03-27-2011, 03:24 PM
(03-27-2011, 02:03 PM)Ramblurr Wrote: For my personal project (Far Horizons) I'm not sold on the web based GUI yet, and am still leaning towards a cross platform downloadable client.
For one thing, I feel like gamers take the installable game more seriously than they do the web game. Though I am definitely biased as I develop cross platform desktop software for my job. Going the web route would give me the chance to play with some exciting new technologies like WebGL, Canvas, and other HTML5 goodies.
(03-27-2011, 03:06 PM)aloysius Wrote: I can't argue with feelings. To counter, I feel putting it on the web is the easiest and fastest way to get it out there to the people who want to play it. I'm going with a browser-based interface to begin with, but have plans to develop native desktop and tablet/phone clients in the (more distant) future, using web services to connect to the same games that the browsers do.
Just to chime in on the subject from my non-programmer perspective, I have been online many years, now, and there's not a single, solitary browser-based game that has caused me to be addicted to it, yet.
Every now and then, I take time out to give a newly discovered browser-based game a try. I invariably walk away, disappointed.
I am playing in Ramblurr's Far Horizons: The Awakening, right now. Being able to send and receive my turn orders and turn results via e-mail is an enormously attractive feature to me. It's still early in the game, right now, and of all aspects of the game that I have yet encountered, the sending and receiving of turn orders and turn results via e-mail is the single most attractive feature of the game for me, to date.