This is the entry for Quest of the Great Jewels, a play by mail game from Flying Dutchman Games.
Quest of the Great Jewels [Flying Dutchman Games]
I was thinking that the game had three races, not four, as the posting in this link states.
Apparently, the domain name QuestForTheGreatJewels.Com expired on March 1st, 2011. A mystery is brewing here. Did Rich Van Ollefen intend, previously, to bring his former PBM game out of retirement?
Hmm,
I spoke to a guy who was trying to bring back the game.
You can read it yourself:
http://groups.google.com/group/rec.games.pbm/browse_thread/thread/478dd528ee395985/34227c7a082b04fb?lnk=gst&q=quest+of+the+great+jewels#34227c7a082b04fb
I think Jeffrey McKee never finished the game though. I lost contact in 2006 or somewhere in 2007.
Walt
Edited Mar 26, 2011 07:27 UTC
Does anyone know how to get in touch with Jeffrey McKee? I googled an apparently defunct email address for him: jjmckee@cox.net -- When I sent mail to that, it bounced back to me within minutes. The reason I ask is that I've been working on resurrecting/reverse-engineering the game as a PBW from said photocopy of the rules that I own, although with a science fiction spin (that's just how I roll). If I could get buy-in from the current owner of the IP that would be terrific. If not, I guess I will just plod along.[[/quote]
Nope. I contacted him a LONG time ago. Sorry but I dont have his email adress anymore.
Why dont you contact Rich van Ollefen on this website? He used to run Quest OF the Great Jewels. You can contact him on this website.
Look at his webpage: http://playbymail.net/mybb/showthread.php?tid=65
Keep us posted!
Edited Mar 26, 2011 07:34 UTC
I've talked to aloysis/chris about his plans to resurrect the game - I suspect there is no "owner" at present to worry about.
I have a lot of rulebooks in the basement somewhere, and there is a 50-50 chance I could come up with a copy of the C code.
Apparently, the rights to the game are currently owned by Bob McLain. Bob provided me some details, but I am trying to persuade him to post on the subject here, himself. He's read this thread. I was trying to get him to join us on the site here, for PBM discussions, which in turn led him to finding this particular discussion thread and sending me an e-mail about Quest of the Great Jewels. Let me go ahead and edit the title of this thread, while I am at it, from Quest for the Great Jewels to Quest of the Great Jewels, per Aloysius' correction, above.
OK!
I am looking forward whats going to happen. I do want to play the Quest for the Great Jewels, it would be a good thing if the current owner would sign up for this site eh!
Anyway, I am playing in Starweb game-1378 right now. Is the quest for the great jewels something like the pbm game Starweb?
Edited Mar 27, 2011 08:31 UTC
Well, I like Starweb, the game is ancient but the gameplay is good as far as I know the game.
I like to see an improved Starweb. If it's called Quest then I am a new player for your game.
Will you also create a GUI for the game?
[quote='aloysius' pid='520' dateline='1301240074']
Dad was an avid Starweb player, and Quest was inspired by Starweb, but there are quite a few differences.[/quote]
Is your dad still around? How did he come up with the name of Zorph Enterprises?
I believe that this link leads to an image of the front cover of the original Quest of the Great Jewels rulebook, and the second image is probably a fee schedule contained within that rulebook, as well.
[quote='aloysius' pid='467' dateline='1301104923']
the Azoni - builders of great citadels,
the Quntag - emperors of vast provinces,
the Rilris - hoarders of the treasures and talismans,
and the Slenth - the destroyers and ravagers of the land.
Each had its own path to victory and different strengths and weaknesses. There were a few NPC races, as well: Mercenaries, from whom you could buy additional armies (or attack, although they were particularly tough to defeat, and would refuse to trade with you ever again afterward); LotU (Lord of the Universe), who guarded the Forbidden Cities and the treasures therein; and Neutrals who were scattered semi-randomly around the map, ripe for the picking.[/quote]
Was Lord of the Universe a player?
Also, do you have a personal favorite of the four main races in the game? Or did you ever get to play the actual game?
