Discuss Takamo here.
General Discussion About The Game (TAKAMO)
So I subscribed yesterday after having a quick look at the rules, and just received my initial position. Did anyone else make the dive?
[quote='kwll' pid='3015' dateline='1396874485']
So I subscribed yesterday after having a quick look at the rules, and just received my initial position. Did anyone else make the dive?
[/quote]
I did.
Same here.
Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt
[quote='walter' pid='3027' dateline='1397055784']
Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt[/quote]
I had help, but even still, I messed a few things up. I'm in it, though, Walter.
I'm also going to get in. I'm awaiting answers to a few questions and then will probably make my civ choice tomorrow. I believe the turns are due Friday, if so, I may miss this Friday's deadline, but I'm a go.
[quote='GrimFinger' pid='3028' dateline='1397064960']
[quote='walter' pid='3027' dateline='1397055784']
Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt[/quote]
I had help, but even still, I messed a few things up. I'm in it, though, Walter.
[/quote]
The original game does have a bit of a learning curve to it, especially the first couple of turns while you are getting used to the web based turn sheet. The original input program is actuallt much better but it was made for older OS and doesn't play well with the newer OS. If you have a 32 bit OS, we can send you the old program. If not, We are ready and able to help via e-mail.
One of the important issues to get straight early on is trade action sequence. If you mess up on the trades, your trade or merchant ships will end up with goods to sell and nowhere to sell them. Before you do any trade runs in the original game, give me a shout and I will walk you through it. Some of the old Threshold magazine articles address the trade action sequence as well, so you might want to dive into those in your spare time. :-)
Edited Apr 10, 2014 04:18 UTC
I tried to name some ship types, but apparently, there is a short character length limit for such things. It short of lets the air out of the old enthusiasm balloon. I don't see much of a point of bothering with that, going forward. Or, am I missing something, regarding that?
[quote='GrimFinger' pid='3035' dateline='1397108490']
I tried to name some ship types, but apparently, there is a short character length limit for such things. It short of lets the air out of the old enthusiasm balloon. I don't see much of a point of bothering with that, going forward. Or, am I missing something, regarding that?
[/quote]
I recall that there is a limit. I think that it is eight characters total, including special numbers. For example, you could name a single ship "Repulser" or you could build a set of five in one action, name them "Repulse" and put a 1 in the special number slot. The shipyard would then build the five ships and name them "Repulse1", "Repulse2", etc.
I asked Thom to look into whether that was a program limitation. If he is able to adjust it, I will have him increase the size of the field. The naming fields i n the new game will not have these kind of limits.
[quote='Takamo' pid='3038' dateline='1397132579']
I asked Thom to look into whether that was a program limitation. If he is able to adjust it, I will have him increase the size of the field. The naming fields i n the new game will not have these kind of limits.[/quote]
Well, I know that it's the original version, and that you guys aren't really intending to update that particular software. I'm not looking to have you guys divert time or resources to fixing or changing anything with the original version's code. The name for ship types was simply intended to be a colorful way of interacting within the game.
When it lists ships owned, it doesn't really seem to display them as I was thinking that it would. It's all still quite new to me, though.
On a separate but related note, I'm currently fiddling around with three different PBM style space games. It is interesting, from a personal perspective, what about each one generates enthusiasm within me, as a player, as well as what deflates that enthusiasm.
The new version of Takamo that is in the works, Takamo Universe, looks interesting
[quote='GrimFinger' pid='3039' dateline='1397137474']
[quote='Takamo' pid='3038' dateline='1397132579']
I asked Thom to look into whether that was a program limitation. If he is able to adjust it, I will have him increase the size of the field. The naming fields i n the new game will not have these kind of limits.[/quote]
Well, I know that it's the original version, and that you guys aren't really intending to update that particular software. I'm not looking to have you guys divert time or resources to fixing or changing anything with the original version's code. The name for ship types was simply intended to be a colorful way of interacting within the game.
When it lists ships owned, it doesn't really seem to display them as I was thinking that it would. It's all still quite new to me, though.
On a separate but related note, I'm currently fiddling around with three different PBM style space games. It is interesting, from a personal perspective, what about each one generates enthusiasm within me, as a player, as well as what deflates that enthusiasm.
The new version of Takamo that is in the works, Takamo Universe, looks interesting
[/quote]
There are specific action codes for detailed fleet and ship readouts. Try them out. I think that they will do what you want.
Checked on the name length limitation for ships. It is 20 characters, including spaces, etc. The numbering in the special number slot counts so, you can have a ship name with 19 characters and a number assigned by the shipyard. Or 18 characters and a twodigit numbr assigned by the shipyard.
For example, I build five ships named "reallybiglongname" with a 1 in the special number slot. The shipyard would name the ships "reallybiglongname1", "reallybiglongname2", etc.
20 characters is good to know. rules state 7, gives example using 8, so this is certainly different from the rules version you have posted. Not sure what else is different, but I have noticed a couple things in the civ descriptions that were different or not as clear as the descriptions in the body of the rules. I have only read through the first 20 pages of the rules however. Should we discover a few more of these conflicts as we move on, maybe we can track them and issue an addendum for the benefit of players that follow us.
Ready to make a civ choice this weekend. I'm really struggling with the decision............
BTW, will there be any playtesting of the MMO version or will that all be done in-house?
[quote='Takamo' pid='3034' dateline='1397102960']
[quote='GrimFinger' pid='3028' dateline='1397064960']
[quote='walter' pid='3027' dateline='1397055784']
Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt[/quote]
I had help, but even still, I messed a few things up. I'm in it, though, Walter.
[/quote]
The original game does have a bit of a learning curve to it, especially the first couple of turns while you are getting used to the web based turn sheet. The original input program is actuallt much better but it was made for older OS and doesn't play well with the newer OS. If you have a 32 bit OS, we can send you the old program. If not, We are ready and able to help via e-mail.
One of the important issues to get straight early on is trade action sequence. If you mess up on the trades, your trade or merchant ships will end up with goods to sell and nowhere to sell them. Before you do any trade runs in the original game, give me a shout and I will walk you through it. Some of the old Threshold magazine articles address the trade action sequence as well, so you might want to dive into those in your spare time. :-)
[/quote]
during a chat with Thom, he recommended using OPERA as browser as well
Thom checked the code and it appears that some time back the code was altered to allow longer character strings for ship names.
