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How forgiving should an order processor be for a game?
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The system in Far Horizons where the orders have such strict syntax is unusual.

There are games (Empyrean Challenge and SuperNova come to mind) that have multi-line orders that require a start/order/stop sequence. In EC it was for the components in a ship to be built. In SuperNova, you can set up convoy routes with a sequence of orders to be followed by a fleet assigned to it. In both cases, there is a "start" line, a sequence of lines, "end" line.

Pretty much every other game I've played have had single line orders that get executed either in the order on the order sheet, or in a specified order by type.
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RE: How forgiving should an order processor be for a game? - by RktSci - 07-10-2021, 03:18 PM

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