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Game code changes - proposal
#3
(04-12-2011, 01:35 PM)prozenfeld Wrote: REASONING: Having a habitable planet in a home system gives the player an unfair advantage.

I am inclined to believe that the stars are full of uncertainty. Do the stars guarantee equality to all those that reside amongst them?

I could have a dozen habitable planets in my home system, but that doesn't mean that I know how to colonize them. I have found many planets, thus far, but have colonized none.

Didn't the Romulans have two homeworlds?


(04-12-2011, 01:35 PM)prozenfeld Wrote: 2) Increase jump difficulty over longer distances. My proposals include:
- change mishap formula to use distance^3 instead of distance^2
- limit FS (Fail-Safe Jump Unit) usage to one per jump

You may consider offsetting these changes by increasing the number of wormholes in galaxy and/or lowering the minimal wormhole distance requirement.

REASONING: In the midgame, with GV >> 20, whole galaxy becomes reachable without issues, making surprise all-out attack the most effective (but boring) conflict solution. The above changes will not rule that strategy out, but will require more planning and increase logistics difficulty.

I would think that a greater issue would be addressing the entry level appeal issues. In its present form, I think that player dropouts will be common, particularly in the early phases of the game - thus rendering the mid-game fairly moot, for them.

I encountered another race/species, this turn. It proved to be a very stale experience.

What are the advantages of a non-surprise attack over a surprise attack? Why would a player want to fore go launching a surprise attack?

It seems to me that it would be desirable to increase the likelihood of surprise attacks occurring. Perhaps it might be helpful if the war/battle cannot be concluded quickly and easily, once a surprise attack is committed to.
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Messages In This Thread
Game code changes - proposal - by prozenfeld - 04-12-2011, 01:35 PM
RE: Game code changes - proposal - by JonO - 04-12-2011, 02:39 PM
RE: Game code changes - proposal - by GrimFinger - 04-12-2011, 03:28 PM
RE: Game code changes - proposal - by JonO - 04-12-2011, 06:42 PM
RE: Game code changes - proposal - by GrimFinger - 04-12-2011, 11:12 PM
RE: Game code changes - proposal - by ixnay - 04-12-2011, 08:59 PM
RE: Game code changes - proposal - by JonO - 04-13-2011, 02:34 AM
RE: Game code changes - proposal - by GrimFinger - 04-13-2011, 02:58 AM
RE: Game code changes - proposal - by prozenfeld - 04-13-2011, 07:49 AM
RE: Game code changes - proposal - by JonO - 04-13-2011, 10:49 AM
RE: Game code changes - proposal - by GrimFinger - 04-13-2011, 09:52 PM
RE: Game code changes - proposal - by JonO - 04-13-2011, 10:28 PM
RE: Game code changes - proposal - by GrimFinger - 04-13-2011, 10:31 PM
RE: Game code changes - proposal - by JonO - 04-13-2011, 10:40 PM
RE: Game code changes - proposal - by GrimFinger - 04-14-2011, 12:35 AM
RE: Game code changes - proposal - by GrimFinger - 04-14-2011, 12:37 AM
RE: Game code changes - proposal - by JonO - 04-14-2011, 01:05 AM
RE: Game code changes - proposal - by GrimFinger - 04-14-2011, 02:50 AM
RE: Game code changes - proposal - by prozenfeld - 04-14-2011, 05:49 AM
RE: Game code changes - proposal - by JonO - 04-14-2011, 05:04 PM
RE: Game code changes - proposal - by GrimFinger - 04-14-2011, 11:25 AM
RE: Game code changes - proposal - by ixnay - 04-15-2011, 11:35 PM

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