Midgard discussions

Started by Davin · Nov 5, 2019 21:44 UTC

#136983

For those of you that played Midgard (the original U.S. version or one of the variations) in the distant past, this discussion area has been set up for conversations related to that game.  The old discussion area was on Yahoo, but Yahoo is discontinuing all web-based group access there and going to an email-only system.  For this reason we now have a new forum area right here where you can talk about Midgard instead.

No, the Midgard game is not dead yet!  I suppose it could be described as having been in something like a coma, but it still exists.  We have been working on converting it to a web-based version of the same game, albeit slowly, and we plan for it to rise again at Talisman Games for a new generation of players to enjoy.

You may discuss old times here or ask questions about our plans for the revival.  If you'd like to make sure you are informed when we have news, drop us a note here and I'll make sure you're on my email announcement list.

Edited Nov 7, 2019 04:46 UTC

#136991

Welcome to many of the folks from the game's past, and I look forward to gaming with you all again! It has been a long time since we all last played this game together, and it might b nice to reach out to many of those we gamed with in the past to get people back involved again in this new version of the game. My hat is off to Davin Church for taking up the task of breathing life back into this Grey old lady again.

Sounds like we have (3) Banner, (1) Imperial, and (3) others yet to know what they want to play yet!

#137001

Perhaps we can convince some of the folks in the Yahoo forum to drop by and contribute here as well?

#137003

I would say post a step by step post on that other mailer "midgard2005" and spell out the steps to set up a account here on this mailer/group so we can begin the process of discussions about the game on this site to work out the future details for your new version of the Midgard game that your planning on running. It need to come from you and spell out that your seeking every ones help in helping out with the Beta Test and game concepts and details so we all have a better designed game. So everyone could aid in this effort to both help you out and help us have a better game.

#137006

It's been so long, I don't remember all the steps exactly.  But I didn't think it was all that complicated.

But we'll have to do something like that when we're nearer to ready.

#137009

Having just done it, I can post what I had to do here and then you can cut and paste it there, It would be better coming from the GM than just another player.

#137011

Sounds good to me! Thanks.

#137028

I guess I need to write this all out...geeeeeeehhhhh!

#137032

Long live the SOA. Can we see the write-up for your version of the SOA.

#137035

Sorry - I haven't done the factional write-ups yet. Those will be among the last things I work on before testing begins - I need to get the processing mechanics working first. However, when I get there I expect to be posting my initial versions on-line for public review and commenting so they can be tweaked before the main start-up.

#137038

Give us a list of what factions you will have in this version of the game at the start? Most of the older players will have a rough idea of what they are like maybe not exactly how you will have them but enough to know what choices they have in your version of the game.

#137039

Well, we may adjust this list after reviewing their goals, but for now here's what I'm looking at starting with:

Barbarians
The Banner Religion
The Blood and Fire Religion
The Boda Family
The Getham Family
The Gift Religion
The Imperials
The MercVerk
The Ring Religion
The Roder Family
The Society of Arms

#137049

I would like to point out that speaking for myself and others we enjoying playing both 'Pirates' and 'Bandits' clans. Basically a clan would be have a 'normal' name like 'Ferggison's Circus' declared 'Independent' then the same clan would have a 'alias' name when they switched to 'Bandit Mode" and would be called as 'The Ghost' declared 'Bandit'. The same method would be used by 'Pirate Mode' for a Naval clan. Now add to this there were other factions in the game like 'Brotherhood' kind of like the 'MOB', or the 'Buccaneers' faction of Naval that were also 'Pirates, Mercs, Merchants'. Now the SOA aided in different ways and having many different connections to all.

I hope you would consider including that code as well in the beginning for both the 'Pirates' and 'Bandits'. These two factions were in all the games, and there were those that enjoyed playing that style of in-game fun. I understand you want to use them as NPC bad-guys and they were used in all the games as NPCs as well too, but there are some that excel playing within that mode of play too.

#137052

I was thinking of avoiding player use of those sorts of clans and replace it instead with a mechanism we designed to allow any clan to have a "black ops" mode, where they had an alias with disguised allegiances.  In that way anybody could perform that sort of outlaw behavior (if they can get away with it) without having to belong to a specific faction to do it.  Of course, other people might look dimly on anyone behaving that way, if they can catch them at it.

#137054

So your saying a 'Imperial clan' using a alias to pretending to be a 'Barbarian' clan to burn some 'Roder' fields. So what are the SOA going to be able to do now? Next thing we will hear about is a 'Barbarian clan' using a alias to pretend to be a 'MercVerk clan' and attacking a 'Getham' city. Oh the horrors of it all, what is the world coming too? I have come to see the violence inherent in the system, what will a poor SOA clan to be able to do now?

Edited Nov 20, 2019 20:02 UTC · typos

#137056

Some of the details are still in flux, such as how easy it is to detect/penetrate a disguise and perhaps a limitation on usage.  I'm also not sure if it will report an actual fake factional alignment or perhaps just say they're independent.  We also discussed only allowing the leader and followers to be in disguise and the rest of the clan wouldn't be (assuming they weren't physically in the same group at the time), for instance.  There are certainly going to be game balance issues involved all around.  I expect I'll have plenty of help looking for loopholes, won't I?

#137059

I know, everyone whips out a leather mask that covers just their eyes and they tie behind there head to hold it on. Plus they all hold up a small sign that says they are Faction X. That's it great disguised, works in the comics!

#137061

Well, if you tell someone who you represent, why shouldn't they believe you?  How do you think we announce our factional alignments (not to mention, names) to one another anyway? :P

BTW, those masks need to conceal your cheekbones to be really effective.  Unless, that is, you've got the magic "Clark Kent glasses".