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Improvement Idea: In-game Player Communication
#1
Currently FH supports player communication via the 'MES' order; however no one seriously uses this order beyond the initial: "Hey nice to meet you here at star x,y,z, my email is blahblah@foo.com. Lets chat about that giant warfleet you have buzzing near my homesystem."

This is because the MES order is just another order, and orders are processed every X days, and in the usual course of strategic negotiation you want a response before the next turn. Since turns are 5-years of IG time, yet in FH communication is near-instantaneous (see the game manual), it makes sense that there should be some way of communicating outside the turn cycle.

E-mail is a fine way for players to communicate, however I think it is unideal for two reasons:
  1. Privacy - Requires a player to give out their email address
  2. History - The diplomatic parley and alliance machinations are forever secret
Privacy is the most important. IMHO, players should not have to create a secondary email account just to play PBEM; moreover, they shouldn't have to worry about making it public.

History is secondary. It would allow for players to elect making correspondence public after a game has finished, which would benefit the community as a whole. Also it allows the GM to keep a finger on the pulse of the game.

Even the game manual suggests the GM setup a list service of some sort for players to communicate.

Personally, I really like the PBEM Diplomacy (stealing from them again, I know) method of handling inter-player communication, or as they call it 'press'. This article explains it all nicely, but I'll summarize here.

The following commands are sent to the GMs email address, and the computer automatically sends the messages to the appropriate players (see below). This happens outside the turn processing cycle, so it is nearly instant.

Press (a message) can be sent to players with the "press" command:
Code:
press to Martians
    Get off my lawn you dirty redfaces!
endpress

Broadcasts can be sent to everyone:
Code:
broadcast
Don't come within 5 parsecs of 10,18,20 or the Transspecies Alliance will know and blast you to pieces!
endbroadcast

If the GM allows it, there could be different types of "press":
  • White: messages sent to other players which indicates who it is from (this is the normal and default)
  • Grey: allows for anonymous messages
  • Black: allows for forged messages

I think this would be add an interesting dynamic to the game. When starting a GM could announce which press settings the game will use to give players some variation in the types of FH games.

Of course, there would have to be restrictions on who could send messages to who based on who has met who in-game. After all, if I haven't met any other species, it doesn't make sense for me to be able to send them messages or broadcast to everyone.
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#2
Why would someone trust a message that wasn't white, though?
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#3
Well, I doubt black press would ever be used.. personally I've never seen it used in a game of Diplomacy. Grey press is interesting, because you can send anonymous threats/tips to someone, which they can take at face value or not. That is indeed the devil Angel
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#4
Interesting.

I remember playing a game of Diplomacy once, back in college. It was a one-day face-to-face game. We set up 2 "conference rooms" with tape recorders, and required that all private discussions be recorded in one of those rooms. Then, after the game we had a great time listening to all the double-dealing.
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#5
Heh, that sounds pretty awesome. I've never been able to play a Dip game face to face.
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#6
(03-30-2011, 03:32 AM)Ramblurr Wrote: Heh, that sounds pretty awesome. I've never been able to play a Dip game face to face.

I come from a game-playing family. The first time I played Diplomacy f2f with my mother and back-stabbed her, she picked up the game board and hit me over the head with it.
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#7
(03-30-2011, 02:02 PM)JonO Wrote: I come from a game-playing family. The first time I played Diplomacy f2f with my mother and back-stabbed her, she picked up the game board and hit me over the head with it.

This is exactly the kind of moments in gaming that we need pictures of.

Any chance that it was a solid wooden board?

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#8
(03-30-2011, 03:39 PM)GrimFinger Wrote: This is exactly the kind of moments in gaming that we need pictures of.

Any chance that it was a solid wooden board?

No, just the standard heavy cardboard with printed paper overlay. But it made her point about there being a house rule I had, until that moment, been unaware of: "If momma ain't happy, Ain't nobody happy!"

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