04-27-2011, 03:05 PM
Need to get this project moving forward. I am thinking that I will build the core game functionality as a database app and work out the game mechanics first. I will hook up a web front-end later. For the moment, I want to get the feel of running a game and watch the data going in and out "manually".
I think my game design will be fairly typical and standard, so this won't be a leap beyond, say, Far Horizons. Actually, it is partly inspired by FH, and also Empyrean Challenge. Basic game mechanics that handle the tried and true space empire genre. I will likely throw in some support for characters.
I am tabling my idea of a Flash interface until I get more experience with that platform. My son wants me to program some of his "game designs" using Flash, so I will be learning at least the basics of that soon.
But this PBM game will start out as a database (probably Access) with an ordered process to handle each turn's output. It will then produce turn results as "reports" in PDF format. All pretty much out-of-the-box stuff.
I think my game design will be fairly typical and standard, so this won't be a leap beyond, say, Far Horizons. Actually, it is partly inspired by FH, and also Empyrean Challenge. Basic game mechanics that handle the tried and true space empire genre. I will likely throw in some support for characters.
I am tabling my idea of a Flash interface until I get more experience with that platform. My son wants me to program some of his "game designs" using Flash, so I will be learning at least the basics of that soon.
But this PBM game will start out as a database (probably Access) with an ordered process to handle each turn's output. It will then produce turn results as "reports" in PDF format. All pretty much out-of-the-box stuff.