As Charles said earlier, we are utilizing most of our programming resources to build the new game so updates to the original Takamo code will be limited. An addendum project would be most welcome! Any volunteers?
As for your choice of player types, Independent Civilization Builders and Nomads are the powerhouses in the game. The other player types take a bit more thoughtful (ruthless?) play to make them work. Cybers are for the hack and slash player...
[quote='Wit'Co-I Federation' pid='3043' dateline='1397178303']
[quote='Takamo' pid='3034' dateline='1397102960']
[quote='GrimFinger' pid='3028' dateline='1397064960']
[quote='walter' pid='3027' dateline='1397055784']
Pff!
The game looks great but how can you manage the orders? It seems like a very steep learning curve to play this game!
How did you guys managed your first turn?
Walt[/quote]
I had help, but even still, I messed a few things up. I'm in it, though, Walter.
[/quote]
The original game does have a bit of a learning curve to it, especially the first couple of turns while you are getting used to the web based turn sheet. The original input program is actuallt much better but it was made for older OS and doesn't play well with the newer OS. If you have a 32 bit OS, we can send you the old program. If not, We are ready and able to help via e-mail.
One of the important issues to get straight early on is trade action sequence. If you mess up on the trades, your trade or merchant ships will end up with goods to sell and nowhere to sell them. Before you do any trade runs in the original game, give me a shout and I will walk you through it. Some of the old Threshold magazine articles address the trade action sequence as well, so you might want to dive into those in your spare time. :-)
[/quote]
during a chat with Thom, he recommended using OPERA as browser as well
[/quote]
Yes, forgot to mention that. Thanks!
[quote='Nazareth' pid='3042' dateline='1397177893']
20 characters is good to know. rules state 7, gives example using 8, so this is certainly different from the rules version you have posted. Not sure what else is different, but I have noticed a couple things in the civ descriptions that were different or not as clear as the descriptions in the body of the rules. I have only read through the first 20 pages of the rules however. Should we discover a few more of these conflicts as we move on, maybe we can track them and issue an addendum for the benefit of players that follow us.
Ready to make a civ choice this weekend. I'm really struggling with the decision............
BTW, will there be any playtesting of the MMO version or will that all be done in-house?
[/quote]
Yes, there will be playtesting of the Beta early next year. Original game players will be among the first in line for playtest opportunities.
Players who help us with addendum issues, error finding, etc., in the original game would be very welcome. We would be happy to credit them for helping by placing their name in the credits for the original Takamo.
Edited Apr 11, 2014 01:35 UTC
Alright,
I will try the game. Any mentors available? I like space opera but the orders seem like a tough cookie!
:D
[quote='walter' pid='3046' dateline='1397201424']
Alright,
I will try the game. Any mentors available? I like space opera but the orders seem like a tough cookie!
:D
[/quote]
Hurry up and learn the rules, Walter. I may need you to be my mentor.
I can be your mentor! Send your warships as soon as possible away from your home planets.
After that please share me the details where your home planet is located!
My mentors will arrive as soon as possible!
:D
[quote='walter' pid='3049' dateline='1397220807']
I can be your mentor! Send your warships as soon as possible away from your home planets.
After that please share me the details where your home planet is located!
My mentors will arrive as soon as possible!
:D[/quote]
That will make a fitting epitaph for your species, Walter.
LOL!
Old school PBM Bashing on a forum!
I might contact you later this week by private mail, just some questions about the game.
Very friendly GM by the way!
[quote='Nazareth' pid='3042' dateline='1397177893']
20 characters is good to know. rules state 7, gives example using 8, so this is certainly different from the rules version you have posted. Not sure what else is different, but I have noticed a couple things in the civ descriptions that were different or not as clear as the descriptions in the body of the rules. I have only read through the first 20 pages of the rules however. Should we discover a few more of these conflicts as we move on, maybe we can track them and issue an addendum for the benefit of players that follow us.
[/quote]
I'll have to issue a correction to the character limit on ship names. It's still limited to 8 characters total including numbers for multiple ships built in the same action. So the rules are correct. Sorry about the misinformation earlier. The code was changed at some point to allow longer names but it still only stores 8 characters even though you can give the ship a longer name when you build it. Apparently the person who changed the code did not realize the data base was only set to save 8 characters. -Thom
First let me introduce myself. My name is Thom. Randy asked me to join the forum to help players get started or answer questions. I'm currently on the development team and was the last person to work on the old game code. Still do for that matter as many of the new games features will be taken directly from the old game, at least functionally. Also played the game since it's inception way back when and also when it changed to a PBEM game. Also playing now. So any questions on how to set up the turns or help with getting started let me know and I'll try and get to them as soon as I can. Rule of caution: Do not post location or other sensitive information here. I assume you're all experienced PBM players so probably not necessary to state that but just in case. The game is rather easy to play after you get a few turns under your belt. So to that effect I'll put together an example starting turn and some early action codes you can use. Really everyone's first turn is pretty similar despite civilization type. Try to post that later today. Also instructions on how to use the input program for doing your turns as well.
Edited Apr 11, 2014 16:52 UTC
From my perspective as someone who is new to this game (the original Takamo run anew, electronically), it is a dreadfully time-consuming proposition to try and figure out how to issue a set of simple orders. The fact that I managed to do it last week (albeit, with help), makes it no less time-consuming this time around. I am trying to send in a set of orders for today's processing schedule, before I go to work for the day, and it is proving to be a problematic undertaking.
The complexity of the rules isn't the problem. Rather, it lies in how the information is presented. Trying to do it, while simultaneously familiarizing myself with Ubuntu, doesn't help matters any.
I've spent about two hours, today, trying to figure out what orders to issue, and how to issue them. What a mess!
The end result is that this next turn will be the equivalent of a missed turn, for me. This doesn't build on the initial enthusiasm. In fact, it rips giant chunks out of it.
Hopefully, at least one of my orders will go through, so that the turn doesn't become a total loss, only a near-total loss.
