04-03-2011, 04:06 PM
(04-03-2011, 01:23 PM)JonO Wrote: Arrrggghhhh! Okay. Some of my braintrust had convinced me that there was no need to be able to skip the opening since no player would ever see it twice - of course we're all broadband and never thought of the dl time on narrow-band.
However, there is a back door cutoff for the opening. - click on the Rimworlds Logo in the upper left hand corner as soon as it starts to fade in. You'll jump cut to the end of the sequence after the opening crawl.
Looks like, at the least, I need to add a "no-sound" option.
Well, designing the game for broadband play is probably wiser than designing a game for dial-up play, from a business perspective, these days.
Clicking on the Rimworlds Logo in the upper left hand corner does work, to take me to the menu at the end of the music sequence. However, to someone who happens upon your site for the very first time, how are they supposed to know about that trick? It is a helpful trick to know, but on its face, it's not very intuitive. I wouldn't simply know that, by looking at the screen, as currently designed. You know it's there, because you programmed it that way. If you're going to incorporate tricks to skip various things, then why make them hidden/non-obvious to those who you want to give your game a try?