11-20-2019, 04:15 PM
I know that the old players spent a lot of their time buying, selling, and exchanging certain kinds of game information outside the game system, particularly things like maps and CVRs. These processes have been formalized and integrated into the game. For instance, player Joe may offer a task for someone to pick up a CVR from the city New York (done automatically through actions), and Bob accepts that task (again with a standard action), stops in New York and picks up a CVR. That CVR is now available as an independent report on Bob's web page. However, this also completes the task he accepted and the game system automatically notes that completion, marks the task as completed, pays off the task as agreed, and SHARES that CVR with Joe. Now both Joe and Bob can see that CVR on-line any time they want, and no GM interaction was needed nor did the players have to do any extra work. Then Joe decides to sell his copy of the CVR to Sam, so a transaction is arranged for a stated price, and once accepted, Sam will also be able to access his copy of that same CVR.
Doesn't that sound helpful and flexible? Of course, the CVR is static (it doesn't change over time), just like a paper report, and if you want it to be updated then you'll have to ask for a new one.
Doesn't that sound helpful and flexible? Of course, the CVR is static (it doesn't change over time), just like a paper report, and if you want it to be updated then you'll have to ask for a new one.