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PBM Identity Crisis
#2
You might be able to handle it somewhat with some "Standing Orders" that allow the player to pre-program some reactions to things that happen in the game. I'm slowly adding some of those into the combat system with my game. So you can decide that your ship will "Flee" after X number of turns, or that you will concentrate fire on a certain section of an enemy ship, and you set what distance you'd prefer to remain from your target ship during combat and whatnot.

So in your example, you might allow a player to set a toggle called "Retaliation" or "Selfish Hunter" that would determine if they attempt to attack someone that attacks them or takes a kill away from them respectively.

Hatch
https://projectlibertine.blogspot.com/
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Messages In This Thread
PBM Identity Crisis - by Angerak - 09-20-2017, 01:08 PM
RE: PBM Identity Crisis - by Hatch - 09-21-2017, 03:51 AM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 10:16 AM
RE: PBM Identity Crisis - by Hatch - 09-21-2017, 04:36 PM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 04:47 PM
RE: PBM Identity Crisis - by Davin - 09-21-2017, 08:53 PM
RE: PBM Identity Crisis - by Angerak - 09-21-2017, 09:46 PM

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