04-05-2011, 06:18 PM
(04-05-2011, 05:12 PM)JonO Wrote: Time, especially time you are paying for, is one of the most precious resources.
Amen to that.
(04-05-2011, 05:12 PM)JonO Wrote: Usually unique isn't something you want in the medium, however attractive it might be in the message. The more unique a communications attempt is, the fewer people you reach.
Does that mean that we aren't likely to see any games based upon smoke signals, Jon? And here I thought that I might be on to something, too.
(04-05-2011, 05:12 PM)JonO Wrote: I'm not arguing, I'm discussing. The more you challenge my assumptions and make me think about what and how I am doing, the better off I'll be when this game rolls out.
Is there a time frame for when your game will be out?
(04-05-2011, 05:12 PM)JonO Wrote: One thing I find true and I think a lot of other programmers do, too, is that I have X amount of skull sweat I can spend doing the heavy lifting - 8 to 10 hours @ day. Other than that, I can correct the grammar on the rules-books, create new graphic images, watch TV, or make obscene phone calls. Spending time on this website is certainly a better use of my time than breathing heavily on the phone.
Well, then hopefully, someone else will benefit from your presence here. I'm glad to have you aboard.
I still want to know how many of those broadband users in that CNET study that you referred to also have postal mailboxes.