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PBM Identity Crisis
#7
The slow play idea is interesting. I'm not fully sure how that works out from the player's perspective.

From a 'changing your mind' perspective, what I'm referring to is if you move your characters, army or whatever and discover something (before officially submitting your turn). So, you rewind your orders and do something different. The net effect is that you are getting multiple turns in one turn.

We've been pressing the idea of turn-based RTS a bit further. It feels like it's turning the game into something other than play by mail, but it still seems to fit with my primary goal of making a game that feels like of a bunch of friends sitting around a game-board, except that everybody is moving pieces and casting spells and whatnot, all at the same time.
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Messages In This Thread
PBM Identity Crisis - by Angerak - 09-20-2017, 01:08 PM
RE: PBM Identity Crisis - by Hatch - 09-21-2017, 03:51 AM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 10:16 AM
RE: PBM Identity Crisis - by Hatch - 09-21-2017, 04:36 PM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 04:47 PM
RE: PBM Identity Crisis - by Davin - 09-21-2017, 08:53 PM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 09:46 PM

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