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Questions & Answers (TAKAMO)
#31
I'm interested in playing Takamo, but I'm interested to know what the turn reports look like. Would anyone care to share a turn report or a sample one perhaps?

A few more questions:
  • What is the information management like? Are people creating their own spreadsheets or is it pretty simple?
  • How much player interaction is there? Is there depth to it? I'm looking for a strategy game with strong player interaction.
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#32
A turn report is a notepad file. Most people will not show one as it has sensitive info (planet locations, etc.) I may come up with a redacted one, unless Randy of Thom could supply one from a previous game.

Information management is simple, I used to have a three-ring notebook with all my stuff when it was pbm. I am using spreadsheets, and there is a database program on the old yahoogroup website available.

Player interaction can be as much or as little as you like it. There is a lot more going on than what is happening on playbymail.net. Personal emails, official notices through the game, I think Randy is starting up the forums on takamouniverse.com again, maybe re-purposing the old yahoo group.
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#33
How do you set-up your spreadsheet for Takamo, I have some ideas but since I am new I was curious as to the best way to do it would be
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#34
I was given an old turn by Thom for a player some of you will know. Now this is turn one hundred and many, and I believe this character was also part of an alliance, so do not be dismayed if it takes a while to achieve these stats...

Open this with notepad.


Attached Files
.txt   T1270137.txt (Size: 61.85 KB / Downloads: 16)
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#35
(05-08-2014, 03:00 AM)stocktigon Wrote: How do you set-up your spreadsheet for Takamo, I have some ideas but since I am new I was curious as to the best way to do it would be

However it works for you. I have seen a few different layouts and there are good and bad things about them all.

(05-08-2014, 03:36 AM)Tregonsee Wrote: I was given an old turn by Thom for a player some of you will know. Now this is turn one hundred and many, and I believe this character was also part of an alliance, so do not be dismayed if it takes a while to achieve these stats...

Open this with notepad.

Yes, Ruttak was in an allaince...same one i was in
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#36
(05-08-2014, 03:36 AM)Tregonsee Wrote: I was given an old turn by Thom for a player some of you will know. Now this is turn one hundred and many, and I believe this character was also part of an alliance, so do not be dismayed if it takes a while to achieve these stats...

Open this with notepad.

I hope they modify the 'new' takamo such that the other warship types have some purpose and specific mission tasks. Destroyer escorts and frigates etc should run interference for carriers, destroyers should have torpedoes and cruisers maybe missiles. All of these support ships should offer some protection to capital ships. Maybe they have done that already, but looking over the turn Tregonsee was able to post for us from the 'old' game, it looks like everyone primarily gravitated to carriers, fighters and missiles. Had to be a reason for that. I haven't looked at everything in close detail, but haven't seen a lot of anything else. A few BB and another type, but that's it. I'm assuming the MMO will have other warships fully flushed out.
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#37
I have heard rumors about convoys in the MMO, so I would think that destroyers and light cruisers would be valuable. The pbem version has a hard limit of 1000 ships (not in the MMO), so you build the biggest ships you can.
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#38
Wow. That's...that's a lot of stuff. 50 actions doesn't seem like enough.
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#39
(04-12-2014, 04:07 AM)WitCo-I Federation Wrote: <<snip>>


I plan on having basis turn sequence of Tax, Retool planet, assorted actions, Flt Scans, Planet probes, sector probes and lastly Overall Tech raise. this is viable as long as last build on planet is MUs yes?

Just curious why the Tech Raise after the Retool instead of before.

Thanks

(04-12-2014, 03:02 PM)Tregonsee Wrote: I have sent planetary probes to two different planets. One planet (planet A) had fighters attack the probe, the other (planet B) had forts attack the probe. Can I assume that planet A has no forts and that planet B has forts and possibly fighters?

I also scanned or probed a planet that did not attack but said the owner was indeterminate. What does that mean?

Just my opinion...
Logically Fighters would assault an unknown probe first as the Fighters are in orbit where as Forts are ground based. Following that logic, Planet A has Fighters (and possible Forts) and Planet B has Forts but no Fighters.

A good probe/scan is a essentially a function of having better tech than the planet you're investigating. So raise your Tech and Retool.

Thanks
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#40
(05-13-2014, 09:14 PM)Rocketeer Wrote:
(04-12-2014, 04:07 AM)WitCo-I Federation Wrote: <<snip>>


I plan on having basis turn sequence of Tax, Retool planet, assorted actions, Flt Scans, Planet probes, sector probes and lastly Overall Tech raise. this is viable as long as last build on planet is MUs yes?

Just curious why the Tech Raise after the Retool instead of before.

Thanks

(04-12-2014, 03:02 PM)Tregonsee Wrote: I have sent planetary probes to two different planets. One planet (planet A) had fighters attack the probe, the other (planet B) had forts attack the probe. Can I assume that planet A has no forts and that planet B has forts and possibly fighters?

I also scanned or probed a planet that did not attack but said the owner was indeterminate. What does that mean?

Just my opinion...
Logically Fighters would assault an unknown probe first as the Fighters are in orbit where as Forts are ground based. Following that logic, Planet A has Fighters (and possible Forts) and Planet B has Forts but no Fighters.

A good probe/scan is a essentially a function of having better tech than the planet you're investigating. So raise your Tech and Retool.

Thanks

Rocketeer, You want to retool after TEC raise. I usually raise TEC and then immediately after retool planets.
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