02-09-2020, 04:07 AM
I don't like the idea of giving the Imperials any significant advantage over any of the other factions. That includes preserves/forts and significant walls/towers. I think that cutting them off from their homeland (possibly by destroying or near-destroying it) seems like a good idea to me. I think they should have a few damaged cities just like everyone else, of similar size to other factional cities, and make them work to rebuild just like everyone else.
Rome had a huge population, back several hundred years before Midgard's time frame, but it's urban center was small (16 square miles and 11 miles of walls) and I think most of its population was spread over the countryside. But IIRC, it's conquered territories were just the native population with a few actual Romans left to govern them. I can't see how that looks like massive preserves even way back when they were conquering everyone they could reach.
If we have to pick up from AFTER the last games ran, then we'll need to invent an interim history to help explain this situation. Otherwise if we go back to the asteroid strike (or have yet another one?) we have a ready-made excuse for substantial changes in their situation and behavior.
I think the original game reasons for Imperials with massive cities and massive defenses must have been to explain why everyone didn't just band together and stomp them out. If they aren't as devastating to the continent, then I don't see any need for them to have massive defenses and advantages over all the other factions to defend against the rest of the world, either. (That's from a game designer's point of view rather than a "historical" viewpoint.)
If we make the Imperials less of a conquer-or-kill everyone faction and make them play much like other factions just trying to take over as much territory as they can politically, then that would be a fairer setting. They can still have a history of being conquerors but they can have mellowed due to circumstances beyond their control and a need to "get along" to a certain extent with those around them. They can still be militarily organized and promote that organization and have good training/troops to that end. In addition, I like the idea of them spreading their version of a "standard law" as much as possible and providing such services to people within their areas. This organization and abilities keeps them as a major military-based player in the game, much as they were, but hopefully without as much extreme craziness to go with it.
I really like the idea of making the game fair and balanced for everyone - that's how a game ought to be, IMO. Who can explain to me why the Imperials should have major built-in advantages over everyone else?
Rome had a huge population, back several hundred years before Midgard's time frame, but it's urban center was small (16 square miles and 11 miles of walls) and I think most of its population was spread over the countryside. But IIRC, it's conquered territories were just the native population with a few actual Romans left to govern them. I can't see how that looks like massive preserves even way back when they were conquering everyone they could reach.
If we have to pick up from AFTER the last games ran, then we'll need to invent an interim history to help explain this situation. Otherwise if we go back to the asteroid strike (or have yet another one?) we have a ready-made excuse for substantial changes in their situation and behavior.
I think the original game reasons for Imperials with massive cities and massive defenses must have been to explain why everyone didn't just band together and stomp them out. If they aren't as devastating to the continent, then I don't see any need for them to have massive defenses and advantages over all the other factions to defend against the rest of the world, either. (That's from a game designer's point of view rather than a "historical" viewpoint.)
If we make the Imperials less of a conquer-or-kill everyone faction and make them play much like other factions just trying to take over as much territory as they can politically, then that would be a fairer setting. They can still have a history of being conquerors but they can have mellowed due to circumstances beyond their control and a need to "get along" to a certain extent with those around them. They can still be militarily organized and promote that organization and have good training/troops to that end. In addition, I like the idea of them spreading their version of a "standard law" as much as possible and providing such services to people within their areas. This organization and abilities keeps them as a major military-based player in the game, much as they were, but hopefully without as much extreme craziness to go with it.
I really like the idea of making the game fair and balanced for everyone - that's how a game ought to be, IMO. Who can explain to me why the Imperials should have major built-in advantages over everyone else?