12-24-2019, 01:40 PM
(This post was last modified: 12-24-2019, 01:48 PM by Dark Shadows.)
The Buccaneers #16:
Buccaneers are not just sea-going bandits. Buccaneers are a tough people living
a tough life. Their sailing and fighting skills are very high. Their experience
levels are also very high and Buccaneers are not likely to be merciful.
Buccaneers will make a "deal" with any clan or Faction as it suits them.
They will always adhere to such a deal unless of course, they elect not to.
If you want to be sure that they will remain friendly to your Faction, give
them reason to want to keep you around (perhaps by offering them a series
of perpetual cash payments?). Ignore or rebuke them and they will feed upon
your shipping and your coastal holdings. Buccaneers rarely attack one another
because of the significant risk involved.
Buccaneers Bonuses:
1 Buccaneers can out sail and out navigate any other Faction in Midgard
except possibly the Barbarians.
Buccaneers Hierarchy:
0 The Supreme One - Merchant (umpire/computer)
0 Lazarus – Pirates (umpire/computer)
0 Sir Valent – Naval Mercenaries (umpire/computer)
1 Head Pirate
2 Pirate Commander
3 Pirate Leader
4 Pirate Admiral
5 Pirate Vice Admiral
6 Pirate Rear Admiral
7 Senior Buccaneer
8 Buccaneer
9 Senior Corsair
10 Corsair
11 Senior Freebooter
12 Freebooter
13 Senior Picaroon
14 Picaroon
15 Senior Rover
16 Rover
17 Sea Dog
18 Sea Robber
19 Sea Rover
20 Sea Wolf
Buccaneers Goals:
1 Become the primary naval Faction in Midgard.
2 Increase and protect Buccaneer Fleets and Raiding Forces.
3 The looting of any and all seagoing merchants.
4 Raid all coastal Cities.
5 The establishment of one area of Midgard to function as a Buccaneer safe haven and base.
Buccaneers Factional Building:
Bucc Shop - allows someone to purchase a Map of either the region your in or and adjacent region
to the one the city is located within. The shop also increases the size of the cities Shipyards by 2% per
each Bucc shop added to the city, and it also increase the number of ships built and available for sale
on the cities market. If within a Bucc declared city, then the Bucc only ship designs will be available
for sale within the city as well.
Buccaneers Skills:
NST - Naval Strategy
NTA - Naval Tactics
NAV - Navigation
SEA - Seamanship
Note: There are Bucc Ship special designs and I need to locate them to post here
Buccaneers are not just sea-going bandits. Buccaneers are a tough people living
a tough life. Their sailing and fighting skills are very high. Their experience
levels are also very high and Buccaneers are not likely to be merciful.
Buccaneers will make a "deal" with any clan or Faction as it suits them.
They will always adhere to such a deal unless of course, they elect not to.
If you want to be sure that they will remain friendly to your Faction, give
them reason to want to keep you around (perhaps by offering them a series
of perpetual cash payments?). Ignore or rebuke them and they will feed upon
your shipping and your coastal holdings. Buccaneers rarely attack one another
because of the significant risk involved.
Buccaneers Bonuses:
1 Buccaneers can out sail and out navigate any other Faction in Midgard
except possibly the Barbarians.
Buccaneers Hierarchy:
0 The Supreme One - Merchant (umpire/computer)
0 Lazarus – Pirates (umpire/computer)
0 Sir Valent – Naval Mercenaries (umpire/computer)
1 Head Pirate
2 Pirate Commander
3 Pirate Leader
4 Pirate Admiral
5 Pirate Vice Admiral
6 Pirate Rear Admiral
7 Senior Buccaneer
8 Buccaneer
9 Senior Corsair
10 Corsair
11 Senior Freebooter
12 Freebooter
13 Senior Picaroon
14 Picaroon
15 Senior Rover
16 Rover
17 Sea Dog
18 Sea Robber
19 Sea Rover
20 Sea Wolf
Buccaneers Goals:
1 Become the primary naval Faction in Midgard.
2 Increase and protect Buccaneer Fleets and Raiding Forces.
3 The looting of any and all seagoing merchants.
4 Raid all coastal Cities.
5 The establishment of one area of Midgard to function as a Buccaneer safe haven and base.
Buccaneers Factional Building:
Bucc Shop - allows someone to purchase a Map of either the region your in or and adjacent region
to the one the city is located within. The shop also increases the size of the cities Shipyards by 2% per
each Bucc shop added to the city, and it also increase the number of ships built and available for sale
on the cities market. If within a Bucc declared city, then the Bucc only ship designs will be available
for sale within the city as well.
Buccaneers Skills:
NST - Naval Strategy
NTA - Naval Tactics
NAV - Navigation
SEA - Seamanship
Note: There are Bucc Ship special designs and I need to locate them to post here
Ever dance with the Dark Man, by the pale moon light? If you do risk it, it will be the last time you ever will.