Hi,
coming from the Olympia/Atlantis/Starweb background and having a pbem game in the oven - a just for fun project, which changed directions many times but took some shape and form recently - I would like to know more about the features of Quest of the Great Jewels. I kind of have the feeling that I am following the footsteps of QotGJ without really knowing it.
Are there any scanned rule files around? Any turn reports? A list of interesting features, perhaps? Good aspects, bad aspects of the game?
Regards,
Edited Sep 6, 2011 10:57 UTC
scanned rules? not that i know of. 300 copies of printed rules somewhere in my basement? Yes.
[quote='vanollefen' pid='1325' dateline='1315313744']
scanned rules? not that i know of. 300 copies of printed rules somewhere in my basement? Yes.
[/quote]
Hahahahahaha.
Mail me one of those copies, and I'll scan it for you, if you would like me to. How long are the rules?
I have to move some stuff to get to them, I'll try to get to it this week sometime. 20+ pages if I recall.
That would be great. I like to analyse and understand game mechanisms, and I would love to have a look at a game that was inspired by Starweb, one of the greatest jewels of the pbm scene.
Any chance to also get hands on a review of Quest of the Great Jewels - it's strenghts, weaknesses, innovative approaches towards player interaction, et cetera.
Regards,
Edited Sep 9, 2011 11:09 UTC
there were a couple reviews in Paper Mayhem, if I recall - one when Zorph was running it, one when I was. No idea what issue though.
[quote='vanollefen' pid='1329' dateline='1315577247']
there were a couple reviews in Paper Mayhem, if I recall - one when Zorph was running it, one when I was. No idea what issue though.
[/quote]
.. which has also been published in the pre-digital age. I saw the entry on board game geek.
Any news on the rules?
Cheers!
Hello all, this is Chris's dad, the creator of Quest of the Great Jewels and Zorphwar. To answer a few questions, the name for Zorph Enterprises was from a story by Stan Dryer called "Zorphwar" in an old issue of Fantasy & Science Fiction. I think this story can be found online if you google "zorphwar". His story inspired the game and I got permission from him to use the title in my game. Zorphwar was a pretty simplistic pbm game where you had a bunch of starships moving on a rectangular grid with integral coordinates that wrapped around in a toroidal shape. You fired weapons by inputting an X and Y velocity vector and tried to hit enemy ships before they got you. It was sort of like Battleship except the ships were moving and could accelerate and decelerate. It ran for only a couple of years and then died a well-deserved death.
QJ was designed in 1983 when I was working at a small company in Pittsburgh and had a lot of time on my hands - it was originally written in FORTRAN on a VAX computer, then when I wanted to run it from home, I rewrote it in C for my Northstar (64K ram, 5-1/4" floppy disc). IT was indeed inspired by Starweb - I thought it would be more interesting instead of having just one artifact do strange things (the Black Box in Starweb) the game would have LOTS of artifacts that did interesting things. QJ ran for several years and even won a best PBM game award once. I sold it to Rich van Ollefen - don't remember the exact date, but it was sometime in the mid 90's. I do remember the PBM convention in 1996 where a bunch of us played it live. I still have the T-shirt from that convention (which is the only reason I can remember the year).
::Hail, Zorph::
Welcome to the site! It's great to have you aboard, for a variety of different reasons. I hope that you will find time or make time at various intervals to share your thoughts and memories about your experiences in and with the play by mail genre of gaming. If a PBM related topic that you want to discuss doesn't exist, then feel free to create a new discussion thread at your convenience.
I never played either Zorphwar or Quest of the Great Jewels. I did have a friend, however, named Bob Dickenson from New York that played Quest of the Great Jewels. I don't recall whether he played Quest of the Great Jewels when it was run by yourself or Rich Van Ollefen.
I have a few issues of a newsletter relating to QJ that I sent out to players at infrequent intervals. I could post them here if anyone is interested. I wonder what happened to a lot of the old players (I guess that probably are old now). There were quite a few characters in that bunch.
A PDF of the first newsletter is attached here.
