The Buccaneers #16 - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: The Buccaneers #16 (/showthread.php?tid=130638) |
The Buccaneers #16 - Dark Shadows - 12-24-2019 The Buccaneers #16: Buccaneers are not just sea-going bandits. Buccaneers are a tough people living a tough life. Their sailing and fighting skills are very high. Their experience levels are also very high and Buccaneers are not likely to be merciful. Buccaneers will make a "deal" with any clan or Faction as it suits them. They will always adhere to such a deal unless of course, they elect not to. If you want to be sure that they will remain friendly to your Faction, give them reason to want to keep you around (perhaps by offering them a series of perpetual cash payments?). Ignore or rebuke them and they will feed upon your shipping and your coastal holdings. Buccaneers rarely attack one another because of the significant risk involved. Buccaneers Bonuses: 1 Buccaneers can out sail and out navigate any other Faction in Midgard except possibly the Barbarians. Buccaneers Hierarchy: 0 The Supreme One - Merchant (umpire/computer) 0 Lazarus – Pirates (umpire/computer) 0 Sir Valent – Naval Mercenaries (umpire/computer) 1 Head Pirate 2 Pirate Commander 3 Pirate Leader 4 Pirate Admiral 5 Pirate Vice Admiral 6 Pirate Rear Admiral 7 Senior Buccaneer 8 Buccaneer 9 Senior Corsair 10 Corsair 11 Senior Freebooter 12 Freebooter 13 Senior Picaroon 14 Picaroon 15 Senior Rover 16 Rover 17 Sea Dog 18 Sea Robber 19 Sea Rover 20 Sea Wolf Buccaneers Goals: 1 Become the primary naval Faction in Midgard. 2 Increase and protect Buccaneer Fleets and Raiding Forces. 3 The looting of any and all seagoing merchants. 4 Raid all coastal Cities. 5 The establishment of one area of Midgard to function as a Buccaneer safe haven and base. Buccaneers Factional Building: Bucc Shop - allows someone to purchase a Map of either the region your in or and adjacent region to the one the city is located within. The shop also increases the size of the cities Shipyards by 2% per each Bucc shop added to the city, and it also increase the number of ships built and available for sale on the cities market. If within a Bucc declared city, then the Bucc only ship designs will be available for sale within the city as well. Buccaneers Skills: NST - Naval Strategy NTA - Naval Tactics NAV - Navigation SEA - Seamanship Note: There are Bucc Ship special designs and I need to locate them to post here RE: The Buccaneers #16 - DreamWeaver - 12-24-2019 Having played a Buccaneer clan, I had a lot of fun in roleplaying it. The starting Skill set I think should be: Buccaneer Startup <Clan Name>: LDR: NST-2, NAV-1, SEA-1 F1: NTA-1, SEA-1 F2: NTA-1, SEA-1 F3: NTA-1, SEA-1 I would train in (+1CMD) for all...LDR,F1,F2,F3. Then had also different characters train in different other skills like; (+1 SGW), (+1 SCT) over that time. Then through Special Actions within a declared Buccaneer city I found a trainer in Shipwright - SHW skill where I learned the skill for everyone where after I learned it started working on designing a new ship type. My focus was on designing a siege weapon heavy combat ship that was greater in size than the Combat Bucc design ship. So the new kill set that I had after two years was: Buccaneer Startup <Clan Name>: LDR: NST-2, NAV-1, SEA-1, CMD-1, SHW-2 F1: NTA-1, SEA-1. CMD-1, SGW-1, SHW-1 F2: NTA-1, SEA-1, CMD-1, SGW-1, SHW-1 F3: NTA-1, SEA-1, CMD-1, SCT-2 It all depends on what you want to do with your clan, I was a designer and explorer that focus was on combat focus long run. I was also pursuing the secret of Greek Fire as well and had success. RE: The Buccaneers #16 - DreamWeaver - 12-24-2019 We had three players with a single clan each working doing a Special Action each cycle on discovering "Greek Fire" secret. The process lasted 17 cycles with these three clans working on this. In then end we would have had the secret of Greek Fire with special Siege Weapons to launch it at attacked ships. It would have been a rather fun time on the seas after that was completed, let me tell you! I love the smell of burning ships on the sea after a good battle... RE: The Buccaneers #16 - DreamWeaver - 12-27-2019 Here are the stats on the New Factional Midgard extra ships...added under Zan E of Midgard USA and were in the next two games as well. RE: The Buccaneers #16 - Dark Shadows - 12-28-2019 The Buccs were a awesome faction and I would love to see them return to this version of the game. |