02-06-2021, 03:25 PM
Hello; I'm a PBM/PBeM gamer from way back (are they even making new ones?)
I've been rolling around an idea in the back of my head for years that I am actually thinking of moving forward on in a real way; thought I'd see what some other grogs thought about it...
I have an idea for a computer-moderated PBeM game that is tied into a quality front-end client; the overall game concept is something like Atlantis/Olympia, but my true inspiration was a game run by Play by Electron games called 'Eldritch.' Very crunchy game with many types of races, units, magic, research galore...
LTS, the scope of the game I have in mind is large.
I've been a professional software developer for ten years, and a 3D artist for fifteen before that; I've been working for several years on a system for making hex tile maps in Unity. Version 4 is getting close to ready for the public. You can see my dev history on this project going back ten years to the pre-alpha version on my YouTube.
HexTech 3.9 video
The idea is nothing groundbreaking, really; I just want to make a more computer-aided game than is usual for PBM games. Sort of taking the front-end programs people have made to handle turns in bigger games to the next level, if you will...
Is the whole idea counter to the 'spirit' of PB(e)M gaming? Am I a heretic for even bringing it up? Is this a way to open the hobby up to more people, or is it poison?
Really interested in some opinions here.
Tasarran
I've been rolling around an idea in the back of my head for years that I am actually thinking of moving forward on in a real way; thought I'd see what some other grogs thought about it...
I have an idea for a computer-moderated PBeM game that is tied into a quality front-end client; the overall game concept is something like Atlantis/Olympia, but my true inspiration was a game run by Play by Electron games called 'Eldritch.' Very crunchy game with many types of races, units, magic, research galore...
LTS, the scope of the game I have in mind is large.
I've been a professional software developer for ten years, and a 3D artist for fifteen before that; I've been working for several years on a system for making hex tile maps in Unity. Version 4 is getting close to ready for the public. You can see my dev history on this project going back ten years to the pre-alpha version on my YouTube.
HexTech 3.9 video
The idea is nothing groundbreaking, really; I just want to make a more computer-aided game than is usual for PBM games. Sort of taking the front-end programs people have made to handle turns in bigger games to the next level, if you will...
Is the whole idea counter to the 'spirit' of PB(e)M gaming? Am I a heretic for even bringing it up? Is this a way to open the hobby up to more people, or is it poison?
Really interested in some opinions here.
Tasarran