I'm interested to learn what the 12 specialist classes are.
I'm usually drawn to mismatched race/class combos like Halfling Fighers or Dwarf Wizards. What path I decide to follow will almost surely be determined by the flavor of the specialist classes. I wonder if they will stay true to most traditional fantasy games (such as Paladin/Ranger/Warrior for Fighter) or whether they will be more unique and specific to the world of Arcadia.
[quote='paway' pid='1220' dateline='1311315134']
I'm interested to learn what the 12 specialist classes are.
I'm usually drawn to mismatched race/class combos like Halfling Fighers or Dwarf Wizards. What path I decide to follow will almost surely be determined by the flavor of the specialist classes. I wonder if they will stay true to most traditional fantasy games (such as Paladin/Ranger/Warrior for Fighter) or whether they will be more unique and specific to the world of Arcadia.
[/quote]
Thanks for the question Paway. This is information that will be revealed on ilkor.com over the coming months.
It is not a secret however. The specialist classes are already well defined and inplace. I can assure you that Ilkor is all about 'old school' and therefore heavy on tradition with a very small twist of 'modern' thrown in for good measure. :D
Here are the specialist classes:
Fighter
[list]
Fighter (prime)
Paladin
Ranger
[*]Wizard
Wizard (prime)
Sorcerer
Warlock
[*]Rogue
Rogue (prime)
Thief
Assassin
[*]Priest
Priest (prime)
Cleric
Necromancer
[/list]
Each hero starts out their adventuring career choosing a single 'base class' (fighter, wizard, rogue, priest). Upon reaching level 5 you will need to choose a specialist class.
Any race can be any class.
Hope this helps. There will be more information on each class soon.