[quote='zorph' pid='1343' dateline='1316962676']
A PDF of the first newsletter is attached here.
[/quote]
That is great :) Thank You for Your effort!
Cheers,
iyhael
[quote='GrimFinger' pid='317' dateline='1300728122']
I was thinking that the game had three races, not four, as the posting in this link states.
Apparently, the domain name QuestForTheGreatJewels.Com expired on March 1st, 2011. A mystery is brewing here. Did Rich Van Ollefen intend, previously, to bring his former PBM game out of retirement?
[/quote]
This thread was the main reason I registered. Thought I was the only one who cared about this game for the longest time.
Really don't know who actually owns the game now, or what they are doing with the property.
Over the last several years I have been getting updates on the game from Mr Jeffery McKee. Since no one seems to be able to get ahold of Mr Jeffery McKee now, including me, and as mentioned here in this thread, the ownership has changed, I'll post some of correspondence.
(5 April 2005
The code is done! But it is buggy, so we are busy in our spare time trying
to get it to work right. Cannot get a game to start yet or build a map but
we are close...
Will keep you posted.)
(16 July 2008
I have had to give up on producing QJ on the web. Someday I may find the
funds and time to do but I am done with local programmers.
QJ is not dead though, it has changed. I have been working on a board game
version of QJ. Believe it or not it is really working out. I have had to
simplify the game but it has a lot of the spirit. I am really suprised how
well it is testing out. I will have a beta version to test locally by the
end of the month. I plan on testing it for most of this year and hope to
have an official version by new years. I will keep you posted on its
progress.
Thank you
Jeffrey McKee)
(7 February 2009
I actually finished the board game. Imagine QJ but with just 4-5 players,
smaller map, using miniatures and custom cards. The funny thing is that I
showed it to a few friends and they liked it. Since then I have found an
investor, a new programmer and we are in the process of signing a contract
to resurrect QJ to the web. We have a 16 weeks programming window to get to
beta. It is very exciting, I was going to email you and tell you but I did
not want to get your hopes up until I have seen more progress. I will keep
you posted but just think, in about 20 weeks, we still need some time to
organize, we could be in beta.
talk to you soon,
Jeffrey)
- I would be interested in that board game. Wished he did something with it, since it was completed.
- For the next correspondence, the domain had been up for a bit, basically just a placeholder letting you know that the game was in the works. I was checking the site weekly to see if it had been updated, and got lucky to catch the game details up on it. It was neat to see the rules and description of the game. Wished I had scanned the site, because it didn't stay on the site very long at all. The following was the explanation for that.
(5 June 2009
Yes I took off the details just for corpyright protection. My partner got
nervous so until we beta test it will be a little vanilla.)
- Following is the remainder of the correspondence:
(18 August 2009
No timetable yet, but we are about a month from testing. I do not want
anything up until legal gives the ok
Jeffrey)
(16 March 2010
You are correct. Our programmer did a great job on infrastructure but failed in
game mechanics. Back to the drawing board.
Jeffrey)
- That is the last of what I received from Mr Jeffrey McKee. Sad that things didn't work out for him, and I guess for us too.
So has anyone else heard anything. Do we know if the new owners are doing anything with it? Is there someone to contact so we can let them know there is a fan base of sorts that is interested in the game?
Do we know who actually owns the game now? Is it Bob McLain or Jeffrey McKee.
Two years ago Jeffrey McKee was actively working on Quest of the Great Jewels, with a supposed prototype board game and the failed web attempt. Don't know if Bob McLain was before Jeffrey McKee, or he came in after.
Kinda sad we lost contact with Jeffrey McKee.
It's not me. I sold the game to McKee years ago. I haven't heard from him since. I still have the original source code and documentation, but it's on an old SyQuest drive. If someone can explain how to access such a dinosaur on a Windows 7 PC/laptop, I'd be glad to share.
-- Bob McLain
[quote='Starkadder' pid='2115' dateline='1356236061']
Do we know who actually owns the game now? Is it Bob McLain or Jeffrey McKee.
