angled to more relevance to the country it is produced in. Translations to other languages exist but are often not so detailed. Wikipedia is a public collective effort and so reflects the debates and issues of those most active. Its always useful to look at the talk page of each item, some are extremely long, others not. But it is a big job to revise and write new items on subjects that ignored or subsumed under other items.

But with all that in mind, it is still a useful resource, and worth using. Play-by-mail game has its own page but only three or four known pbm companies Flying Buffalo, Harlequin, Glory of Kings. Though having said that many new ones might be put up by other pbm companies. Madhouse, LOTR, and many others could do so if they read this! I hope they will...
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#3
great post, Grim. Highly evocative.

I have been paging through my ancient archive of PBM materials -- rule books, turn results, newsletters, and many hand-written notes. Some of the most fun I've had while gaming has been through PBM. Out of all proportion, really. I have played the computer game Civilization many times and enjoyed it quite a lot. But it still pales in comparison to reading my narrative turn results from Silverdawn (all hand-moderated), poring over a purloined copy of an opposing team's newsletter in Empyrean Challenge (and I still don't know how my comrade got a hold of it), or moderating a bitter internal feud in EC by laying out and publishing a dozen-page update to all, obsessing over every detail of not only my own turn, but the state of our internal diplomacy the whole time.

Thanks to Ramblurr, I got a nice taste of this again with our Far Horizons thing. I missed that new "beginner-friendly" game of Hyborian War, and the nascent new release of EC is still in pre-alpha, with developments and a new test game coming agonizingly slow. Thanks to all this, and also to you for this site, I am rediscovering my favorite genre of gaming. Still trying to get into that Beyond the Stellar Empire thing. I will also be snooping around for a professional game to join. Will post about it soon.

Incidentally, I am a programmer, so if you have a game framework and want some work done on it, I would be more than happy to collaborate.

Also, I had a new idea pop up as I was warming up my own long-term effort to create a PBM game. Design by forum. I could put a basic game up, with minimal rules, and then crowd-source its further development. Could even start with that Far Horizons kernel since it's in the public domain now. Just a thought. Perhaps you and your readers here can tell me whether you think that would be something you'd like to participate in?
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#4
(11-22-2011, 04:10 PM)Greybeard Wrote: Play-by-mail game has its own page but only three or four known pbm companies Flying Buffalo, Harlequin, Glory of Kings. Though having said that many new ones might be put up by other pbm companies. Madhouse, LOTR, and many others could do so if they read this! I hope they will...

I've attempted to add some PBM companies in the past, but those entries just kept getting deleted.
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#5
(11-22-2011, 04:15 PM)ixnay Wrote: Also, I had a new idea pop up as I was warming up my own long-term effort to create a PBM game. Design by forum. I could put a basic game up, with minimal rules, and then crowd-source its further development. Could even start with that Far Horizons kernel since it's in the public domain now. Just a thought. Perhaps you and your readers here can tell me whether you think that would be something you'd like to participate in?

I rather like design by forum type approaches to game design. The biggest downside, to me, is that it tends to generate a lot of drift, but that is simply the nature of this particular beast, if you ask me.
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#6
(11-22-2011, 11:28 PM)GrimFinger Wrote:
(11-22-2011, 04:10 PM)Greybeard Wrote: Play-by-mail game has its own page but only three or four known pbm companies Flying Buffalo, Harlequin, Glory of Kings. Though having said that many new ones might be put up by other pbm companies. Madhouse, LOTR, and many others could do so if they read this! I hope they will...

I've attempted to add some PBM companies in the past, but those entries just kept getting deleted.

I don't know how that works, but it may be a wiki policy to keep advertising or because games or images with violent or sexist images may b e seen as porn soliciting and other ads. I do not have a wikipedia account but check out the details here: http://en.wikipedia.org/wiki/Wikipedia:A...yclopedias

Also, all the pbm wikipages linked to the pbm wiki page already fit the wiki standards. That is, they have their own wikipedia page to click to and so they are acceptable. So perhaps its worth checking stuff like that. One of the reasons I gave up using and editing wiki was that it was far too time-consuming.
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#7
Personally, I want to know what happened to Werner Freitas and Out Time Days, how did it end? His PBM Death By Starlight was doing well. And his game Space Combat was one of the must fun tactical games I had ever played in any medium, would love to see it return in PBM, or as a turn based computer game, heck, even a real time game...or as a board ga me.
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