Here are the topic questions that are needed answering? Just copy and paste these below bullet point questions into your post and add your thoughts.
• Factional Name: The Ring Religion
•The primary purpose for the faction to exist? •What distinguishing feature does this faction have? • What specific in-game benefit can this faction have? •What makes this faction interesting and fun to play? •What (usually mutual) factional enemies?
That's part of what I was hoping for with this restructuring -- rather than having many different factions with a single focus then perhaps we could start with fewer factions, each of which could have several different things they like to do that embody some of the other factions from prior game systems.
I tell you one of my (3) clans will most likely be a Ring clan.
I am thinking I will roleplay this clan as a spiritual clan and delve into the religious side of the Ring. In my talking with Oliver Kling, I have grown found of his vision for the Ring. The Ring are Divination and seekers of Knowledge and keepers of the Knowlegde. I am thinking that my clan might go after Spiritual Knowledge of seek that spiritual side through 'music'. I might focus on "Gregorian Chants" music like this:
Have a listen to it and sit back and just allow your mind to imagine siting within a great Ring Cathedral and having your Clan Leader conducting a quire singing these style of chants of music.
I would then have each character first train in (+1 ENT) and next followed by (+1 PRE) for all characters. I would request Ring tasks to build a Ring temple, and sit in a city and try to build a number of Ring temples within that city. It might not be a sexy combat clan but I wouldn't be roleplaying this clan as that type of clan :angel:
Maybe I would name my clan's character's something like this:
If I stop to do an analysis and design of a skill system and all its ramifications, it's going to be that much longer (quite a lot) before I can get back to coding the system itself. What's more important?
Just at first glance I don't see anything out of place there. But part of "picking skills for the faction" involves the question "does a faction have specific skills that need to be picked"? Part of designing a skill system is whether or not any part of it is a fixed assignment, or if some people just get certain benefits over others, or if everyone is on equal footing and gets to pick whatever they want, or what?
There are a lot of fundamental questions to be answered that aren't necessarily related to how things were done "before" and are an integral part of an overall design.
Can you not just design the "feel" (concept, purpose, friends, etc.) of a faction without doing specific things with skills? Once we plan out how skills would work, we can then add them into the factions so they fit well with the factional concepts. For instance, picturing the Ring spending lots of time in chapels chanting (as you suggested) seems like wonderful flavor that can be worked into divination and knowledge goals, but I don't need to create a "singing" skill in order to envision that.
BTW, I would like to request to everyone that they NOT go back and edit posts after they've made the initial submission. I have no idea how many posts I've missed because I had no indication that someone had changed what they said (or started to say). There is a "save as draft" option if you're not finished typing things in yet.
My view of the Ring is that they are deeply Cultural Religion of the Midgard Society in general. The One True God has given them the Ability of Divination. With that too, they are the Keepers of Knowledge and History. They are the religion that uplifts society, and keeper of all it's knowledge. Even through the use of music, they try to uplift society to feel better about life.
The Ring have a special connection with the Gift, another sect of the One True God. The Gift try to uplift society through the construction of the buildings of life, and to try to heal the body of society through their healing studies. The alliance between the Ring and Gift is especially strong because of both their peaceful ways. It is also understood that the faithful at times do need defenders, and so the Banner is also an allie to both religions.
That sounds quite reasonable. Does the Ring have any other purposes/abilities that should also be included, or is this sufficient to make it fun enough to play even when many other factional choices become available?
Does anyone have anything else to add or change, or a completely different vision to suggest?
[quote=Davin]
That sounds quite reasonable. Does the Ring have any other purposes/abilities that should also be included, or is this sufficient to make it fun enough to play even when many other factional choices become available?
Does anyone have anything else to add or change, or a completely different vision to suggest?
[/quote]
Don't forget the Ring has there Power of Divination as well too!
Yes, you mentioned that. But is that enough? What I'm wondering is if there WERE dozens of factions around, would anyone still want to play the Ring in that fashion? Or do we need to make it more fun/interesting?
I want every faction to be fun enough for multiple people to want to play in it, even if they have all the other choices to pick from (because they may well have, eventually).