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Lamentations of the Damned: Playing Far Horizons for the very first time
#34
Section A of the Rulebook is titled "High Tech Items and Capabilities"
A.4 on page 75 is titled "Auxiliary Gun Units"
"A species with a Military tech level of at least 10 may build Auxiliary Gun Units. These units are carried as
cargo and add to a warship's existing o ffensive power. Basically, these units can be used to convert unused
cargo space into additional o ffensive capacity."

I have to admit that I'm confused about how you can have such a hard time with this game. I have never before played this game, but I read the manual and read the Getting Started guides and I began playing with little trouble. Perhaps my Computer Science schooling makes it easier for me to understand and fill out the orders. Or perhaps I just have far more free time on my hands to read the manual and related guides.

I would recommend adding the AUTO command to your POST-ARRIVAL orders, as per section 9.9 (pages 55 and 56) of the rulebook, as it will automatically fill out part of your orders for the next turn, such as issuing instructions for your TR1 ships to jump to the nearest unvisited star system and run a system SCAN. The AUTO command was also mentioned in the Hints for Beginners article which can be found on the Far Horizons website.
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Messages In This Thread
Entry Two - by GrimFinger - 03-21-2011, 01:54 AM
Entry Three - by GrimFinger - 03-22-2011, 01:39 PM
Entry Four - by GrimFinger - 03-23-2011, 12:09 PM
Entry Five - by GrimFinger - 03-23-2011, 12:54 PM
RE: Entry Four - by JonO - 03-30-2011, 01:51 PM
RE: Entry Four - by Ramblurr - 03-30-2011, 01:58 PM
RE: Entry Four - by GrimFinger - 03-30-2011, 03:55 PM
RE: Entry Four - by GrimFinger - 04-03-2011, 05:26 AM
Entry Six - by GrimFinger - 03-23-2011, 03:32 PM
RE: Lamentations of the Damned: Playing Far Horizons for the very first time - by paway - 04-07-2011, 04:55 AM

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