There's simply no more free time left to try and figure the order system out, prior to heading off to work. Hopefully, others will fare better.
[quote='GrimFinger' pid='3054' dateline='1397241373']
I've spent about two hours, today, trying to figure out what orders to issue, and how to issue them. What a mess!
The end result is that this next turn will be the equivalent of a missed turn, for me. This doesn't build on the initial enthusiasm. In fact, it rips giant chunks out of it.
Hopefully, at least one of my orders will go through, so that the turn doesn't become a total loss, only a near-total loss.
There's simply no more free time left to try and figure the order system out, prior to heading off to work. Hopefully, others will fare better.
[/quote]
Give Thom or me a shout. We'd be glad to help.
I wasn't sure if this was turn # 2 or turn # 3 or what. I tried submitting both using that turn input thing.
Between now and the next couple of turns, if time allows, I will try to convert the rulebook into something that I can actually use. In its present form, it's a time sink.
[quote='GrimFinger' pid='3054' dateline='1397241373']
I've spent about two hours, today, trying to figure out what orders to issue, and how to issue them. What a mess!
The end result is that this next turn will be the equivalent of a missed turn, for me. This doesn't build on the initial enthusiasm. In fact, it rips giant chunks out of it.
Hopefully, at least one of my orders will go through, so that the turn doesn't become a total loss, only a near-total loss.
There's simply no more free time left to try and figure the order system out, prior to heading off to work. Hopefully, others will fare better.
[/quote]
Sorry I couldn't get to you sooner today. I'm working on getting some help for everyone starting out.
Finished reading through the rules and I find them fairly decent. Order formatting is good I think. I have a couple questions because, for me, a couple of the rules are not quite as specific as they should be. It would be helpful if each action code example actually provides you with a second example with the order filled out. Also, the 'Action Code Index' should precede the list of action codes I think. This might help players who might be confused on exactly what you want in any particular box. As you say, once you fill out a few turns you will become familiar with many of the more common orders and sequencing.
To compile an addendum one needs to know what has changed. Not sure anyone on this side can answer that. I will begin reading the rules over a second time to see what one might think is confusing and worthy of more explanation. I have noticed that there are several action codes not listed in the rules, such as AC5 'move platform', AC6 'terraform' and AC10 'install trade center' plus a few others. Have I missed something? I have played games with far more detailed rules and I believe when all is said and done, the toughest thing one will deal with in this game is mapping. Back to attempting to decide my civ, sigh.........
Hi, everyone. Sounds like a couple of folks are having a few issues. I'm not "officially" anything much in the game, except for being someone who played 'classic' Takamo in the mid-80s to 90's; but I can help out with answering questions and what-have-you.
Ghod, it always scares me to become an old-timer - lol.
;)
[quote='Nazareth' pid='3058' dateline='1397247020']
Finished reading through the rules and I find them fairly decent. Order formatting is good I think. I have a couple questions because, for me, a couple of the rules are not quite as specific as they should be. It would be helpful if each action code example actually provides you with a second example with the order filled out. Also, the 'Action Code Index' should precede the list of action codes I think. This might help players who might be confused on exactly what you want in any particular box. As you say, once you fill out a few turns you will become familiar with many of the more common orders and sequencing.
To compile an addendum one needs to know what has changed. Not sure anyone on this side can answer that. I will begin reading the rules over a second time to see what one might think is confusing and worthy of more explanation. I have noticed that there are several action codes not listed in the rules, such as AC5 'move platform', AC6 'terraform' and AC10 'install trade center' plus a few others. Have I missed something? I have played games with far more detailed rules and I believe when all is said and done, the toughest thing one will deal with in this game is mapping. Back to attempting to decide my civ, sigh.........
[/quote]
Those action codes that are specific to player types or at higher tec levels were placed in the setup printouts or tec level increase printouts that players receive during game play.
Well,
how did you map the Galaxy of Takamo in the old days?
I have no clue how to build, write, draw it right now. :blush:
Just send in my orders a few hours after my setup!
Enough reading to do this weekend, but a few clues in mapping would be nice!
Walt, newbie in this game but old timer according to my daughter..
[quote='walter' pid='3064' dateline='1397248291']
Well,
how did you map the Galaxy of Takamo in the old days?
I have no clue how to build, write, draw it right now. :blush:
Just send in my orders a few hours after my setup!
Enough reading to do this weekend, but a few clues in mapping would be nice!
Walt, newbie in this game but old timer according to my daughter..
[/quote]
Best way is to get a tablet of graph paper. You can label the sectors A-Z across the top (X coordinate) and A-Z down the side (Y coordinate). Then each sheet is the layer (Z Coordinate) so to speak of which you'll have 26 sheets. Then if you keep them in tablet form you can find distances simply by paging up or down or referencing on the same plain. As for subsectors in each sector you can use any paper to make notes on planets, stars, etc.
[quote='walter' pid='3064' dateline='1397248291']
Well,
how did you map the Galaxy of Takamo in the old days?
[/quote]
We pawned the crown jewels and outfitted - wait; whoops, wrong movie.
:P
[quote='Takamo44' pid='3066' dateline='1397253230']
Best way is to get a tablet of graph paper. You can label the sectors A-Z across the top (X coordinate) and A-Z down the side (Y coordinate). Then each sheet is the layer (Z Coordinate) so to speak of which you'll have 26 sheets. Then if you keep them in tablet form you can find distances simply by paging up or down or referencing on the same plain. As for subsectors in each sector you can use any paper to make notes on planets, stars, etc.
[/quote]
That actually works fairly well. Some folks use an Excel spreadsheet to do the same thing.
[quote='Nazareth' pid='3042' dateline='1397177893']
20 characters is good to know. rules state 7, gives example using 8, so this is certainly different from the rules version you have posted. Not sure what else is different, but I have noticed a couple things in the civ descriptions that were different or not as clear as the descriptions in the body of the rules. I have only read through the first 20 pages of the rules however. Should we discover a few more of these conflicts as we move on, maybe we can track them and issue an addendum for the benefit of players that follow us.
Ready to make a civ choice this weekend. I'm really struggling with the decision............
