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Structure
#10
(02-01-2020, 04:08 AM)DreamWeaver Wrote: Make them a NPC bad guy like the Bandits or Pirates...The Skelts were fashioned after the "Celts" , but they had a strong belief in the Old Gods. Make them a mis-understood culture that the rest of the game fights against. This way it gives you the GM a great resource to draw on and use as a mega Bad Guy.

Having the Skelts be NPC bad guys that you can find almost anywhere (such as in any heavily forested area) sounds perfectly fine to me.  I have no problems creating almost any number of different kinds of NPC bad guys, as long as they're reasonably different from the players and from one another in some material way.
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Messages In This Thread
Structure - by Steve Kort - 01-31-2020, 12:55 AM
RE: Structure - by Davin - 01-31-2020, 04:43 AM
RE: Structure - by Steve Kort - 02-01-2020, 01:58 AM
RE: Structure - by Davin - 02-01-2020, 04:29 AM
RE: Structure - by Davin - 02-01-2020, 04:35 AM
RE: Structure - by Steve Kort - 02-01-2020, 05:58 AM
RE: Structure - by DreamWeaver - 01-31-2020, 09:26 AM
RE: Structure - by Davin - 02-01-2020, 03:53 AM
RE: Structure - by Davin - 02-01-2020, 03:58 AM
RE: Structure - by DreamWeaver - 02-01-2020, 04:08 AM
RE: Structure - by Davin - 02-01-2020, 04:40 AM
RE: Structure - by Davin - 02-02-2020, 11:30 PM

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