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Factional Redesign of The Imperials
#1
Brick 
Here are the topic questions that are needed answering? Just copy and paste these below bullet point questions into your post and add your thoughts.

• Factional Name: The Imperials

•The primary purpose for the faction to exist?
•What distinguishing feature does this faction have?
• What specific in-game benefit can this faction have?
•What makes this faction interesting and fun to play?
•What (usually mutual) factional enemies?
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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#2
[Image: Imperials-01.png]
[Image: Imperials-02.png]


• Factional Name:

The Imperials

NOTE: I really like the Imperials a lot, they are the 'Big Box' faction within the game and that means they have tons of Resources and Regiments to call on to bail them out. To me that makes them to easy of a faction to play because they are so powerful. They are kind of cool as well too. Blush

•The primary purpose for the faction to exist?

They want it all! Big Grin  They are here to save Midgard from itself Smile !
They want to take  and control everyone cities. They want their Imperial Legates in everyones city. Rolleyes  This whole notion of Gods is a total waste of time, as everyone knows you all should be worshiping the Imperial Emperor. Angel The Imperials seek to bring their Order and Laws to everyone and rescue them from their backward ways. Wink  They will save you despite your selves because they know best! Tongue

What distinguishing feature does this faction have?

They wear rounded Helmets on their little square heads... LMAO! Tongue  Seriously they are the equal to the Boda warriors of Midgard, but they excel in Siege Warfare, both in Sieging a city and defending against a siege. They also are the masters of Siege Weapons use, thus Light Siege,  Medium Siege and Heavy Siege weapons. They are Foot Warriors and specialize in HI and MI. They also have a Great Shield where they use that as well and greatly increase their Defense with combat formations on the field of battle. The Imperial Legate factional office, brings Law and Order to any city that it is built in, which has a calming effect on a cities happiness rating.

• What specific in-game benefit can this faction have?
 
+1 Defensive bonus with combat and if troops are armed with a Great Shield they get a additional +1 Defense bonus(thus +2) for units armed with Great Shields
+1 Bonus in Siege warfare battles
Imperial Legates give a bonus of +2% per Legate adding to a cities happiness factor
Imperial Legates add to the number of Light Siege (Ballista), Medium Siege (Catapult), Heavy Siege (Trebuchet), and adds the new item of Great Shields to the market

•What makes this faction interesting and fun to play?

They have different pop cents; Preservs (huge IMP only cities), Forts (IMP only pop centers), and IMP cities that are open to all other factions except Barbarians, Bandits, and Pirates. They can field large armies to fight with, but they need to always be watchful of everyone. Trust no one except other Imperial clans.

NOTE: Under Zan's Midgard USA he made all Perservs 25.0 Walls/Towers, and Forts at 10.0 Walls/Towers. THAT IS NOT the case here, 10.0 is the tallest you can go and Davin has stated that everything is being reset so everything will need to be rebuilt.

•What (usually mutual) factional enemies?
Boda, Roder, Barbarians, Bandits, Pirates

Other Notes:
Skills:

CMD- Command
STR - Strategy
TAC - Tactics
SGE- Siege Warfare
SGW - Siege Weapon
PCB - Personal Combat
ADM - Administration
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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#3
Hello there.   Will take a look at this over the next few days and respond .  Will also take a look at a redesigned Imperial faction to make it less munchy  and differing from the rulebook canon.
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#4
History:

The skies grew dark and a great ball of glowing red light steaked across the skies heading south over Midgard. It seem to hit the sea south of Midgard and north of Kalmar. At the point of impact, everyone was thrown off their feet. After the strike great waves came crashing inland and swept over the lands of Midgard. Many cities in the south were simply swept away. Meanwhile great earth quakes were felt across the lands everywhere and many cities were reduced to rubble and/or burned to the ground. Then those that managed to survive that had to endure a great long winter that lasted two years, leave many to die from the elements or famine. Much was lost and most people just tried to survive. That was from the times of our parents, and now people have started to reform and rebuild from the ruins of the past. Some of the former political organizations have reformed again and have started to via for political control of the lands once again. The Imperial Republic, and three great Midgard Families of; the Boda, the Getham and the Roder.  Also some religions sects have reformed as well; The Banner, The Gift, and The Ring.  Other organizations are rumored to also have started up or come into existence but at this point they just seem to be rumors.

