Poll: Which factions should be open for players to play in?
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Imperials
4.76%
5 4.76%
Boda Family
4.76%
5 4.76%
Getham Family
4.76%
5 4.76%
Roder Family
4.76%
5 4.76%
Merk Verk
3.81%
4 3.81%
SOA
3.81%
4 3.81%
Cymru
4.76%
5 4.76%
Seekers
4.76%
5 4.76%
Buccaneers
4.76%
5 4.76%
Banner Religion
4.76%
5 4.76%
Gift Religion
4.76%
5 4.76%
Ring Religion
4.76%
5 4.76%
Order of the Hand Knighthood
3.81%
4 3.81%
Heretics
3.81%
4 3.81%
Independents
4.76%
5 4.76%
Bandits
3.81%
4 3.81%
Pirates
3.81%
4 3.81%
Blood and Fire Religion
4.76%
5 4.76%
Serkeanar Religion
3.81%
4 3.81%
The Cult of the Dark One
3.81%
4 3.81%
Barbarians (Seakings)
4.76%
5 4.76%
Skelts
3.81%
4 3.81%
Guilds
1.90%
2 1.90%
Brotherhood (Mob)
1.90%
2 1.90%
Total 105 vote(s) 100%
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Poll - What factions do you want Open for Players to play
#3
(02-14-2020, 05:24 AM)Davin Wrote: It's interesting that I see people wishing to open up factions such as Guilds, Bandits, and Pirates.  I would have thought at least those sorts to be NPC.  For instance, there's always the classic Heliographer's Guild that needs to remain independent of player control.  I would have thought that all the Guilds should be likewise model-controlled.

I selected Bandits and Pirates, but think they should just be independent.  An NPC pirate or bandit is just an "independent" clan run as an NPC that has been labeled as a pirate or bandit -- at least as I see it.

I like the idea of playing Guild.  I'm not sure if players should play the Guild senior positions -- at least at the start -- because everyone depends on the Guilds and they would have to be truely neutral.  But it might be fun playing a Guild clan running around defending their interests and building Guild offices and acting as ambassadors for the Guilds.

Oliver
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RE: Poll - What factions do you want Open for Players to play - by FutureSojourner - 02-14-2020, 10:55 AM

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