05-08-2021, 10:09 PM
Species name: Giznadalu
Government name: The Bank of Giznad
Government type: Plutocracy
Log 1
We've been scanning the skies for centuries, assuming that there's intelligent life out there willing to engage in fair transactions that are profitable to all parties. We haven't seen any signs, though. No radio transmissions that can't be attributed to natural phenomena.
Even so, we're convinced that there are many markets out there, even if the cultures aren't sophisticated enough for wireless transmissions. Now that the faster than light engines are a success (we're able to send ships there and back without risk to cargo), we're launching out-reach crews to travel to the nearest systems and find those markets.
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Player's Notes
I like the manual and I don't like the manual. There's a lot of information in there, but most of it seems like it will be useful to me only after I have a few turns experience.
There are a couple of threads in the Far Horizons group that I've been poring over. "Advice for the Uninitiated to get off to a Better Start" has been great with answers to the mechanics and "If you have no idea what to submit as orders this week..." has given me some idea of how to start.
As far as that goes, I'm playing a race of Canine Merchants (plutocracy, get it )). We're out to assimilate the galaxy via commerce, much like the Federation in another game. Towards that end, I'm planning on building up knowledge to trade for access to systems, commerce centers to crank out the shiny baubles that all intelligent life craves, and freighters with defensive armaments.
I sent in my first order this morning; let's hope that the Creators accept it.
Government name: The Bank of Giznad
Government type: Plutocracy
Log 1
We've been scanning the skies for centuries, assuming that there's intelligent life out there willing to engage in fair transactions that are profitable to all parties. We haven't seen any signs, though. No radio transmissions that can't be attributed to natural phenomena.
Even so, we're convinced that there are many markets out there, even if the cultures aren't sophisticated enough for wireless transmissions. Now that the faster than light engines are a success (we're able to send ships there and back without risk to cargo), we're launching out-reach crews to travel to the nearest systems and find those markets.
----
Player's Notes
I like the manual and I don't like the manual. There's a lot of information in there, but most of it seems like it will be useful to me only after I have a few turns experience.
There are a couple of threads in the Far Horizons group that I've been poring over. "Advice for the Uninitiated to get off to a Better Start" has been great with answers to the mechanics and "If you have no idea what to submit as orders this week..." has given me some idea of how to start.
As far as that goes, I'm playing a race of Canine Merchants (plutocracy, get it )). We're out to assimilate the galaxy via commerce, much like the Federation in another game. Towards that end, I'm planning on building up knowledge to trade for access to systems, commerce centers to crank out the shiny baubles that all intelligent life craves, and freighters with defensive armaments.
I sent in my first order this morning; let's hope that the Creators accept it.