Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How forgiving should an order processor be for a game?
#2
The system in Far Horizons where the orders have such strict syntax is unusual.

There are games (Empyrean Challenge and SuperNova come to mind) that have multi-line orders that require a start/order/stop sequence. In EC it was for the components in a ship to be built. In SuperNova, you can set up convoy routes with a sequence of orders to be followed by a fleet assigned to it. In both cases, there is a "start" line, a sequence of lines, "end" line.

Pretty much every other game I've played have had single line orders that get executed either in the order on the order sheet, or in a specified order by type.
Reply


Messages In This Thread
RE: How forgiving should an order processor be for a game? - by RktSci - 07-10-2021, 03:18 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)