01-03-2020, 06:54 PM
Davin Wrote:Question: What kind of mechanism would they use, for instance, to help city markets to become more diverse? Would it be something hidden in the model, for instance? Or perhaps they would role-play interactions with the CL (if not their own) to encourage them to develop more kinds of production? Perhaps they may intervene directly with clans by offering tasks to them for the delivery of specific products from place to place? Or what? This question probably also applies to making changes to quantities of products already available.
Ok the 'City Model' has values that can be tinkered with in the code that set the amount of products that are available on the market. Then the number of GTO as part of their Factional Office bonus of being in the city could also add a +2% bonus to the overall size of the market. Add to if their are any linked by roads other cities, or Sea routes linking this city with another. Plus in Zan's version of the game he was adding in 'other' items onto markets based more on regions that may or may not be available in other cities.Plus add in some of these other items that are created by factions because of their Factional Offices like:
Imperial:
- Great Shields
- Heavy Siege Weapons
Boda:
- War Dogs
- HM
Getham:
- Uniforms
- Winter Uniforms
- Pack Animals
Roder:
- War Horses
- Spices
Other products, to name a few:
- Kegs of Ale
- Kegs of Beer
- Kegs of Rum
- Elephants
- Drugs
- Medicine
- Poison
- Herbs
- kegs of Salt
- barrels of Coal
- Kegs of Oil
- Marble
- Barrels & Kegs
- Sailcloth
- Fabric
- Exotic Items
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Father Morpheus's theme music
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