Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tasks
#1
Information 
I'm expecting tasks (in general) to be fully automated with an assortment of available actions to offer and accept, complete and cancel, negotiate and change, and restrict and target pretty much anything you want done.  For instance, construction tasks and sub-tasks are all handled through this mechanism as well.  Or perhaps you might want some goods delivered at a particular place and time for which you will pay a specified amount.  And if you're got role-playing sorts of things to deal with there are places to fill in arbitrary descriptions where the involved parties must agree on acceptance of completion.

For instance, you can offer a task that must be completed by a specific date and the other clan might request a change in that date before (or even after) accepting it.  Or you can say that the task is only to be offered to your own factional membership, except for Jim who didn't do a good job for you before.

There are lots of options available for fun play.
Reply


Messages In This Thread
Tasks - by Davin - 11-20-2019, 05:11 PM
RE: Tasks - by DreamWeaver - 11-20-2019, 06:59 PM
RE: Tasks - by Davin - 11-20-2019, 07:37 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)