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Hello world
#14
(02-10-2021, 11:46 AM)Tasarran Wrote: No, that's pretty much what I had in mind.
It's still a little vague in my head, but one thing I'm thinking about is some subtle graphical effect in a hex adjacent to where you've explored that, if you notice it, will give you clues about what is likely to be there. Signs that there might be caves in those hills over there, some special game might exist in that hex, a random twinkle here and there that can give away the presence of some magical item/herb/gem/resource...

Maybe displaying the subtle graphical effects should be tied to successful skill rolls of those units exploring the nearby hex?  Another suggestion...be careful to consider color blind players.
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Messages In This Thread
Hello world - by Tasarran - 02-06-2021, 03:25 PM
RE: Hello world - by GrimFinger - 02-06-2021, 06:54 PM
RE: Hello world - by Tasarran - 02-06-2021, 07:11 PM
RE: Hello world - by GrimFinger - 02-06-2021, 07:28 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:15 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:19 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:34 PM
RE: Hello world - by Lugh - 02-09-2021, 11:06 AM
RE: Hello world - by Tasarran - 02-09-2021, 12:15 PM
RE: Hello world - by Davin - 02-09-2021, 02:12 PM
RE: Hello world - by Davin - 02-09-2021, 02:17 PM
RE: Hello world - by Lugh - 02-10-2021, 10:05 AM
RE: Hello world - by Tasarran - 02-10-2021, 11:46 AM
RE: Hello world - by Lugh - 02-10-2021, 12:37 PM
RE: Hello world - by Lugh - 02-16-2021, 09:39 PM

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