Two years ago Jeffrey McKee was actively working on Quest of the Great Jewels, with a supposed prototype board game and the failed web attempt. Don't know if Bob McLain was before Jeffrey McKee, or he came in after.
Kinda sad we lost contact with Jeffrey McKee.
[/quote]
[quote='BobMcLain' pid='2117' dateline='1357530359']
It's not me. I sold the game to McKee years ago. I haven't heard from him since. I still have the original source code and documentation, but it's on an old SyQuest drive. If someone can explain how to access such a dinosaur on a Windows 7 PC/laptop, I'd be glad to share.
-- Bob McLain
[quote='Starkadder' pid='2115' dateline='1356236061']
Do we know who actually owns the game now? Is it Bob McLain or Jeffrey McKee.
Two years ago Jeffrey McKee was actively working on Quest of the Great Jewels, with a supposed prototype board game and the failed web attempt. Don't know if Bob McLain was before Jeffrey McKee, or he came in after.
Kinda sad we lost contact with Jeffrey McKee.
[/quote]
[/quote]
Seems SyQuest has drivers for WIN 7, but I guess your problem is the actual hardware connections. Sounds like you would need some sort of PC that allowed a serial or IDE connection, but had USB ability. Or some sort of adapter. Sorry I can't be of help.
A year has passed, and nothing new,
The owner of the game is registering an account here to talk about the game.
His account has just been validated!
Hello everyone! Glad I was directed to this forum. I wish I was here years ago to talk about QJ. I will summarize my QJ with you.
I started playing back in 84 when I was in high school when MS ran the game. I played for a bit with RVO ran it until life took my away.
I contacted Bob back in 2001 and ended up buying the rights to the game from him. The unfortunate side of the purchase was that I was unable to run the MAC C code and it did not help that I am a PC guy. I tried to learn some elementary programming but it just was to hard for me to learn.
I have contracted 4 different programmers over the last 15 years to reprogram it for me, even tried the guy who re coded the game for flying Dutchman but he was not interested. All my efforts failed and ended up costing me almost $5000 with incomplete programs.
I made several attempts with a board game version but the dynamics of the PBM game just did not carry over to a board game and ended up feeling like a completely different game which I did not like.
The passion is still there to get this game working again, I hope maybe this audience will be able to help bring this game back. I am willing to run this game and moderate it for free for everyone. Any ideas???
Jeffrey McKee
Edited Apr 29, 2016 18:17 UTC
hi Jeff,
I am the original designer of QJ and am sorry to hear of your difficulties bringing it back to life. I'd be willing to help convert it to a modern PC to be run as a PBM game. I still have the original C code I gave to RVO. Unfortunately it is in the form of a printout perhaps 100 pages long (maybe it still exists on a 5-1/4" floppy somewhere in the vast archive that comprises my basement). Let me know what I can do to help.
Mike Shefler
[quote='zorph' pid='135971' dateline='1461957653']
hi Jeff,
I am the original designer of QJ and am sorry to hear of your difficulties bringing it back to life. I'd be willing to help convert it to a modern PC to be run as a PBM game. I still have the original C code I gave to RVO. Unfortunately it is in the form of a printout perhaps 100 pages long (maybe it still exists on a 5-1/4" floppy somewhere in the vast archive that comprises my basement). Let me know what I can do to help.
Mike Shefler
[/quote]
The Mac code was run in the developer environment on what is now a very old Mac, it was never a stand alone program in the Mac version. I still have the computer, no idea if it runs and I don't remember how it worked at this point either.
I'm sure I sent Bob the source code on a mac floppy, with that in hand its more about skill of programmer and time I would think.. but an expensive process as Jeff has discovered.
[quote='vanollefen' pid='135972' dateline='1462119485']
[quote='zorph' pid='135971' dateline='1461957653']
hi Jeff,
I am the original designer of QJ and am sorry to hear of your difficulties bringing it back to life. I'd be willing to help convert it to a modern PC to be run as a PBM game. I still have the original C code I gave to RVO. Unfortunately it is in the form of a printout perhaps 100 pages long (maybe it still exists on a 5-1/4" floppy somewhere in the vast archive that comprises my basement). Let me know what I can do to help.