BTW, will there be any playtesting of the MMO version or will that all be done in-house?
[/quote]
I have tried in the game to name something more than 7 letters and it only took 7 in the current format
I have noticed that there are several action codes not listed in the rules, such as AC5 'move platform', AC6 'terraform' and AC10 'install trade center' plus a few others. Have I missed something?
Those action codes that are specific to player types or at higher tec levels were placed in the setup printouts or tec level increase printouts that players receive during game play.
[/quote]
Yea, my bad. Noticed that on my second reading. The above applies to Nomads and ICB's and thus not 'common'. Should have read more carefully. thx for the reply.
I have tried in the game to name something more than 7 letters and it only took 7 in the current format
[/quote]
Rules state 7, but as I said the example they give is 8. "Name your ships, using a five-letter name followed by a three-digit number." So if you were able to give it a 7 letter name, then I'm guessing we will still be able to provide up to a 3 digit number!?
Walter, what I have used in the past for this type of mapping is the graph paper that was suggested and place it in a clear mylar sheet. Then you can overlay the 3 subsections (3 sheets) together to form or package the sector. You can also map the sectors on graph paper so you can keep their spatial positions relative to each other. You can use erasable markers to mark on your sheets to help identify items of interest or track those nasty borgs. Of course, you only need to do this for the area you are in, unless you are a glutton for punishment or find yourself in a hyperspace rift! -)
[quote='walter' pid='3046' dateline='1397201424']
Alright,
I will try the game. Any mentors available? I like space opera but the orders seem like a tough cookie!
:D
[/quote]
I am willing to be a mentor. I played the game back when it was play by snail mail in the '80s...
[quote='Tregonsee' pid='3077' dateline='1397265339']
I am willing to be a mentor. I played the game back when it was play by snail mail in the '80s...
[/quote]
Oh, good, another 'in-game old fart'. Yay!
:D
I get the feeling we could use some ag corps...
[quote='GrimFinger' pid='3056' dateline='1397242180']
I wasn't sure if this was turn # 2 or turn # 3 or what. I tried submitting both using that turn input thing.
Between now and the next couple of turns, if time allows, I will try to convert the rulebook into something that I can actually use. In its present form, it's a time sink.
[/quote]
I found a copy of the rule book in notepad form if that will help you
[quote='Nazareth' pid='3058' dateline='1397247020']
Finished reading through the rules and I find them fairly decent. Order formatting is good I think. I have a couple questions because, for me, a couple of the rules are not quite as specific as they should be. It would be helpful if each action code example actually provides you with a second example with the order filled out. Also, the 'Action Code Index' should precede the list of action codes I think. This might help players who might be confused on exactly what you want in any particular box. As you say, once you fill out a few turns you will become familiar with many of the more common orders and sequencing.
To compile an addendum one needs to know what has changed. Not sure anyone on this side can answer that. I will begin reading the rules over a second time to see what one might think is confusing and worthy of more explanation. I have noticed that there are several action codes not listed in the rules, such as AC5 'move platform', AC6 'terraform' and AC10 'install trade center' plus a few others. Have I missed something? I have played games with far more detailed rules and I believe when all is said and done, the toughest thing one will deal with in this game is mapping. Back to attempting to decide my civ, sigh.........
[/quote]
The action codes not listed in the rules are for certain player types only, or not until you have reached a certain tech level. This is listed by the '+' on the action code list in the same column as the M codes (move + action)
[quote='Trader_Phred' pid='3059' dateline='1397247416']
Hi, everyone. Sounds like a couple of folks are having a few issues. I'm not "officially" anything much in the game, except for being someone who played 'classic' Takamo in the mid-80s to 90's; but I can help out with answering questions and what-have-you.
Ghod, it always scares me to become an old-timer - lol.
;)
[/quote]
What was your race name back then?
[quote='Trader_Phred' pid='3078' dateline='1397265543']
[quote='Tregonsee' pid='3077' dateline='1397265339']
I am willing to be a mentor. I played the game back when it was play by snail mail in the '80s...
[/quote]
Oh, good, another 'in-game old fart'. Yay!
:D
I get the feeling we could use some ag corps...
[/quote]
I agree, and / or a trade corps. I wish I knew how to contact Varlon Enterprises...
Edited Apr 12, 2014 01:37 UTC
[quote='Tregonsee' pid='3079' dateline='1397265862']
What was your race name back then?
[/quote]
My first character in the 80's was an Estra ICB, "Magrathea, Ltd" and the second one in the 90's was a Tarkia Trade Corp, "Megabucks".
Et vous, mon ami?
[quote='Takamo' pid='3055' dateline='1397242137']Give Thom or me a shout. We'd be glad to help.[/quote]
I just got home a short while ago. The problem isn't a lack of willingness on anyone's part to help. I appreciate the offer. I can always just not wait until the due date to try and figure out the orders. There are various ways to make getting turn orders in more viable, as an approach. But, I am approach the game much as I did with Far Horizons,a few years back - except that I have read and understood more of the rules for Takamo than I ever did for that game.
[quote='Takamo44' pid='3057' dateline='1397242272']
Sorry I couldn't get to you sooner today. I'm working on getting some help for everyone starting out.[/quote]
No need to apologize. I could always post on the Takamo Universe Facebook page.
At the moment, the higher priority for me is to test how intuitive the game feels. The initial failure, and its attendant frustration, is pretty much expected, actually.
[quote='Tregonsee' pid='3079' dateline='1397265862']
I found a copy of the rule book in notepad form if that will help you[/quote]
I already have a copy of the rules in text format. I posted a link to it in the forum, here, back in July of 2013. See here: http://playbymail.net/mybb/showthread.php?tid=731&pid=2299#pid2299
I also find it to be a better tool than the PDF copy of the rules.
My first character in the 80's was an Estra ICB, "Magrathea, Ltd" and the second one in the 90's was a Tarkia Trade Corp, "Megabucks".
I remember "Megabucks". I was talse magoose in tarkia and demeter later on..another old-timer here
I am willing to help anyone also. Not sure what I am able to help with but willing to try.
