08-02-2019, 02:28 PM
I think there are a lot of variants on PBM game style, but I would expect the one constant with them is that players submit a set of orders and get back a set results.
I also believe that, in most cases, the other hallmark feature of PBM is that player's turns are reasonably infrequent - varying from 1 turn a day to 1 turn every 2 weeks.
The game I'm currently building is a kind of computer game, meets board game, meets PBM design. In it's current state, the game is single player and it completely hides it's PBM bones. Once the single player version is ironed out, I'll open up the multiplayer PBM aspects of the game.
I also believe that, in most cases, the other hallmark feature of PBM is that player's turns are reasonably infrequent - varying from 1 turn a day to 1 turn every 2 weeks.
The game I'm currently building is a kind of computer game, meets board game, meets PBM design. In it's current state, the game is single player and it completely hides it's PBM bones. Once the single player version is ironed out, I'll open up the multiplayer PBM aspects of the game.