11-14-2019, 02:03 AM
(This post was last modified: 11-14-2019, 02:09 AM by DreamWeaver.
Edit Reason: formatting
)
Lets talk about the weapon types for Clan Units:
The standard classes are:
[ul]
[li] LI (Light Infantry)[/li]
[li] MI (Medium Infantry)[/li]
[li] HI (Heavy Infantry)[/li]
[li] LM (Light Missile) - Hand throne weapons[/li]
[li] MM (Medium Missile) - Cross Bow, standard Bob[/li]
[li] HM (Heavy Missile) - Think English Long Bow or Recurve Bow[/li]
[/ul]
Now the "Infantry" types have a "Damage" value and a "Defense" value. Thus the Damage value is the amount of damage inflicted in a combat round, and the Defense value is the amount of protection their armor protects against in a combat round. Next the "Missile" types have a "Damage" Value, a "Defense" value, and a "Range" Value. The Range value is how far that they can inflict damage at a existence.
Weapon Chart:
Wpn Type:, Damage:, Defense:, Range:
[ul]
[li]LI 1 1 0[/li]
[li]MI 2 2 0[/li]
[li]HI 3 3 0[/li]
[li]LM 1 1 1[/li]
[li]MM 2 1 3[/li]
[li]HM 3 1 5[/li]
[/ul]
Note: a "0" means face to face
Now in different versions of the game like Midgard USA there were also Combined Arms types:
LI/LM
LI/MM
MI/LM
MI/MM
Note: These were learned by learning to do each of these types separately in game, or by a factional perk. Some factions had special abilities to arm themselves with some of these combinations.
So lets talk about the this topic. The terms might actually be titled slightly differently (Damage, Defense, Range) but it gets the Idea across.
Now I am not really talking about factional benefits here just the Weapons Type classes and related details.
The standard classes are:
[ul]
[li] LI (Light Infantry)[/li]
[li] MI (Medium Infantry)[/li]
[li] HI (Heavy Infantry)[/li]
[li] LM (Light Missile) - Hand throne weapons[/li]
[li] MM (Medium Missile) - Cross Bow, standard Bob[/li]
[li] HM (Heavy Missile) - Think English Long Bow or Recurve Bow[/li]
[/ul]
Now the "Infantry" types have a "Damage" value and a "Defense" value. Thus the Damage value is the amount of damage inflicted in a combat round, and the Defense value is the amount of protection their armor protects against in a combat round. Next the "Missile" types have a "Damage" Value, a "Defense" value, and a "Range" Value. The Range value is how far that they can inflict damage at a existence.
Weapon Chart:
Wpn Type:, Damage:, Defense:, Range:
[ul]
[li]LI 1 1 0[/li]
[li]MI 2 2 0[/li]
[li]HI 3 3 0[/li]
[li]LM 1 1 1[/li]
[li]MM 2 1 3[/li]
[li]HM 3 1 5[/li]
[/ul]
Note: a "0" means face to face
Now in different versions of the game like Midgard USA there were also Combined Arms types:
LI/LM
LI/MM
MI/LM
MI/MM
Note: These were learned by learning to do each of these types separately in game, or by a factional perk. Some factions had special abilities to arm themselves with some of these combinations.
So lets talk about the this topic. The terms might actually be titled slightly differently (Damage, Defense, Range) but it gets the Idea across.
Now I am not really talking about factional benefits here just the Weapons Type classes and related details.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music