FutureSojourner Wrote:DreamWeaver Wrote:Well how about sizing them down from the 25.0 walls and towers. If 10.0 is the cap them don't make them SUPER Mega structures like that. I feel they should be grossly reduced maybe 4.0 walls and 5.0 towers then. No regiments as well too.
Oliver wanted them to be cities as well and possibly open to all others.
I disagree with Steve. I would like to see the Imperials forced to work with others, there can still be suspicion of "do we trust the Imperials" but take them off of their pedestal. I like the idea of Imperial Preserves, make them tough, but not 25 walls. Remove their regiments but give them VERY strong preserves. Open up a district of the preserve to other factional offices. Cut them off from the Homeworld -- I would like to see it have been destroyed.
I agree with Penn, take the walls down to 10. If there are no regiments it will be next to impossible to take a preserve for a very long time. Force the Imperials to trade and work with others. The game is the best when it is a political game -- in my opinion. The Imperials are modeled after Rome and Rome assimilated everything so it would make sense that the Imps would allow factional offices other than their own but also that they would want their offices everywhere too! Turn the Imps into a POLITICAL faction instead of a warlike faction.
OK lets look at the details about
Preserves...they were 25. Walls & Towers making them impossible to siege.
Next a cities market is based off of the amount of population that is inside of the city. Most normal cities are around 10,000 protected pop, well the Preserves well 200.000+ pop which means their market would be 20x larger in size and what one could buy on it or from it.
Next there were (3) Preserves if I remember correctly, then there were a bunch of Forts that were 10.0 Walls and 10.0 Towers. Both the Preserves and Forts were only open to just open to Imperials only too. On top of that they also had a couple of normal Imperial cities too.
So now your stating that all the other factions you plan to give them (1-2) cities each and they will have almost nothing in defenses, and they will be like under 7,000 pop that are open to all. Now tell me how is THAT fare?
Even
ONE Preserve greatly over balances that faction giving them an extreme unfair balance. I say cut them back, and give them the need to build up like the rest of us. With the regiments gone at the beginning of the game for everyone, my guess tof each, don't give them any more than that as well. Make the Imperial players have to build all that as well too, like the rest of us will need to do in game.hat they will be building them like crazy but they once again will have the ability to be able to do it while others will not.
Here is what I feel could be fair at game start for the Imperials:
1st - Take away all Forts and Cities
2nd - Give them the Preserves, but only give them (3-4), and make the populations more realistic. Instead of making them 200,000+, do something like 30,000 + 10k to 30k. During the mid-16th century, when the Renaissance slowly erased the Middle Ages, London was home to more than 100,000 inhabitants. The Preserves are NOT a capitol of a country so I think giving the Imperials (4) cities with each population between 40,000 to 60,000 is more than fare.
3rd - Set the defenses at 4.0 Walls, and 5.0 Towers and NO OTHER defenses built. Make them get the resources and mancycles to build the rest up in game like the rest of us. Make them spend the money to play the turns, to do the work in game.
4th - Since every other city will have maybe at best 1-2 city buildings in each of the building types, make the Imperials have the same and make them spend the time, resources, and paid turns to build up these super cities as well.
5th - Take away all regiments and make everyone build them from scratch, thus they will need to assign troops to defend the cities and etc. Let the Imperial players themselves do it in game work to defend these super bread baskets.
Look the Imperials will still be a Big Box faction and NO one will be able to take that away from them. Cut them off from the Homeland, call it a plague or maybe when the Meteor hit it was actually a number of strikes and maybe the Imperial Homeland took a direct hit and is destroyed. Have the Imperials of Midgard cut off and lost all contact with Imperial home.