07-15-2013, 06:02 PM
No development updates on this yet (I've been busy), but wanted to add to my concept in that I think this game (and most future gaming of the PBM genre) needs to extend to the mobile platform -- smart phones and tablets. It also needs to extend into "casual gaming" to allow players to log in and check their status on an hourly basis.
I am considering having sub-games occur within the regular pulse of "normal" turns, such that people could engage in combat, trading, etc with each other on a near-real-time basis. Maybe ship combat, for example, could have hourly turn-around when both players agree, so you could submit movement and fire orders with much tighter turnaround. (Those who couldn't support that kind of involvement could fall back on "strategic" combat resolution, or perhaps craft up "standing orders".)
I am considering having sub-games occur within the regular pulse of "normal" turns, such that people could engage in combat, trading, etc with each other on a near-real-time basis. Maybe ship combat, for example, could have hourly turn-around when both players agree, so you could submit movement and fire orders with much tighter turnaround. (Those who couldn't support that kind of involvement could fall back on "strategic" combat resolution, or perhaps craft up "standing orders".)