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Interesting - went straight from postal chess and diplomacy to online gaming. Seems he couldn't be bothered doing any research.
I tried to comment on the thread but despite asking for comments, it was blocked.
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For what its worth, Bob, I found this article highly interesting, and the concept of "slow gaming" to be right up my alley. I have about a dozen different article ideas that relate directly to this. Thanks for posting!
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I suppose if you were to define "slow gaming", for purposes of PBM, it might be "Any multi-player game in which at least 24 real-time hours elapse between turns." That neatly avoids questions of whether the definition can encompass both tactical and strategic games; postal, email, and web games; and games of whatever genre. I picked 24 hours as an arbitrary time period. It could be 12 hours. It could be 48 hours. But 24 hours is the sweet spot for me. If this were 1982, the time period would be two weeks, but the definition would still work. A downside is that "slow gaming" to some might suggest participation by those with low IQs.
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in NMS 2 player met on the same planet and same base neither could see each other, there is no or never will be any Multi player in this game it is too huge,it hinted that multiplaer part of the game. What it actually meant was multiple ppl can play at once but never meet.