04-13-2011, 02:58 AM
(04-13-2011, 02:34 AM)JonO Wrote: I would guess that you are equating position equality with all positions being clones of each other. That is certainly not what I meant, I don't think it is what I wrote, nor is it what I believe anyone else has been talking about.
Hyborian War does an excellent job of making sure that a strength in one area is balanced by a weakness in another and that the odds of winning, given any particular set up is equal to the odds of any other given set up - otherwise it would not have lasted this long. I suppose, in theory, it would be possible to balance off having to colonizable worlds in a home sector, but it is such a big advantage - almost as good as getting to play two positions - that the dowside would have to be equally huge.
You must be talking about a different Hyborian War, that the one that I play. The odds of winning with different kingdoms varies widely, and I certainly would not rate the kingdoms as being balanced. It is the differences in the kingdoms that help to elevate the game's player experience, not balance.
Far Horizons has no victory conditions. The game manual states that the game is played solely for enjoyment.
Sifting through the game manual for Far Horizons has been an exercise in tedium writ large. It is very time consuming, and is a chore to be viewed with dread, from my perspective. Whether the game is balanced or not is the least of my concerns, as a player. I would rather that the game simply be more fun, not balanced.