Edited Apr 12, 2014 12:49 UTC
[quote='GrimFinger' pid='3083' dateline='1397274525']
[quote='Tregonsee' pid='3079' dateline='1397265862']
I found a copy of the rule book in notepad form if that will help you[/quote]
I already have a copy of the rules in text format. I posted a link to it in the forum, here, back in July of 2013. See here: http://playbymail.net/mybb/showthread.php?tid=731&pid=2299#pid2299
I also find it to be a better tool than the PDF copy of the rules.
[/quote]
It will also be good once you go up tech levels, then you can copy/paste the new build codes and actions into the main rules.
[quote='Takamo' pid='3034' dateline='1397102960']
The original game does have a bit of a learning curve to it, especially the first couple of turns while you are getting used to the web based turn sheet. The original input program is actuallt much better but it was made for older OS and doesn't play well with the newer OS. If you have a 32 bit OS, we can send you the old program. If not, We are ready and able to help via e-mail.
[/quote]
Does it run with Dosbox?
[quote='kwll' pid='3134' dateline='1397861291']
Does it run with Dosbox?
[/quote]
No, it's a windows program but written way back in the mid-late 90's when 16 bit processors were still the norm as well as 16 bit OS. I think Windows 95 or 98 was the first 32 bit. So dos emulators will not run it. However if you have a pro version of Windows 7 you can download Virtual PC XP mode which will run it just fine. And I believe a 32bit version of Windows 7 Pro runs it fine too. Not sure about home versions of Windows 7 though.
i have win 7 64 bit home edition...seems fine
I was commandeered, after I got home from work, yesterday evening, and forced to consume copious amounts of food.
'Twas a mere pretext to a lesser event - shopping.
I had planned to do my turn orders, after I got off from work. But, I had to go shopping for a washing machine, instead.
In case any might wonder, shopping for a washing machine is NOT more exciting than conquering the universe. But, there doesn't seem to be any turn results, when the turn is missed.
[quote='GrimFinger' pid='3140' dateline='1397923778']
I was commandeered, after I got home from work, yesterday evening, and forced to consume copious amounts of food.
'Twas a mere pretext to a lesser event - shopping.
I had planned to do my turn orders, after I got off from work. But, I had to go shopping for a washing machine, instead.
In case any might wonder, shopping for a washing machine is NOT more exciting than conquering the universe. But, there doesn't seem to be any turn results, when the turn is missed.
[/quote]
You can turn them in early. I generally turn mine in Thurs night.
[quote='Takamo44' pid='3135' dateline='1397870437']
No, it's a windows program but written way back in the mid-late 90's when 16 bit processors were still the norm as well as 16 bit OS. I think Windows 95 or 98 was the first 32 bit. So dos emulators will not run it. However if you have a pro version of Windows 7 you can download Virtual PC XP mode which will run it just fine. And I believe a 32bit version of Windows 7 Pro runs it fine too. Not sure about home versions of Windows 7 though.
[/quote]
I have a laptop with Windows 7 Pro running. I am interested in trying the software.
How difficult do you think it would be to adapt it to more recent operating systems? Would you be keen to share the source code (if you have it)?
[quote='Tregonsee' pid='3141' dateline='1397924856']
[quote='GrimFinger' pid='3140' dateline='1397923778']
I was commandeered, after I got home from work, yesterday evening, and forced to consume copious amounts of food.
'Twas a mere pretext to a lesser event - shopping.
I had planned to do my turn orders, after I got off from work. But, I had to go shopping for a washing machine, instead.
In case any might wonder, shopping for a washing machine is NOT more exciting than conquering the universe. But, there doesn't seem to be any turn results, when the turn is missed.
[/quote]
You can turn them in early. I generally turn mine in Thurs night.
[/quote]
We do send out turn results even if you do not submit a turn. We are still having trouble with your service returning attached files as possible spam. I have forwarded the message failure notice to Thom to see if he can help.
I'm running windows 7 home 64 bit, Explorer 11. Everything works good for me also. I also feel fortunate. Issued 46 orders, all took.
[quote='Takamo' pid='3148' dateline='1397947258']
We do send out turn results even if you do not submit a turn. We are still having trouble with your service returning attached files as possible spam. I have forwarded the message failure notice to Thom to see if he can help.[/quote]
I don't use a spam filter.
[quote='Trader_Phred' pid='3080' dateline='1397266764']
[quote='Tregonsee' pid='3079' dateline='1397265862']
What was your race name back then?
[/quote]
My first character in the 80's was an Estra ICB, "Magrathea, Ltd" and the second one in the 90's was a Tarkia Trade Corp, "Megabucks".
[/quote]
Was the leader of Magrathea the venerable Slartibartfast?
[quote='GrimFinger' pid='3152' dateline='1397986809']
[quote='Takamo' pid='3148' dateline='1397947258']
We do send out turn results even if you do not submit a turn. We are still having trouble with your service returning attached files as possible spam. I have forwarded the message failure notice to Thom to see if he can help.[/quote]
I don't use a spam filter.
[/quote]
I know.
Received my second turn of Takamo this morning. I submitted my turn Thursday evening and then walked the floor until Saturday morning waiting for it. It has been a very long time since I was this excited and eager to receive a turn result. I remember checking the mailbox every day, sometimes 2 or 3 times a day waiting for turn results on some of the great games I played back in the day. While I am receiving these turns in my inbox instead of my mailbox, I still consider them both in the same zip code.
So far, my turns have been there waiting for me Saturday morning like clockwork. I can't say the same for some of my pbm game turns. However, in open ended power games, the lull between turns was often taken up by diplomacy/correspondence. Having never played Takamo back in the day, I can't say how much of that power gamer diplomacy exists in this game. I would think that as the game progresses it will be there. Maybe some of the old Takamo hands can chime in and share some of their diplomatic successes, or failures.-) But for now, Takamo has taken me back several years to, dare I say the 'Golden Years' of pbm. I also can't praise enough the gms enough for their helpfulness. Truly don't know when they sleep.
Thank you Takamo, Randy, Thom and the team for bringing back that excitement that I thought was lost forever. Now maybe I can finally let go of that pile of Paper Mayhems, Flagships, Gaming Universals and others. NAH......