Mike Shefler
[/quote]
The Mac code was run in the developer environment on what is now a very old Mac, it was never a stand alone program in the Mac version. I still have the computer, no idea if it runs and I don't remember how it worked at this point either.
I'm sure I sent Bob the source code on a mac floppy, with that in hand its more about skill of programmer and time I would think.. but an expensive process as Jeff has discovered.
[/quote]
Great to hear from both of you, wow this brings back memories. RVO: I received the mac code from bob but as you mention it would not run by itself.
MS: I would love to run the game if you can get it working again, granted it will be the original with key entry needs and other tasks but I do not mind. I would only imagine we would have 1 maybe 2 games running at a time. The second it runs and works I may be able to present to a programmer (again) and see if it could be updated. I did contact the programmer RVO hired to convert it to a MAC but he was to busy to do it again.
[quote='phx1jjm' pid='135973' dateline='1462141207']
[quote='vanollefen' pid='135972' dateline='1462119485']
[quote='zorph' pid='135971' dateline='1461957653']
hi Jeff,
I am the original designer of QJ and am sorry to hear of your difficulties bringing it back to life. I'd be willing to help convert it to a modern PC to be run as a PBM game. I still have the original C code I gave to RVO. Unfortunately it is in the form of a printout perhaps 100 pages long (maybe it still exists on a 5-1/4" floppy somewhere in the vast archive that comprises my basement). Let me know what I can do to help.
Mike Shefler
[/quote]
The Mac code was run in the developer environment on what is now a very old Mac, it was never a stand alone program in the Mac version. I still have the computer, no idea if it runs and I don't remember how it worked at this point either.
I'm sure I sent Bob the source code on a mac floppy, with that in hand its more about skill of programmer and time I would think.. but an expensive process as Jeff has discovered.
[/quote]
Great to hear from both of you, wow this brings back memories. RVO: I received the mac code from bob but as you mention it would not run by itself.
MS: I would love to run the game if you can get it working again, granted it will be the original with key entry needs and other tasks but I do not mind. I would only imagine we would have 1 maybe 2 games running at a time. The second it runs and works I may be able to present to a programmer (again) and see if it could be updated. I did contact the programmer RVO hired to convert it to a MAC but he was to busy to do it again.
[/quote]
MS:
Give me a day or two, I will track down my archives to see if I have your original code. I do have the MAC code, not sure if that helps you.
[quote pid='135974' dateline='1462141284']
MS:
Give me a day or two, I will track down my archives to see if I have your original code. I do have the MAC code, not sure if that helps you.
[/quote]
This would be a fun project. Since I'm semi-retired, I should have time this summer to do it. Actually, I don't think I need the code so much as your permission to do it, since you are the current owner. I'd probably rewrite it to work on a PC either as a standalone program. Did you know that I wrote the original code in FORTRAN on a VAX computer (I had a lot of free time at my job and we had one of the early VAXes in the mid-late 1970's)? Then when PCs started coming out I transferred it to a Northstar (Z-80 CPU, CP/M OS, 64K memory and 2 HD floppies) so I could run it at home, but had to recode in C because of lack of FORTRAN on the PCs of that time. This time I'll probably use Visual Basic as I don't really like C as a programming language.
[quote='zorph' pid='135975' dateline='1462151566']
[quote pid='135974' dateline='1462141284']
MS:
Give me a day or two, I will track down my archives to see if I have your original code. I do have the MAC code, not sure if that helps you.
[/quote]
This would be a fun project. Since I'm semi-retired, I should have time this summer to do it. Actually, I don't think I need the code so much as your permission to do it, since you are the current owner. I'd probably rewrite it to work on a PC either as a standalone program. Did you know that I wrote the original code in FORTRAN on a VAX computer (I had a lot of free time at my job and we had one of the early VAXes in the mid-late 1970's)? Then when PCs started coming out I transferred it to a Northstar (Z-80 CPU, CP/M OS, 64K memory and 2 HD floppies) so I could run it at home, but had to recode in C because of lack of FORTRAN on the PCs of that time. This time I'll probably use Visual Basic as I don't really like C as a programming language.
