12-25-2019, 04:03 PM
(This post was last modified: 12-25-2019, 04:31 PM by DreamWeaver.)
THE IMPERIALS #1
The Imperial position has a rigidity that the Families lack. They have as their major
priority the preservation of Imperial holdings. Thus, an attack on the smallest outpost
is as serious as an attack on the main Imperial Preserve. The Imperials feel that they
must respond in this way because they are spread so thin that they could fall victim to
numerous attacks if the "locals" did not know that massive force would be used to
respond to the least provocation. After a few lessons, Imperial Forces have been left
alone. While a portion of the Imperial Army has been withdrawn, the locals are not
willing to capitalize on the rumor that the Emperor has told the Governor of Midgard
that he can expect no additional forces from the Imperial Homeland. The Governor
must rely on the remaining crack troops and must augment them with native auxiliaries
(players) to maintain order.
The Imperial Forces are led by the Emperor, who after returning to power after an
unsuccessful plot by the Imperial Senate, disbanded the Grand High Council. The Emperor
has a detailed court which aids him in the execution of his duties. In addition, there
is a rather detailed organization under the control of the Governor of Midgard who
is directly responsible for maintaining order through much of Midgard. Every province
has at least one garrison city in a key location. Every region has at least one Imperial
Magistrate who observes the behavior of the natives and settles disputes.
Imperial Hierarchy:
0 Emperor (umpire/computer)
1 Governor of Midgard
2 Military Commander of Midgard
3 Proconsul
4 Minister
5 Consul
6 Tribune / Senior Commander
7 Provincial Governor
8 Senior City Leader
9 Senator
10 General/Admiral
11 City Leader
12 Force Commander
13 Deputy City Leader
14 Centurion
15 Magistrate
16 Deputy Magistrate
17 Militia Commander
18 Deputy Militia Commander
19 Auxiliary
20 Citizen
Imperial Bonuses:
1 Masters at the Art of Siege Warfare
2 The best Infantry forces in the Known World
Imperial Goals:
1 Prevent the loss of any Imperial holding.
2 The maintenance of law and order in Midgard as defined by The Treaty Of Frostmarch.
3 Prevent any family or religion from controlling all the non-Imperial cities in the following provinces:
Frostmarch, Havn Wyr, Southkeep, and Seabreeze.
4 Add one city per year to Imperial Control.
5 Connect the Imperial Preserves with roads.
6 Remain outside of alliances or agreements with the Families or the Religions.
7 Prevent any Barbarian force from obtaining a hold on any Imperial Holding or any portion of Midgard.
The Imperial position has a rigidity that the Families lack. They have as their major
priority the preservation of Imperial holdings. Thus, an attack on the smallest outpost
is as serious as an attack on the main Imperial Preserve. The Imperials feel that they
must respond in this way because they are spread so thin that they could fall victim to
numerous attacks if the "locals" did not know that massive force would be used to
respond to the least provocation. After a few lessons, Imperial Forces have been left
alone. While a portion of the Imperial Army has been withdrawn, the locals are not
willing to capitalize on the rumor that the Emperor has told the Governor of Midgard
that he can expect no additional forces from the Imperial Homeland. The Governor
must rely on the remaining crack troops and must augment them with native auxiliaries
(players) to maintain order.
The Imperial Forces are led by the Emperor, who after returning to power after an
unsuccessful plot by the Imperial Senate, disbanded the Grand High Council. The Emperor
has a detailed court which aids him in the execution of his duties. In addition, there
is a rather detailed organization under the control of the Governor of Midgard who
is directly responsible for maintaining order through much of Midgard. Every province
has at least one garrison city in a key location. Every region has at least one Imperial
Magistrate who observes the behavior of the natives and settles disputes.
Imperial Hierarchy:
0 Emperor (umpire/computer)
1 Governor of Midgard
2 Military Commander of Midgard
3 Proconsul
4 Minister
5 Consul
6 Tribune / Senior Commander
7 Provincial Governor
8 Senior City Leader
9 Senator
10 General/Admiral
11 City Leader
12 Force Commander
13 Deputy City Leader
14 Centurion
15 Magistrate
16 Deputy Magistrate
17 Militia Commander
18 Deputy Militia Commander
19 Auxiliary
20 Citizen
Imperial Bonuses:
1 Masters at the Art of Siege Warfare
2 The best Infantry forces in the Known World
Imperial Goals:
1 Prevent the loss of any Imperial holding.
2 The maintenance of law and order in Midgard as defined by The Treaty Of Frostmarch.
3 Prevent any family or religion from controlling all the non-Imperial cities in the following provinces:
Frostmarch, Havn Wyr, Southkeep, and Seabreeze.
4 Add one city per year to Imperial Control.
5 Connect the Imperial Preserves with roads.
6 Remain outside of alliances or agreements with the Families or the Religions.
7 Prevent any Barbarian force from obtaining a hold on any Imperial Holding or any portion of Midgard.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music