Glad you are enjoying the game. It is really our pleasure. Running Takamo again is a lot of fun. We are connecting with old friends and remembering how many cool features we were working on when the game ended. Spies, diplomats, NPC AI, etc.
I have a few old zines as well. Never giving them up...
Hey Walter, you got awful quiet. You and Grim planning Galactic conquest already?
In fact, the entire Takamo board has gone mute. Makes me nervous!
So what do you want to talk about? Any questions?
[quote='Nazareth' pid='3171' dateline='1398734251']
Hey Walter, you got awful quiet. You and Grim planning Galactic conquest already?
In fact, the entire Takamo board has gone mute. Makes me nervous!
[/quote]
Mine isn't intentional. I took a week off, and planned to use it to get Issue # 6 ready, and to read the Takamo rulebook (and then put the rulebook info in a format that was more useful to me, to allow me to get my orders in fairly swiftly). But, sometimes, life visits other priorities upon you. On the PBM end of things, I'm very behind - even in my Facebook updates, which tends to be usually a paragraph, at most.
I just, now, loaded my e-mail up for the first time in several days. I have a couple of hundred e-mails to sort through, and that's in just one e-mail account, alone.
[quote='Tregonsee' pid='3172' dateline='1398734545']
So what do you want to talk about? Any questions?
[/quote]
Actually I've had quite a few, but have sent them on to the gms, who have been more than patient with me. I'm feeling kind of guilty for bothering them.
But here is one. After looking over my setup, I just noticed that in one subsector I have a TW that is in system 2. My setup doesn't show a system 1. I was under the impression that systems in a subsector start with 1 and work their way up. So can I assume that there is a system 1 and I didn't have the scan for it? Never thought to scan the subsectors with systems I started in to see if there were more there.
[quote='Nazareth' pid='3185' dateline='1398819750']
[quote='Tregonsee' pid='3172' dateline='1398734545']
So what do you want to talk about? Any questions?
[/quote]
Actually I've had quite a few, but have sent them on to the gms, who have been more than patient with me. I'm feeling kind of guilty for bothering them.
But here is one. After looking over my setup, I just noticed that in one subsector I have a TW that is in system 2. My setup doesn't show a system 1. I was under the impression that systems in a subsector start with 1 and work their way up. So can I assume that there is a system 1 and I didn't have the scan for it? Never thought to scan the subsectors with systems I started in to see if there were more there.
[/quote]
More than likely the subsector is in a stellar cloud. Also, star1 might not have planets or is even a Black Hole
Yep, Stellar clouds. System 1 would have to have a star, blackhole, nova or something for there to be a system 2. A friend has confirmed that there could be other systems in the same subsector as your HW by scanning for them. Could be some bad stuff or another planet system. Have to investigate I suppose.
Here's another one, if I send an explorer or scout to scan an occupied planet, will it give me the forts, fighters, (planet defenses), assuming it survives? If not, how best to get that?
Next question, looking over raising MUs. Says I can raise a MU for 5 RUs using the recruit order. Also says that I can use the mobilize order and get 10 MU's for the cost of 100 RUs and the loss of 1 pop. I must be misunderstanding something, because mobilizing cost me 10 RUs per MU plus the loss of a pop, while I could recruit 10 MUs for 50 RUs and no pop loss!? What am I missing?
[quote='Nazareth' pid='3195' dateline='1398907462']
Yep, Stellar clouds. System 1 would have to have a star, blackhole, nova or something for there to be a system 2. A friend has confirmed that there could be other systems in the same subsector as your HW by scanning for them. Could be some bad stuff or another planet system. Have to investigate I suppose.
Here's another one, if I send an explorer or scout to scan an occupied planet, will it give me the forts, fighters, (planet defenses), assuming it survives? If not, how best to get that?
Next question, looking over raising MUs. Says I can raise a MU for 5 RUs using the recruit order. Also says that I can use the mobilize order and get 10 MU's for the cost of 100 RUs and the loss of 1 pop. I must be misunderstanding something, because mobilizing cost me 10 RUs per MU plus the loss of a pop, while I could recruit 10 MUs for 50 RUs and no pop loss!? What am I missing?
[/quote]
It might and it might not. It might get attacked by said forts or fighters. Even if you get a reading, there is a chance that it is "off" or even blocked. When you go up in tech level, the chances for this happening decreases.
As for mobilization, think of it as a last ditch defense. POPs are valuable and take a long time to fill up a planet from scratch. You want to recruit if you can, because you can only recruit so many MU per turn, based on the amount of POPs you have and whether you have an AG center or not <insert shameless ad for Apshain Federation here>.
Recruiting is cheaper and conserves your POPs. Mobilizing costs more/MU and kills POPs.
Did everyone get their turns ok? One thing that I noticed is that you need to be sure that all fields are filled out properly and no spaces exist in planet/system names (XXX 12215). If not the game machine does not like you...
[quote='Tregonsee' pid='3205' dateline='1399134132']
Did everyone get their turns ok? One thing that I noticed is that you need to be sure that all fields are filled out properly and no spaces exist in planet/system names (XXX 12215). If not the game machine does not like you...
[/quote]
Igot my turn results and a lot of my turn was messed up due to no fleet number attached to the action. on the input program everything is as it should be. I dont know what to do about it. I am low on income due to rebuilding and when I base my turn on the income building actions at the beginning of my turn and they do not work due to a screw up in the programming....it messed up my entire turn.
[quote='Nicademus' pid='3207' dateline='1399136617']
[quote='Tregonsee' pid='3205' dateline='1399134132']
Did everyone get their turns ok? One thing that I noticed is that you need to be sure that all fields are filled out properly and no spaces exist in planet/system names (XXX 12215). If not the game machine does not like you...
[/quote]
Igot my turn results and a lot of my turn was messed up due to no fleet number attached to the action. on the input program everything is as it should be. I dont know what to do about it. I am low on income due to rebuilding and when I base my turn on the income building actions at the beginning of my turn and they do not work due to a screw up in the programming....it messed up my entire turn.
