04-12-2011, 02:39 PM
(04-12-2011, 01:35 PM)prozenfeld Wrote: Based on previous experience with Far Horizons, I would propose the following (simple) changes to the game engine code:
I would think that both changes make a great deal of sense. My experience is that game designers (especially the first time out) tend to make their games too easy. Negative feedback (what makes it easy to turn the steering wheel of a car a few degrees, but hard to make it turn 60 degrees) must be present, or players will reach god-status and then, like Alexander the Great, weep because they have no more worlds to conquer. . . . actually, they don't weep, they find another game so they have challenges again.
I have no idea what the code looks like but I do know that sometimes the "simple" changes are the most difficult to implement and have the most unintended consequences.