[/quote]
Permission granted! This is very exciting. I will get you copies of what I can find, at least it will have your formulas for dragons and others.
Great! I won't be able to start until Mid-June due to other commitments. As far as formulas go, as I said, I have the original code and can figure it out from them.
Great news.
Hi Jeff, Bob, Rich et al.
I am ready to start work on this project. No idea how long it will take. I'm estimating 3-4 months. If any of you have acopy of a printout from an old game, I'd appreciate it as I don't remember what they looked like. I have hard copy of the original rules, but it might be helpful to have any changes RVO made. Also a map. I don't remember how big the original hex map was.
Thanks,
Mike
[quote='zorph' pid='135980' dateline='1465926051']
Hi Jeff, Bob, Rich et al.
I am ready to start work on this project. No idea how long it will take. I'm estimating 3-4 months. If any of you have acopy of a printout from an old game, I'd appreciate it as I don't remember what they looked like. I have hard copy of the original rules, but it might be helpful to have any changes RVO made. Also a map. I don't remember how big the original hex map was.
Thanks,
Mike
[/quote]
Hey folks. Not sure why I got cc'd on this, as I never actually played QJ, but if you get something knocked together I'd be happy to help proofread or playtest or what have you.
Joey Browning
Long, long ago former US Editor of Flagship
PS: Hi Bob! Hope things are well with you!
I didn't play Quest, but kept lots of stuff for other PBMs and would help if I could.
Joey, I have a bunch of old Flagship and Paper Mayhem. I briefly tried to mount an effort here to get them scanned and archived publically, but it never took off. Computer Gaming World has its own public archive out there. Let me know if you or anyone else is interested in these old mags. I would participate in an effort to have them scanned and posted but it needs to be a group effort somehow. Or somebody pay for scanning, or whatever.
Mike
Atlanta GA
[quote='zorph' pid='135980' dateline='1465926051']
Hi Jeff, Bob, Rich et al.
I am ready to start work on this project. No idea how long it will take. I'm estimating 3-4 months. If any of you have acopy of a printout from an old game, I'd appreciate it as I don't remember what they looked like. I have hard copy of the original rules, but it might be helpful to have any changes RVO made. Also a map. I don't remember how big the original hex map was.
Thanks,
Mike
[/quote]
I got rid of almost everything a while back. I did find a couple 5 inch Mac floppies labeled Quest files and art and test turns, but don't have a way to read them. I didn't change any rules, just fixed a few bugs that popped up from time to time. Good Luck.
Rich
[quote='zorph' pid='135980' dateline='1465926051']
Hi Jeff, Bob, Rich et al.
I am ready to start work on this project. No idea how long it will take. I'm estimating 3-4 months. If any of you have acopy of a printout from an old game, I'd appreciate it as I don't remember what they looked like. I have hard copy of the original rules, but it might be helpful to have any changes RVO made. Also a map. I don't remember how big the original hex map was.
Thanks,
Mike
[/quote]
I will dig up what I can. I have most of the code for both your version and the flying Dutchman version, which would have all the updates. I may find an old map but I think I made a copy on excel with the frame of the continent. I will get it to you by the end of next week.
happy programming
Jeffrey
If you have the initialization file (originally called INITS.DAT), that would be very helpful. It contains data such as the attack factors matrix, low and high tax and levy rates for provinces, etc.
I found a map! It was with a bunch of stuff a former player sent me some time ago.
Here in Sasebo, Japan now. When I get home I'll check and see what I have in my many garage boxes.
[quote='phx1jjm' pid='135984' dateline='1466210753']
[quote='zorph' pid='135980' dateline='1465926051']
Hi Jeff, Bob, Rich et al.
I am ready to start work on this project. No idea how long it will take. I'm estimating 3-4 months. If any of you have acopy of a printout from an old game, I'd appreciate it as I don't remember what they looked like. I have hard copy of the original rules, but it might be helpful to have any changes RVO made. Also a map. I don't remember how big the original hex map was.