[/quote]
I would ask Thom (thomwalla@aol.com) about it
[quote='Tregonsee' pid='3208' dateline='1399136962']
[quote='Nicademus' pid='3207' dateline='1399136617']
[quote='Tregonsee' pid='3205' dateline='1399134132']
Did everyone get their turns ok? One thing that I noticed is that you need to be sure that all fields are filled out properly and no spaces exist in planet/system names (XXX 12215). If not the game machine does not like you...
[/quote]
I got my turn results and a lot of my turn was messed up due to no fleet number attached to the action. on the input program everything is as it should be. I don't know what to do about it. I am low on income due to rebuilding and when I base my turn on the income building actions at the beginning of my turn and they do not work due to a screw up in the programming....it messed up my entire turn.
[/quote]
I would ask Thom (thomwalla@aol.com) about it
[/quote]
Okay, sorry about the messed up actions. Since we restarted the game have had players forgetting to put a fleet number in their turns for some action codes. This causes a crash and Randy has to search for the bad action and correct it or delete if he couldn't figure out what fleet the player actually wished to use. At first because we didn't have that many players and it wasn't too bad. However last week it took a considerable time to fix everything due to the sheer number of players. Not complaining. We like the players coming back to the game. But if we got many more and the same thing happened over and over it was going to take forever to get through the run.
So I reactivated old code that checked to make sure a player entered a fleet id for actions that required one. (I programmed this into the old input program so a player could not enter an action that needed a fleet id to take care of the problem on the players side rather than the code side) Trouble was in the original code certain action checks were not programmed correctly, 5 to be exact. Probably why the code was discontinued a long time ago. After I reactivated it I randomly checked about 10-15 action codes to make sure they would run and they all did. But Murphey's law says you don't check the ones that are bad. So good news. Code fixed. And better news Randy will be contacting anyone with a bad result due to this and make it right. So stay tuned to your email for a message from him. And again sorry for messing up your turns.
I'm cool with the issues. I just treat it like a Takamo Beta test. It's been a long time from when the game was last played so there are bound to be issues.
[quote='stocktigon' pid='3233' dateline='1399410915']
I'm cool with the issues. I just treat it like a Takamo Beta test. It's been a long time from when the game was last played so there are bound to be issues.
[/quote]
I agree, I'm just thrilled that Randy and Thom resurrected the game. I can put up with a little foo here & there. :cool:
It's ALIVE!!!! ALIVE!!! If you find an alien race with green skin, bolts in their neck and they are afraid of fire...it's Randy's fault. Just saying.
Edited May 9, 2014 04:47 UTC
Once more unto the breach, dear friends, once more... (translation = first turn is away)
You know, there is something different and very special about playing a PBEM. If anyone has ever played Warhammer or Warhammer 40k. It reminds me a lot of tweaking the army lists by adding a few points here, shave some points here, etc. There is something about the planning of a turn that is appealing. Why does everybody else play?
Takamo is a little complex and I'm drawn to things like that. The mental challenge and seeing if I'm more clever than you guys.
¯\_(ツ)_/¯
.
Well more clever than me probably. I sent a colony ship to it's doom first turn because I didn't scout the planet next to me when I sent it in. It was a brave little ship, it took 31 hits before it went down with its civilian population. I am a bad emperor sending those people to their deaths and then taxing their families to pay for my new ships.
When you get your starting info, just because there is no info on planets in your home sector, does not mean that the planets are empty. It seems like about 50% of the unclaimed planets have NPCs on them.
has anyone gotten turn results yet?
[quote='Nicademus' pid='3305' dateline='1400359767']
has anyone gotten turn results yet?
[/quote]
Randy told me they were taking care of housekeeping issues. I have not gotten my turn yet...
[quote='Tregonsee' pid='3306' dateline='1400360203']
[quote='Nicademus' pid='3305' dateline='1400359767']
has anyone gotten turn results yet?
[/quote]
Randy told me they were taking care of housekeeping issues. I have not gotten my turn yet...
[/quote]
housekeeping??
A direct quote: "No worries. We are doing some housekeeping prior to sending out turns."
I got my turn, so turns should be coming in...
How excited do people get for their next turn?
I will actually check my e-mail on a 20-30 minute clock on Friday evenings, staying up until like 1 or 2 in the morning. I can't help it. Anyone else?
Same...while pacing the floor in between checks. I remember it being that bad with the old PBM system too...watching the mailbox and all...cursing Randy because they haven't come out yet...LOL
[quote='stocktigon' pid='3324' dateline='1400696620']
How excited do people get for their next turn?
I will actually check my e-mail on a 20-30 minute clock on Friday evenings, staying up until like 1 or 2 in the morning. I can't help it. Anyone else?[/quote]
My interest, of late, has gravitated primarily around whether my turn orders will actually get processed or not. But, I did get turn orders processed for this most recent turn, although all things considered, my interest is well below what it initially was. Some of it has nothing to do with the game, though.
Naming stuff, only to then learn that only a portion of the name would actually be utilized, renders that portion of potential role playing moot, for me. The biggest obstacle to interest and enthusiasm for me, thus far, has been in the comprehending of how to actually issue orders for things that I think that I want to do.
At this early stage, it's hard to tell when - or if - interest and enthusiasm will increase notably. It will take some time - and turns - to get a better feel for it.
There are those of us still willing to help and explain...
[quote='Tregonsee' pid='3334' dateline='1400709845']
There are those of us still willing to help and explain...[/quote]
Understood - and appreciated.
[quote='Tregonsee' pid='3334' dateline='1400709845']
There are those of us still willing to help and explain...
[/quote]
For sure anytime someone needs help I am there..if I am able I will:)
When EXACTLY are turns due?
[quote='Bozimus' pid='3363' dateline='1400790891']
When EXACTLY are turns due?
[/quote]
7pm Friday night.
[quote='Takamo44' pid='3364' dateline='1400791233']
[quote='Bozimus' pid='3363' dateline='1400790891']
When EXACTLY are turns due?
[/quote]
7pm Friday night.
[/quote]
Uh...aren't there 24 different 7 PMs?
Perhaps just saying 7 PM isn't quite exact enough.
And they wonder why the Cybernetics almost wiped them out.