The Redesign of the Imperial's History of Midgard

The Imperials where born from a political faction of men that created an organization called a Republic. It was not a Noble family or Line, but a elected group of men to rule the Imperial Republic. They banded together as a group of representatives from each city to for a single ruling body called a Republic body. The Imperial Republic started in the north of Midgard and started to spread across  the lands. Sadly as this new organization started to coalesce into a real ruling body, the great Meteor struck in the south of Midgard. In the aftermath of the two year winter and great earthquakes with fires much fell into ruins. Most people just spent all their efforts to survive, and try to rebuild from the vast ruins. Recently many of the older people started to remember the past again and wanted to reorganize the Imperial Republic again. The people wanted to establish the Imperial political faction again, in the hopes to rebuild the Imperial Republic once again. It is through the old Laws that society could once again band together and become a great society again under the rule of the Imperial Republic. So they formed the Imperial Legates, and seek to build their offices across the lands of Midgard to bring back the old Laws that made up the Imperial Republic.

Now as they began to spread this idea again, they encountered other factions that were based from Noble House Families of Boda, Getham, and Roder. These great Families had existed within the Imperial Republic, but were apart of the Republic itself. It seems that these (3) Noble Families, have grown in power and each believe that they are better than the Imperial Republic and they should rule Midgard. Each seeks to control Midgard in their own way under their own rule.  So all (4) factions seek to win the support of all of the peoples of Midgard and try to via for the upper hand. None of them want open warfare with each other, but  they do feel that they are better to rule than the others. They see working together with each other but it seems for now they wish to try and win the support of the people and convert all population  centers to follow each of their own factional control.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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#5
That sounds pretty good! What does everyone else think about it?
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#6
Redesigned Midgard History continued:

The Imperial Republic was ruled by a Senate that was made up of a representatives called a Senators. Each city had one elected Senator that had a seat within the Republic's Senate. Now there were a number of Noble Houses within the Imperial Republic, that had concerns within many of the Cities of the Imperial Republic. Each of these Noble Houses also had a seat within the Senate as well, and so each had a single Senator as well in the Senate. Now of the remaining  Noble Houses that survived the ruin, only three remain. They are Noble House Boda, Noble House Getham, and Noble House Roder. Each of these Noble Houses had a special purpose within the Imperial Republic that they managed across the Republic in all of the Republic's many cities. When the Imperial Republic seem to fall after the great ruin, these three Noble houses seem to manage to keep going and grew in power. In place of the former Republic they filled that political void and became ruling Factions of their own and started to grow and take power for themselves.

Noble House Boda, which is now called The Boda Family:
The Boda were specialize in building weapons. After the ruin they kept their specialization and expanded on and became foot soldiers that pride themselves on their warrior ability on the field of battle.

Noble House Getham, which is now called The Getham Family:
The Getham were specialized in trade and commerce. After the ruin they kept their specialization and continued to expand and reform trade again across Midgard

Noble House Roder, which is now called The Roder Family:
The Roder were specialized in agriculture and mounts. After the ruin they kept their specialization and became mounted Calvary soldiers along with producing food for Midgard.

These three Noble Houses, now calling themselves Family factions all grew in power and started to fill the void after the ruin and seemingly fall of the Imperial Republic. They each are trying to gain the upper hand and win the support of the people of Midgard, as well and get the many cities to declare for them. They each feel that their own faction is better suited to rule, but they do see the value of working together as well too. Now that they have encountered the rebirth of the Imperial Republic again, they look on the Imperials as another faction that also seeks to rule the lands again. They see the value of Law and Order that they bring and are willing to also work with them as well, but these four factions have a uneasy peace with each other. They all seem to have the same goals, to rule all of Midgard again under their own factional ways.

They all share the same enemies, and they would be the Barbarians, Skelts from the South of Midgard, Bandits, Pirates, and Religious Zelots of the Blood & Fire , Serkenar, and Cult of the Dark Ones.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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#7
Ok, though from the sound of it city-senators must overwhelmingly outnumber the family-senators (if they only have 1 apiece).
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#8
If you're going to work on the other factional descriptions, why not do that in their own threads which you started for that purpose?
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#9
I am getting the over all history here to see if everyone likes the concept of this history first? Basically the big picture is that the Imperil Republic ruled at one time but after the ruin now we have separate factions that seeminly have equal power currently. So the Imperiam, Boda, Getham, and Roder are all from the Republic but sharded off and changed after the ruin into (4) factions all trying to control Mdgard again.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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#10
Davin Wrote:Ok, though from the sound of it city-senators must overwhelmingly outnumber the family-senators (if they only have 1 apiece).
Thus that is why the Noble houses do not want to return to the concept of the Imperial Republic control/rule because they would loose their power with only One Senator seat each.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

Father Morpheus's theme music
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