02-14-2020, 05:23 PM
I have given this a lot of thought over the years and have talked to a number of GM's about what skills they might actually have and here is what I have come up with:
Declared Guilds clans skill set:
SHP - Shipwright
SEA - Seamanship
NAV - Navigation
ENG - Engineering
MER- Merchant
ADM - Administration
ORA - Oratory
Now it the skills are what they do for a city basically. They have all the Naval based skills that are for shipyards, the city based skills, as well as Oratory skill which is related to the Helios communication based ability. Basically they are a city based clan, although I think there should be a Blacksmith or Smithy based skills added as well too. Maybe drop the ADM skill and add a SMH - Smithy skill instead. Remember they create "Manufactured Goods" that are needed for everything. So maybe their skill set should be:
SHP - Shipwright
SEA - Seamanship
NAV - Navigation
SMH - Smithy
ENG - Engineering
MER- Merchant
ORA - Oratory
Factional benefits:
1) Can make Manufactured Goods from metal.
2) Can build ships from resources.
3) Can make Uniforms/Winter Uniforms from resources.
4) Can support Construction projects, with some mancycles bonus.
Defined like this, I think that it could be fun to play one of these clans.
Declared Guilds clans skill set:
SHP - Shipwright
SEA - Seamanship
NAV - Navigation
ENG - Engineering
MER- Merchant
ADM - Administration
ORA - Oratory
Now it the skills are what they do for a city basically. They have all the Naval based skills that are for shipyards, the city based skills, as well as Oratory skill which is related to the Helios communication based ability. Basically they are a city based clan, although I think there should be a Blacksmith or Smithy based skills added as well too. Maybe drop the ADM skill and add a SMH - Smithy skill instead. Remember they create "Manufactured Goods" that are needed for everything. So maybe their skill set should be:
SHP - Shipwright
SEA - Seamanship
NAV - Navigation
SMH - Smithy
ENG - Engineering
MER- Merchant
ORA - Oratory
Factional benefits:
1) Can make Manufactured Goods from metal.
2) Can build ships from resources.
3) Can make Uniforms/Winter Uniforms from resources.
4) Can support Construction projects, with some mancycles bonus.
Defined like this, I think that it could be fun to play one of these clans.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music