[quote='Takamo44' pid='3364' dateline='1400791233']
[quote='Bozimus' pid='3363' dateline='1400790891']
When EXACTLY are turns due?
[/quote]
7pm Friday night.
[/quote]
Thanks!
...would that be 7pm Central Time?
[quote='GrimFinger' pid='3366' dateline='1400794477']
[quote='Takamo44' pid='3364' dateline='1400791233']
[quote='Bozimus' pid='3363' dateline='1400790891']
When EXACTLY are turns due?
[/quote]
7pm Friday night.
[/quote]
Uh...aren't there 24 different 7 PMs?
Perhaps just saying 7 PM isn't quite exact enough.
And they wonder why the Cybernetics almost wiped them out.
[/quote]
Good point. 7PM central standard time.
Survivor 30: Takamo
Outwit - Outplay - Outlast
Turn 2, like turn 1, was largely a success. A few snafus but most actions went off as intended. My cargo route is now my major source of income. Excelsior!
[quote='GrimFinger' pid='3366' dateline='1400794477']
[quote='Takamo44' pid='3364' dateline='1400791233']
[quote='Bozimus' pid='3363' dateline='1400790891']
When EXACTLY are turns due?
[/quote]
7pm Friday night.
[/quote]
Uh...aren't there 24 different 7 PMs?
Perhaps just saying 7 PM isn't quite exact enough.
And they wonder why the Cybernetics almost wiped them out.
[/quote]
Actually, the initial e-mail with your setup should say Fridays at 7PM CST. It also has general instructions about turn submission. If you didn't get one, let me know at randy@takamouniverse.com.
Edited May 24, 2014 14:22 UTC
http://web.archive.org/web/20010203222900/http://www.takamo.com/Rulelink.htm
Do not rely on the info in that link for everything. Some things are old. AC 84 does exist now.
[quote='GrimFinger' pid='3447' dateline='1402158513']
http://web.archive.org/web/20010203222900/http://www.takamo.com/Rulelink.htm
[/quote]
Did you find the layout of the rules on the old website on The Wayback Machine helpful?
[quote='Takamo' pid='3451' dateline='1402194327']
Did you find the layout of the rules on the old website on The Wayback Machine helpful?
[/quote]
I don't know, yet. I dug that particular page up after I did the orders for the last turn.
Want a terraformed planet or draw for a $25 amazon gift card? Take the scavenger hunt! http://www.takamouniverse.com/home/announcements/scavenger-hunt-for-player-appreciation-week-6192014/
I have been able to get ownership of the Takamo-Tarkia yahoo group. I have cleared out the spam and spammers. If you have not been there before, it is an interesting archive about how the Takamo pbem game was played in the past, with good info and colorful 'smack talk'.
Link is: https://groups.yahoo.com/neo/groups/Takamo-Tarkia/info
[quote='Tregonsee' pid='3488' dateline='1404054696']
I have been able to get ownership of the Takamo-Tarkia yahoo group. I have cleared out the spam and spammers. If you have not been there before, it is an interesting archive about how the Takamo pbem game was played in the past, with good info and colorful 'smack talk'.
Link is: https://groups.yahoo.com/neo/groups/Takamo-Tarkia/info
[/quote]
OK, I went to the link but what do I need to do to view the "smack talk"?
click on conversations to see the messages. Some messages are questions, some are answers, some are rumors, and some are smack talk. D'Arc Tangent, AKA The Dread Pirate Blackwill, was certainly a character. The later messages about T.R.O.L.L. news are interesting as well.
[quote='Tregonsee' pid='3490' dateline='1404060735']
click on conversations to see the messages. Some messages are questions, some are answers, some are rumors, and some are smack talk. D'Arc Tangent, AKA The Dread Pirate Blackwill, was certainly a character. The later messages about T.R.O.L.L. news are interesting as well.
[/quote]
Yea, that don't work. It isn't a button I can click on, just a ghost button.
Seeing as how Takamo is one of the livelier game forums here on playbymail.net, can I get a volunteer to write up a one or two page "Quick and Dirty" guide to the basics of Takamo for our next issue of S&D? How to get started? What the general strategies are? What to do on your first 5 turns? How to pick from the different player types?
We are looking for new voices. Suspense & Decision is a big magazine, but many hands make light work.
Moreover, since the game is currently free to play, you might consider writing a short article to be your contribution back to the moderator and community that makes the game possible! (Plus, it's fun!)
[quote='CHARON EMPIRE' pid='3491' dateline='1404176809']
[quote='Tregonsee' pid='3490' dateline='1404060735']
click on conversations to see the messages. Some messages are questions, some are answers, some are rumors, and some are smack talk. D'Arc Tangent, AKA The Dread Pirate Blackwill, was certainly a character. The later messages about T.R.O.L.L. news are interesting as well.
[/quote]
Yea, that don't work. It isn't a button I can click on, just a ghost button.
[/quote]
Funny, it works for me. It also worked for me when I was not the owner. Are you a member of the yahoo group?
How goes the game of Takamo?
[quote='GrimFinger' pid='136054' dateline='1469169311']
How goes the game of Takamo?
[/quote]
Takamo still runs. I have heard rumors of some very large fleets out there, and there are plans by the powers that be to have an automated navigational database for each player. It beats using graph paper or excel spreadsheets.
The game is still free and there is room for lots of players.
Well, hello Takamo!!! The Dread Pirate Blackwill here....well..."former" Dread Pirate Blackwill, anyway. I am back in the game, and ready to rumble.
The High Harvest Church offers enlightenment and grace for your heathen POP on one of our beautiful Paradise Colonies! Doing the good work of The Prime, while enjoying the confidence only hard work can bring, is surely better than slaving away in some Glitch's copper mine any day!! Sign up now for these one-way excursions by listing your TW or HW coordinates here, and we will dispatch our state-of-the-art Volsair Luxury Liners to pick you up! This is an all-expenses-paid trip, so don't delay!
(It's good to be back....missed this game!!)
This discussion thread on Takamo started off pretty good, and then it died off, after the Takamo forum opened. Let's see if we can breathe a little life back into this thread.
Somebody give me an update on what's going on in the game, how many people are playing currently, who's winning and who's losing, etc.?