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Hello world
#5
My thinking was that there would be a server that ran turns daily, but players could queue up orders for a week or two.

As far as the game itself, it is a turn-based strategy game, set in a fantasy world.

Glyph will have a skill-based training system for regular army units; as part of the unit creation process, entities will be trained with certain skills, the combination of which will enable them to become a certain type of military (or civilian) unit.
For example, you can train a group of recruits with the Spear skill, assign them some spears to use, and they are Spearmen.
Train them in Shield skill, and some sort of Formations skill, and they can become a Phalanx, a special unit that gets defensive bonuses when they are in formation.
This will allow you to upgrade your troops as time goes by, and alter the particular use of a given unit as circumstances change.
Races will have bonuses and penalties for various skills, making them either cost more to train, having a higher/lower max level of training, or both. Some races will have a low level of a skill naturally.

Your Heroes will also have skills, including several that only Heroes can learn, not the least of which are the skills in the magical arts.
Magic will come in several schools that will be familiar to any who have played this type of game before:
Light, Void, Air, Fire, Earth, and Water; there will also be a school of Life, which is distinct from the 'white magic' of the Light school, and has a more nature, or druidic nature.
There will also be the school of Artifice, which deals with the creation of magical items, devices, and constructs.
There will be several sub-schools that Heroes can gain access to when they have trained in certain combinations of magic skills.
The plan is to let the player discover these for themselves, but as an example...
Legends tell of wizards with advanced skill in Air and Water that were able to control the weather using spells of vast power.

I have also been toying around with the idea of having the four Elemental magic schools (The Corporeal College), and having four other schools that make up the Celestial College.
Those would be Sun (light and healing), Moon (illusion and emotion), Stars (metamagic and enchantments), and Void (darkness and entropy).

The player will not necessarily start the game in control of a city; rather, you will start with a few Heroes, and a group of basic soldiers of your chosen race. You can hire more troops directly from the indigenous population of the area.
(This is an idea I got from Eldritch)
Heroes can also perform one more very important function, they are (with the right skills) able to claim Titles, such as Parish Priest, Sheriff, Mayor, etc. These titles will occur in areas when the civilization and population rise to certain levels, and also in response to certain structures being built. Titles allow a hero that holds them to tax money from the local populace, but also requires that hero to stay in the vicinity, and may require certain activities. (ie. a Sheriff might lose the Title if he repeatedly failed to deal with bandit or monster raids).
Titles allow a political avenue to take over a city, rather than forcing the player to lay siege to an asset that might need to be preserved.
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Messages In This Thread
Hello world - by Tasarran - 02-06-2021, 03:25 PM
RE: Hello world - by GrimFinger - 02-06-2021, 06:54 PM
RE: Hello world - by Tasarran - 02-06-2021, 07:11 PM
RE: Hello world - by GrimFinger - 02-06-2021, 07:28 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:15 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:19 PM
RE: Hello world - by Tasarran - 02-06-2021, 08:34 PM
RE: Hello world - by Lugh - 02-09-2021, 11:06 AM
RE: Hello world - by Tasarran - 02-09-2021, 12:15 PM
RE: Hello world - by Davin - 02-09-2021, 02:12 PM
RE: Hello world - by Davin - 02-09-2021, 02:17 PM
RE: Hello world - by Lugh - 02-10-2021, 10:05 AM
RE: Hello world - by Tasarran - 02-10-2021, 11:46 AM
RE: Hello world - by Lugh - 02-10-2021, 12:37 PM
RE: Hello world - by Lugh - 02-16-2021, 09:39 PM

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