Thanks,
Mike
[/quote]
How do you want me to get you the files? Email?
I will dig up what I can. I have most of the code for both your version and the flying Dutchman version, which would have all the updates. I may find an old map but I think I made a copy on excel with the frame of the continent. I will get it to you by the end of next week.
happy programming
Jeffrey
[/quote]
[quote='zorph' pid='135985' dateline='1466350607']
If you have the initialization file (originally called INITS.DAT), that would be very helpful. It contains data such as the attack factors matrix, low and high tax and levy rates for provinces, etc.
[/quote]
How do you want me to get you the files? Email?
Please send by email to stamps AT salsgiver DOT com. I particularly need the initialization file (INITS.DAT). It would also be helpful to have any old game files from completed games (all turns) including orders from players so I can test things. In the original program, these files were called QJnnnTmmm.DAT where nnn is the game number and mmm the turn number. The order files were named ORnnTmmm.DAT. If you had all those AND the printouts for a complete game that would be fantastic!
Thanks,
Mike
If anyone has game printouts (do not need to be in machine readable format), let me know. I can't remember how strong neutrals, or forbidden cities were, and the program doesn't have that information.
So many active games, it looks good!
[quote='zorph' pid='136015' dateline='1467230913']
If anyone has game printouts (do not need to be in machine readable format), let me know. I can't remember how strong neutrals, or forbidden cities were, and the program doesn't have that information.
[/quote]
I remember they were proportional to what artifact they defended. I saw a neutral with no art and it had a garrison in the teens and csp under 5 and then neutrals with 2 artifacts that had a garrison 50+ and csp in the teens.
LOTU cities were the same, the ones with no jewel had 100-110 garrison and decent csp around 25+ and no leaders.
But the LOTU defend with 3 leaders HUGE garrisons and CSP.
also zorans were there in the same proportion.
I don't have any individual printouts to show anything.
I am ready to begin the playtest for Quest of the Great Jewels. If you are interested in participating, please send me an email to stamps@salsgiver.com with your first and second choice of character type, and your player name (up to 8 letters). All turns and orders will be sent/received by email. Printouts will be in text format so you can print them out if you like. I'm working on a program that will check your orders for accuracy before you send them.
You can download a current copy of the rules at http://www.stampsbythemes.com/qj/qjrules3.pdf
You can download blank game maps at http://www.stampsbythemes.com/qj/qjmap.pdf
Turns will be run on a weekly (faster if all agree) basis. Note this is a playtest, so watch out for errors and anomalies. The game can accommodate up to 12 players. If more than that are interested, I can run two playtest games.
[quote='zorph' pid='136059' dateline='1470169946']
I am ready to begin the playtest for Quest of the Great Jewels. If you are interested in participating, please send me an email to stamps@salsgiver.com with your first and second choice of character type, and your player name (up to 8 letters). All turns and orders will be sent/received by email. Printouts will be in text format so you can print them out if you like. I'm working on a program that will check your orders for accuracy before you send them.
You can download a current copy of the rules at http://www.stampsbythemes.com/qj/qjrules3.pdf
You can download blank game maps at http://www.stampsbythemes.com/qj/qjmap.pdf
Turns will be run on a weekly (faster if all agree) basis. Note this is a playtest, so watch out for errors and anomalies. The game can accommodate up to 12 players. If more than that are interested, I can run two playtest games.
[/quote]
I also created a facebook group page for Quest of the Great Jewels, come join
[quote='phx1jjm' pid='136061' dateline='1470405847']
I also created a facebook group page for Quest of the Great Jewels, come join
[/quote]
Is this the ink for that Facebook group?
https://www.facebook.com/groups/565574913625939/
QUEST OF THE GREAT JEWELS
Has been REBORN
This is very exciting
Nice work Mike!!!
Join the Quest of the Great Jewels facebook group page
Game is still running. New games pop up.
Anyone have an update for Quest of the Great Jewels?
https://www.facebook.com/groups/565574913625939

