02-10-2021, 10:05 AM
(02-09-2021, 12:15 PM)Tasarran Wrote:
It could allow for a certain level of not-really hidden information; you might know something that turned up in your turn results, but not have to be informed specifically.
In a regular PBM, you know there's a thing in that hex because the turn result told you. In a game like this, there could be information that you didn't know you had access to until you looked for it.
In other words; in a regular PBM, you have info that players have, and info that the server has. In this scenario, there could be server info, player info, and info that the player's computer has that they may or may not know... This is very interesting to me.
Would this be an alternate way to view "total available information" in Glyph? Imagine a Venn diagram with "server info", "player info", and "player computer info" as the three overlapping spheres?
Would a player be able to increase their player info by using simple queries on the "player computer info" to reward the more inquisitive players without over-whelming the more casual players with information overload?
Or am I completely "off the mark" here?