04-12-2011, 08:59 PM
I like the idea of making long jumps more difficult. In my old Ultima Online days, I remember many of the seasoned players yearned for the days when almost nobody could teleport. Regions took on special character, journeys were treacherous (and rewarding) adventures unto themselves, and geography took its toll on all players old and new. But as soon as teleporting became ubiquitous, all that geographic richness disappeared. People blinked in and out as they pleased, and the only travelers on the king's highways were my fellow noobs, out to hunt for rabbit pelts and the like.
In FH, I would agree to the suggested rule change, or I would add a second level of danger to long-jumping. Perhaps a higher chance of ship destruction, or perhaps a telepathic blast that would inform all players of the jumping fleet's specs at that instant.
In FH, I would agree to the suggested rule change, or I would add a second level of danger to long-jumping. Perhaps a higher chance of ship destruction, or perhaps a telepathic blast that would inform all players of the jumping fleet's specs at that instant.