02-14-2020, 10:55 AM
(02-14-2020, 05:24 AM)Davin Wrote: It's interesting that I see people wishing to open up factions such as Guilds, Bandits, and Pirates. I would have thought at least those sorts to be NPC. For instance, there's always the classic Heliographer's Guild that needs to remain independent of player control. I would have thought that all the Guilds should be likewise model-controlled.
I selected Bandits and Pirates, but think they should just be independent. An NPC pirate or bandit is just an "independent" clan run as an NPC that has been labeled as a pirate or bandit -- at least as I see it.
I like the idea of playing Guild. I'm not sure if players should play the Guild senior positions -- at least at the start -- because everyone depends on the Guilds and they would have to be truely neutral. But it might be fun playing a Guild clan running around defending their interests and building Guild offices and acting as ambassadors for the Guilds.
Oliver