02-17-2020, 02:02 AM
Davin Wrote:The "Skill Set" are th set of factional skills that a faction are know to have. Basically in all the other versions of the game when someone spin's up a clan, they start off as a Independent clan and are given (10) Skill points to then choose a set of skills for their clanDreamWeaver Wrote:I have given this a lot of thought over the years and have talked to a number of GM's about what skills they might actually have and here is what I have come up with:
So what do you mean by "skill sets"? Is that something they get automatically, or a list from which they get to choose to train?
I don't like the idea of the former - it's too much for any given clan/person to have all those skills.
Leader:
Follower F1:
Follower F2:
Follower F3:
So then you get to apply what ever skills and up to max level-2 in any skill to add up to a total of (10) points to the clan. Here is a example of what maybe you might do:
LDR: CMD-2, STR-1, SGE-2
F1: TAC-2
F2: CTA-1, SCT-1
F3: SGW-1
Now you choose from a list of skills, then you start the game with some skills. Next you decide to declare for a specific faction, and maybe you then train in some of the factions skills that they are known for. Say the player decided to declare for the Cymru faction, and then they are looking at the following skill set that they can train from:
CMD - Command
STR - Strategy
TAC - Tactics
ORA - Oratory
REC - Recruitment
ENT - Entertainment
PCB - Personal Combat
So then at the players choice maybe they might start training in some of the factional skills that they want to add to their own skill list. This way no two clans will ever be the same but eventually they will have all of the skills that their declared faction offers but that will take time to pick up all the skills if they wish them.
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