Poll: Which factions should be open for players to play in?
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Imperials
4.76%
5 4.76%
Boda Family
4.76%
5 4.76%
Getham Family
4.76%
5 4.76%
Roder Family
4.76%
5 4.76%
Merk Verk
3.81%
4 3.81%
SOA
3.81%
4 3.81%
Cymru
4.76%
5 4.76%
Seekers
4.76%
5 4.76%
Buccaneers
4.76%
5 4.76%
Banner Religion
4.76%
5 4.76%
Gift Religion
4.76%
5 4.76%
Ring Religion
4.76%
5 4.76%
Order of the Hand Knighthood
3.81%
4 3.81%
Heretics
3.81%
4 3.81%
Independents
4.76%
5 4.76%
Bandits
3.81%
4 3.81%
Pirates
3.81%
4 3.81%
Blood and Fire Religion
4.76%
5 4.76%
Serkeanar Religion
3.81%
4 3.81%
The Cult of the Dark One
3.81%
4 3.81%
Barbarians (Seakings)
4.76%
5 4.76%
Skelts
3.81%
4 3.81%
Guilds
1.90%
2 1.90%
Brotherhood (Mob)
1.90%
2 1.90%
Total 105 vote(s) 100%
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Poll - What factions do you want Open for Players to play
#11
(02-14-2020, 10:55 AM)FutureSojourner Wrote: I selected Bandits and Pirates, but think they should just be independent.  An NPC pirate or bandit is just an "independent" clan run as an NPC that has been labeled as a pirate or bandit -- at least as I see it.

I agree that Bandits and Pirates should be "independent", and they'll show up as Independent on scouting reports.  But I'd like to give them a name to keep them identified in the programming.

I also think they should be NPC-only.  Anybody can act like one if they want to.

(02-14-2020, 10:55 AM)FutureSojourner Wrote: I like the idea of playing Guild.  I'm not sure if players should play the Guild senior positions -- at least at the start -- because everyone depends on the Guilds and they would have to be truely neutral.  But it might be fun playing a Guild clan running around defending their interests and building Guild offices and acting as ambassadors for the Guilds.

I worry about the neutrality aspect of that.  But I don't see any problem with clans running around helping them in any of those ways, and they might even ask for specific help and provide rewards.
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RE: Poll - What factions do you want Open for Players to play - by Davin - 02-17-2020, 12:39 AM

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