02-16-2021, 09:39 PM
(02-06-2021, 08:34 PM)Tasarran Wrote: And a bit about races...
I'm not going to make any illusions that many of these races have not been used in fantasy games many, many times before.
I've never been a fan of the games where they try to make every race an original; I do tend to like me some tropes...
So, call me derivative, I won't deny it. :p
From what you have told us, Glyph sounds like it is on the "low" end of the derivative spectrum. Nothing wrong with including some classic fantasy races, IMO. Your big ideas are definitely NOT derivative!
(02-06-2021, 08:34 PM)Tasarran Wrote: Goblins - not sure if they need to be a race of their own... Idea - the Orc/Goblin race is really one race, sometimes you have an Orc, sometimes you have a Goblin. Perhaps the diet of an Orc/Goblin as they are raised determines what they grow up to be... Perhaps an Orc/Goblin baby, raised on mostly vegetables/fungi/bugs/etc grows up to be a Goblin. However that same baby raised on meat grows up to be an Orc... And perhaps if you raise an Orc child on something more exotic, you get an Ogre... (Maybe Dragon meat?)
This is highly original IMO. What if, at a certain age, Goblins metamorphose into Orcs who, at a certain age, metamorphose into Ogres?
(02-06-2021, 08:34 PM)Tasarran Wrote: Bird-people - maybe just flying humanoids, what would be the disadvantage that would make up for flight?
Typically, those with flight are weaker or cannot wear heavy armor...
(02-06-2021, 08:34 PM)Tasarran Wrote: Bird-people - maybe just flying humanoids, what would be the disadvantage that would make up for flight?I do plan to have a number of 'minor races' that you will be able to enslave/encourage to join/hire... This would be the place for things that are intelligent enough to be troops in an army, but are not one of the 'major' playable races. Things like Trolls, for example.
Would be good to implement races whose way of life might make it hard to model mechanics for their obviously very different way of living/building, like some sort of living plant creatures. You just have some of them living over there doing what they do, and you can go get some of them to join your army, if you are able.
They'd basically be groups of indigenous people, 'barbarians' until you come along and teach them 'civilization'.
Very interesting. Sounds like a lot of work, especially for game balance.