04-16-2011, 03:55 AM
(04-15-2011, 07:17 PM)JonO Wrote: In addition to the Captain and Exec who are the avatars of the player, there are lots of officer-types (27 at present) who may be recruited to increase a ship, base or colony's ability to accomplish certain tasks.
Wow. That seems like a lot of different types to keep up with, but I guess some of you guys thrive on complexity. Heh.
In Project Libertine I have:
Captain, Navigator, Helmsman, Science Officer, Chief Engineer, Gunnery Officer, and Specialist.
I'll probably end up adding CAG and Medical to the list, with CAG only being available if a ship has hangar bays attached and fighters onboard.
Specialist is how I'll allow a ship to specialize, so if you assign someone with Mining skill to the Specialist spot, your ship can better engage in Mining operations. If you assign someone with Cargo Handling, you'll be better at moving cargo around, and so on.
Hatch
http://projectlibertine.blogspot.com