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The Buccaneers #16 - Printable Version

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The Buccaneers #16 - Dark Shadows - 12-24-2019

The Buccaneers #16:



[Image: Buccaneers-16.png]
Buccaneers are not just sea-going bandits.  Buccaneers are a tough people living
a tough life.  Their sailing and fighting skills are very high.  Their experience
levels are also very high and Buccaneers are not likely to be merciful. 
Buccaneers will make a "deal" with any clan or Faction as it suits them. 
They will always adhere to such a deal unless of course, they elect not to. 
If you want to be sure that they will remain friendly to your Faction, give
them reason to want to keep you around (perhaps by offering them a series
of perpetual cash payments?).  Ignore or rebuke them and they will feed upon
your shipping and your coastal holdings.  Buccaneers rarely attack one another
because of the significant risk involved.

Buccaneers Bonuses:

1 Buccaneers can out sail and out navigate any other Faction in Midgard
except possibly the Barbarians.

Buccaneers Hierarchy:

0 The Supreme One - Merchant (umpire/computer)
0 Lazarus – Pirates (umpire/computer)
0 Sir Valent – Naval Mercenaries (umpire/computer)
1 Head Pirate
2 Pirate Commander
3 Pirate Leader
4 Pirate Admiral
5 Pirate Vice Admiral
6 Pirate Rear Admiral
7 Senior Buccaneer
8 Buccaneer
9 Senior Corsair
10 Corsair
11 Senior Freebooter
12 Freebooter
13 Senior Picaroon
14 Picaroon
15 Senior Rover
16 Rover
17 Sea Dog
18 Sea Robber
19 Sea Rover
20 Sea Wolf

Buccaneers Goals:

1 Become the primary naval Faction in Midgard.
2 Increase and protect Buccaneer Fleets and Raiding Forces.
3 The looting of any and all seagoing merchants.
4 Raid all coastal Cities.
5 The establishment of one area of Midgard to function as a  Buccaneer safe haven and base.


Buccaneers Factional Building:

Bucc Shop - allows someone to purchase a Map of either the region your in or and adjacent region
to the one the city is located within. The shop also increases the size of the cities Shipyards by 2% per
each Bucc shop added to the city, and it also increase the number of ships built and available for sale
on the cities market.  If within a Bucc declared city, then the Bucc only ship designs will be available
for sale within the city as well.

Buccaneers Skills:
 
NST - Naval Strategy
NTA - Naval Tactics
NAV - Navigation
SEA - Seamanship

[Image: Shipyard-details-01.png]
Note: There are Bucc Ship special designs and I need to locate them to post here


RE: The Buccaneers #16 - DreamWeaver - 12-24-2019

Having played a Buccaneer clan, I had a lot of fun in roleplaying it.

The starting Skill set I think should be:

Buccaneer Startup <Clan Name>:
LDR: NST-2, NAV-1, SEA-1
F1: NTA-1, SEA-1
F2: NTA-1, SEA-1
F3: NTA-1, SEA-1

I would train in (+1CMD) for all...LDR,F1,F2,F3. Then had also different characters train in
different other skills like; (+1 SGW), (+1 SCT) over that time. Then through Special Actions
within a declared Buccaneer city I found a trainer in Shipwright - SHW skill where I learned
the skill for everyone where after I learned it started working on designing a new ship type.
My focus was on designing a siege weapon heavy combat ship that was greater in size than
the Combat Bucc design ship. So the new kill set that I had after two years was:

Buccaneer Startup <Clan Name>:
LDR: NST-2, NAV-1, SEA-1, CMD-1, SHW-2
F1: NTA-1, SEA-1. CMD-1, SGW-1, SHW-1
F2: NTA-1, SEA-1, CMD-1, SGW-1, SHW-1
F3: NTA-1, SEA-1, CMD-1, SCT-2

It all depends on what you want to do with your clan, I was a designer and explorer that focus
was on combat focus long run. I was also pursuing the secret of Greek Fire as well and had success.


RE: The Buccaneers #16 - DreamWeaver - 12-24-2019

We had three players with a single clan each working  doing a Special Action each cycle on discovering "Greek Fire" secret. The process lasted 17 cycles with these three clans working on this. In then end we would have had the secret of Greek Fire with special Siege Weapons to launch it at attacked ships. It would have been a rather fun time on the seas after that was completed, let me tell you!

Big Grin I love the smell of burning ships on the sea after a good battle...


RE: The Buccaneers #16 - DreamWeaver - 12-27-2019

Here are the stats on the New Factional Midgard extra ships...added under Zan E of Midgard USA and were in the next two games as well.

[Image: Midgard-Ships-Common.png]
[Image: Midgard-Ships-Buccaneer.png]
[Image: Midgard-Ships-Sea-King.png]


RE: The Buccaneers #16 - Dark Shadows - 12-28-2019

The Buccs were a awesome faction and I would love to see them return to this version of the game.