Thom checked the code and it appears that some time back the code was altered to allow longer character strings for ship names.
As Charles said earlier, we are utilizing most of our programming resources to build the new game so updates to the original Takamo code will be limited. An addendum project would be most welcome! Any volunteers?
As for your choice of player types, Independent Civilization Builders and Nomads are the powerhouses in the game. The other player types take a bit more thoughtful (ruthless?) play to make them work. Cybers are for the hack and slash player...
Yes, forgot to mention that. Thanks!
Yes, there will be playtesting of the Beta early next year. Original game players will be among the first in line for playtest opportunities.
Players who help us with addendum issues, error finding, etc., in the original game would be very welcome. We would be happy to credit them for helping by placing their name in the credits for the original Takamo.
As Charles said earlier, we are utilizing most of our programming resources to build the new game so updates to the original Takamo code will be limited. An addendum project would be most welcome! Any volunteers?
As for your choice of player types, Independent Civilization Builders and Nomads are the powerhouses in the game. The other player types take a bit more thoughtful (ruthless?) play to make them work. Cybers are for the hack and slash player...
(04-11-2014, 01:05 AM)WitCo-I Federation Wrote:(04-10-2014, 04:09 AM)Takamo Wrote:(04-09-2014, 05:36 PM)GrimFinger Wrote:(04-09-2014, 03:03 PM)walter Wrote: Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt
I had help, but even still, I messed a few things up. I'm in it, though, Walter.
The original game does have a bit of a learning curve to it, especially the first couple of turns while you are getting used to the web based turn sheet. The original input program is actuallt much better but it was made for older OS and doesn't play well with the newer OS. If you have a 32 bit OS, we can send you the old program. If not, We are ready and able to help via e-mail.
One of the important issues to get straight early on is trade action sequence. If you mess up on the trades, your trade or merchant ships will end up with goods to sell and nowhere to sell them. Before you do any trade runs in the original game, give me a shout and I will walk you through it. Some of the old Threshold magazine articles address the trade action sequence as well, so you might want to dive into those in your spare time. :-)
during a chat with Thom, he recommended using OPERA as browser as well
Yes, forgot to mention that. Thanks!
(04-11-2014, 12:58 AM)Nazareth Wrote: 20 characters is good to know. rules state 7, gives example using 8, so this is certainly different from the rules version you have posted. Not sure what else is different, but I have noticed a couple things in the civ descriptions that were different or not as clear as the descriptions in the body of the rules. I have only read through the first 20 pages of the rules however. Should we discover a few more of these conflicts as we move on, maybe we can track them and issue an addendum for the benefit of players that follow us.
Ready to make a civ choice this weekend. I'm really struggling with the decision............
BTW, will there be any playtesting of the MMO version or will that all be done in-house?
Yes, there will be playtesting of the Beta early next year. Original game players will be among the first in line for playtest opportunities.
Players who help us with addendum issues, error finding, etc., in the original game would be very welcome. We would be happy to credit them for helping by placing their name in the credits for the original Takamo.