04-12-2011, 01:35 PM
Based on previous experience with Far Horizons, I would propose the following (simple) changes to the game engine code:
1) Make sure no planet in the home system has LSN lower than 15. Try to achieve that by adjusting the atmospheric requirements (instead of Temperature/ Pressure), so that your planets may remain highly attractive to other species - adds another motivation for interspecies interaction.
REASONING: Having a habitable planet in a home system gives the player an unfair advantage.
2) Increase jump difficulty over longer distances. My proposals include:
- change mishap formula to use distance^3 instead of distance^2
- limit FS (Fail-Safe Jump Unit) usage to one per jump
You may consider offsetting these changes by increasing the number of wormholes in galaxy and/or lowering the minimal wormhole distance requirement.
REASONING: In the midgame, with GV >> 20, whole galaxy becomes reachable without issues, making surprise all-out attack the most effective (but boring) conflict solution. The above changes will not rule that strategy out, but will require more planning and increase logistics difficulty.
We had discussed a few more advanced changes, but in this thread I decided to focus on those which are easily implementable.
Comments / questions are appreciated.
1) Make sure no planet in the home system has LSN lower than 15. Try to achieve that by adjusting the atmospheric requirements (instead of Temperature/ Pressure), so that your planets may remain highly attractive to other species - adds another motivation for interspecies interaction.
REASONING: Having a habitable planet in a home system gives the player an unfair advantage.
2) Increase jump difficulty over longer distances. My proposals include:
- change mishap formula to use distance^3 instead of distance^2
- limit FS (Fail-Safe Jump Unit) usage to one per jump
You may consider offsetting these changes by increasing the number of wormholes in galaxy and/or lowering the minimal wormhole distance requirement.
REASONING: In the midgame, with GV >> 20, whole galaxy becomes reachable without issues, making surprise all-out attack the most effective (but boring) conflict solution. The above changes will not rule that strategy out, but will require more planning and increase logistics difficulty.
We had discussed a few more advanced changes, but in this thread I decided to focus on those which are easily implementable.
Comments / questions are appreciated.